yhyu13
- 123 skills
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- 10 hours ago last updated
- ▌ Guizang Product Video Skill · yhyu13 bundle制作代码驱动的软件产品宣传片和版本更新片(product promo、release notes video、changelog promo)。从真实功能和产品设计出发定方向,用真实组件、GSAP/Three.js 动效、原创配乐和动作音效完成影片,每支片子的视觉手法都从产品本身推导,不套模板。
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- ▌ Game Archetype Classifier · yhyu13Classify a 2D game idea into the correct game archetype using physics-first logic before designing or scaffolding.
- ▌ Game Template Engineering · yhyu13Work inside a template-based game engine — the KEEP/COPY/UPDATE discipline, the hook pattern, and cross-file consistency rules.
- ▌ Technical Design Document · yhyu13 bundleCreate a Technical Design Document (TDD) for game development projects. Use when the user asks to write, draft, scaffold, structure, or review a Technical Design Document, a TDD, a technical specification for a game, coding standards plus technical overview plus build/release policy for a game project, or a pre-production engineering plan that complements a GDD (Game Design Document). Triggers on phrases like 'write a TDD', 'create a technical design document', 'document the engine/modules/tools for our game', 'what goes into a TDD', or 'draft coding standards and branch policy for our game team'.
- ▌ Hackathon Pitch Pipeline · yhyu13 bundle把黑客松 / 竞赛里一个模糊想法,推到可提交的完整交付:三栏收敛 → 选题大纲 → 正文 → 独立评审回路 → PRD → 夜班交接(demo / poster / presentation)。适用于比赛选题、路演材料、 从 idea 到交付的全链路编排,以及「怎么把方案讲清楚、怎么不被评委问倒」这类需求。 Use when the user is preparing a hackathon/competition entry, a pitch, a PRD, a roadshow deck, or asks how to turn an idea into a submittable package under a deadline. 不适用于:已有明确 spec 的纯编码任务、单篇文档润色、没有交付压力的头脑风暴。
- ▌ Engine Project Agent V2 · yhyu13 bundle在已有 Unity / Unreal Engine 正式工程里改功能、修 bug、跨模块联调时使用。触发场景:既有架构内的最小化修改;动作错位/物理异常/剧情未触发这类跨模块问题;需要先读懂工程结构再动手;需要多轮迭代留验证记录的工程任务。不适用于:立项前从零验证玩法(用 game-proto-validation-v2)、Blender 资产制作(用 blender-game-assets-v2)。本 skill 是 engine-project-agent 的改进版,与原版并存,优先用本版。
- ▌ Game Build Verification · yhyu13Verify and debug a generated game before shipping — pre-build checklists, build/test/visual order, error diagnosis workflow, and forbidden operations.
- ▌ Game UI Heavy Narrative · yhyu13Design and build UI-driven games — visual novels, card battles, quizzes, and local PVP duels with dialogue, choices, and endings.
- ▌ Three Procedural Scenes · yhyu13 bundleBuild or upgrade Three.js scenes whose geometry, lighting environment, materials, and textures are all generated in code, with no external art assets. Use for full procedural look development, Canvas/DataTexture or shader textures, procedural PMREM environments, seeded material generation, and converting an approved clay scene into a complete textured scene. For fast untextured white-model or monochrome work, use three-clay-scenes first.
- ▌ H3 Seedance Prompt Library · yhyu13 bundleModular prompt library for MiniMax H3 (海螺 03 / Hailuo 03) and Seedance 2.5, plus a translator agent that turns plain-language intent into model-ready prompts. Use when the user wants to write, combine, or debug a prompt for H3 or Seedance 2.5, mentions 海螺提示词 / H3 提示词 / 即梦提示词 / Seedance 提示词 / 视频提示词, wants to assemble a prompt from reusable fragments, or wants a keyframe / reference image prompt to feed a video model. 触发词:提示词库、提示词组合、大白话转 提示词、H3、Seedance、即梦、海螺、图生视频提示词、分镜提示词。
- ▌ Hyperframes Video Director · yhyu13 bundle用 HyperFrames 做视频时的导演层:先判断项目状态(回答/局部操作/恢复/新建),再选交付物路线与 flow/storyboard/mode,产出 BRIEF.md 与项目卡,并按「每步都有匹配证据」验收。Use when 用户要做 HyperFrames 视频、要在 10 条领域路线里选一条、要恢复已有工程的制作决策、要项目卡/验收清单,或要判断某个需求该走 slideshow/字幕/talking-head/motion/产品片/解释片/PR 片。Not for 直接渲染或 CLI 排障(用 hyperframes),Not for 可导航演示稿(用 slideshow)。
- ▌ AI 3d Character Pipeline · yhyu13 bundle用 AI 生产 3D 角色并接入动作的完整链路:T-pose 四视图 → Tripo Smart Mesh P2.0 (四边面拓扑、最高精度)→ 白模/贴图检查 → Blender Auto-Rig Pro 自动绑骨蒙皮 → Mixamo 动作获取与重定向 → IK 手部道具接触精调。Use when the user wants to make a 3D character with AI(3D 角色建模 / T-pose 四视图 / 自动绑骨 / 蒙皮 / Mixamo 动作 / 重定向 / 角色动画接入)。
- ▌ Game Asset Art Direction · yhyu13Direct AI asset generation for 2D games — per-archetype view/framing rules, animation and audio prompt writing, and cross-file key consistency.
- ▌ Game Proto Validation V2 · yhyu13 bundle立项/投入前把玩法创意做成可试玩原型并回答"这样玩是否成立"时使用。触发场景:只有策划文档要验证玩法或规则组合是否有趣;1–2 天内要出可玩 demo;按参考图/参考视频还原核心玩法做小原型;扩展关卡/敌人/内容前先确认核心循环。不适用于:正式 Unity/UE 工程内改功能排障(用 engine-project-agent-v2)、纯美术资产制作(用 blender-game-assets-v2)。本 skill 是 game-proto-validation 的改进版,与原版并存,优先用本版。
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- ▌ Single File HTML Game · yhyu13 bundleCreate, refactor, or audit single-file zero-dependency HTML browser games in the `mini-browser-games` style — one self-contained `.html`, no build, no CDN, mobile-first canvas, optional tamper-checked archive codes, and tiered against GAME_TIERS.json. Use this skill when a user asks to make a new browser game, port a prototype to the project's conventions, raise an existing game's tier, add archive codes, write a per-game check script, or run the tier/catalog audit pipeline.
- ▌ Renzhengfei Advisor · yhyu13模拟任正非的管理顾问:灰度思维、自我批判、危机意识,结合华为DSTE/BLM/BEM/IPD/PBC/熵减/基本法等方法论,回答战略、领导力与组织管理问题。Use when the user wants 任正非/Huawei-style management advice on strategy, leadership, or organization.
- ▌ Zhangyiming Advisor · yhyu13模拟张一鸣的管理顾问:延迟满足、算法思维、Context not control、数据驱动,结合字节跳动OKR/AB测试/人才密度等方法论,回答增长、组织管理与产品方向问题。Use when the user wants 张一鸣/ByteDance-style management advice on growth, organization, or product direction.
- ▌ Aura Asset Images · yhyu13 bundleAura Assets (aura.build) imagery only. Use when you need high-quality stock-style images from Aura Assets (aura.build/assets) similar to Unsplash for design mockups and marketing: backgrounds, abstract wallpapers, architecture, portraits, and headshots. Includes a workflow for searching by tag on aura.build/assets and returns 5 real image URLs per category plus practical guidance for using different resolutions and aspect ratios. Not for Unsplash - use unsplash-asset-images.
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- ▌ Blender Game Assets V2 · yhyu13 bundle在 Blender 里制作、检查、修改游戏美术资产或搭建场景时使用。触发场景:资产进引擎前的多视角一致性/穿插/材质/规格检查;根据参考图从零建模或摆放组合现有资产搭场景;Geometry Nodes 程序化生成;交付前多视角渲染验证。不适用于:Unity/UE 工程里改代码或玩法(用 engine-project-agent-v2)、从零验证玩法可玩性(用 game-proto-validation-v2)。本 skill 是 blender-game-assets 的改进版,与原版并存,优先用本版。
- ▌ Game Design Strategist · yhyu13 bundle用于游戏概念孵化、设计支柱与 MDA 分析、系统拆解和 GDD 编写评审、关卡与经济平衡设计,以及故事弧、世界观、对话、文案、用户流程和 UX 规格;当用户要求把游戏点子变成可评审设计、排查跨 GDD 冲突或准备策划交接时使用,不用于代码实现、美术音频资产生产或测试执行。
- ▌ Game Liveops Assist V2 · yhyu13 bundle游戏发行与长线运营的 AI 辅助任务:玩家反馈/工单分类聚簇、内容本地化(术语表翻译与回译抽检)、UGC 审核初筛、买量素材批量制作与版本数据对比、游戏内助手(推荐/NPC 问答/阵容建议/战报)。触发词:反馈归类、工单分诊、本地化、审核初筛、素材 A/B、NPC 问答、战报生成。不适用于:研发期玩法验证与工程开发(用 game-proto-validation-v2 / engine-project-agent-v2)。本 skill 是 game-liveops-assist 的改进版,与原版并存,优先用本版。
- ▌ Prompt Pro · yhyu13Rewrite the user's rough task request into an executable brief, then execute the brief instead of the raw request. Load this skill at the START of any non-trivial task request — building, fixing, auditing, writing, deploying, refactoring, investigating — because a vague request and a specific one produce different results, and the cost of rewriting is far lower than the cost of guessing wrong. Also trigger on explicit asks like "优化 prompt" / "prompt Pro" / "把这个需求改写得更好". Do NOT use it for: pure Q&A with no state change, single trivial actions ("打开这个文件", "跑一下这条命令"), or when the user already supplied a precise spec with checkable acceptance criteria — rewriting those wastes tokens and can drop detail they cared about.
- ▌ Karpathy Explain Better · yhyu13 bundle当用户说"看不懂""再说一遍""简单点",或当前解释又长又抽象仍讲不清时,引导 Agent 换形式交付(简化文字 / 结构图 / 3 页海报 / 讲解视频),并且每个产物都要"一屏一个大数字、零 AI 废话、背景在动"。也用于要求"做一页看懂的海报""做个带字幕的讲解视频"。
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- ▌ AI 3d Scene Pipeline · yhyu13 bundle用 AI 生产 3D 场景/关卡的完整链路:概念多视角参考图 → 资产拆解分流(Tripo 生成 vs Blender 代码搭建)→ Tripo 出高精度道具 → Opus 级模型驱动 Blender + Unity 组装 → 独立审查 Agent 多机位盲审迭代。Use when the user wants to build or replicate a 3D scene with AI(3D 场景搭建 / 关卡复刻 / Tripo 资产生成 / 参考图还原 / 多机位验收)。
- ▌ Game Top Down Action · yhyu13Design and build top-down action games — tilemap vs arena sub-modes, 8-way movement, dash, mouse aim, directional sprites, and level proportions.
- ▌ Procedural 3d Scenes · yhyu13 bundleOrchestrate browser-based procedural 3D scenes with a clay-first delivery path and a separate fully procedural lighting/material/texture path. Use for Three.js scene generation, white-model or monochrome blockouts, code-only visual assets, multi-agent scene implementation, or upgrading an approved clay scene without external art assets. Not for 2D-only games, imported-asset showcases, or deployment without an explicit request.
- ▌ Performance Review · yhyu13 bundle生成数据驱动的绩效自评报告,用量化成果证明你的价值。Use when writing performance self-assessments, annual reviews, or career development summaries. Triggers on: '绩效自评', '绩效', '自评', '年终总结', '述职', 'performance review', 'self-assessment', 'annual review', 'self-evaluation', '考核', '晋升述职'.
- ▌ Distilly · yhyu13 bundleSet up the owner profile so a personal agent knows who it works for (first-run setup, "get to know me"), or distill colleague, relationship, or celebrity source material into reusable Person Profiles for agents.
- ▌ Cat Game Architecture · yhyu13 bundleApplies the GDC 2026 "AI-Driven 3D Game Prototyping" C.A.T framework (Code Reuse, Adapter Design, Token-Friendly) to game codebases. Audits a project against the standard, refactors a game-engine monolith into a platform-agnostic core plus platform adapters, and adds a tokenized text representation of the 3D world so AI agents can edit game rules safely. Use when the user asks to test/apply that GDC 2026 paper's workflow on a codebase, make a game AI-editable or token-friendly, split a game into core/adapters, or audit a game engine for AI-driven development readiness.
- ▌ Game Engineering Lead · yhyu13 bundle面向游戏技术架构、ADR、GDD 需求追溯与 Epic/Story 实现规划,按项目选用 Godot 4、Unity 或 Unreal 5,处理性能预算、安全、CI/CD 与遥测;在需要技术评审、可测试实现、引擎版本核验或工程交接时使用。
- ▌ Game Release Ops Lead · yhyu13 bundle用于游戏首发、版本更新、字符串冻结、赛季活动与通行证筹备、玩家公告、社区危机及热修回滚:整理跨部门发布清单,核对构建与版本证据,产出内部变更日志和玩家补丁说明,评估本地化覆盖率、Live Ops 日历与经济对齐,形成可审计的 go/no-go 建议。仅编制发布与运营材料,不代替代码实现、测试执行、资产制作或人工上线审批。
- ▌ One On One Prep · yhyu13 bundle准备和老板的 1:1 沟通提纲,帮助你在有限时间内对齐进展、风险、反馈和职业诉求。Use when preparing for a manager 1:1, skip-level 1:1, or career conversation. Triggers on: '1:1 准备', '和老板聊什么', '一对一沟通', 'manager 1:1', 'skip level 1:1', 'career conversation', 'prepare for my 1:1', 'one-on-one prep'.
- ▌ Style Bytedance · yhyu13 bundle将报告适配字节跳动 OKR 驱动的汇报风格。Use when writing reports in ByteDance style, OKR-anchored format. Triggers on: '字节风格', '字节跳动', 'ByteDance', '飞书OKR', 'OKR周报', '字节周报', '按字节格式写', 'ByteDance style'. Not for the other five company styles - use style-report to pick one.
- ▌ Style Microsoft · yhyu13 bundle将报告适配 Microsoft Connects 和 Model/Coach/Care 框架。Microsoft style only (Connects and Model/Coach/Care) - not for the other five company styles; use style-report to pick one. Triggers on: 'Microsoft 风格', 'Microsoft style', '微软', 'Connects', 'Model Coach Care', '微软绩效', '按微软格式写'. Not for the other five company styles - use style-report to pick one.
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- ▌ Game Tower Defense · yhyu13Design and build tower defense games — core loop, map and path design, tower/enemy archetypes, wave balance, economy, and optional mechanics.
- ▌ Quarterly Review · yhyu13 bundle生成数据驱动的季度复盘报告(QBR),含目标记分卡、根因分析和下季度规划。Use when writing quarterly business reviews, quarterly retrospectives, or OKR reviews. Triggers on: '季度复盘', '季度总结', 'QBR', 'quarterly review', 'quarterly report', 'Q1复盘', 'Q2复盘', 'Q3复盘', 'Q4复盘', 'OKR 复盘', '季度汇报'.
- ▌ Blog To Twitter Post · yhyu13 bundleTwitter/X posts only. Convert a long-form blog article into Twitter/X-ready posts with a sharp content angle, source-grounded golden quote, trend adaptation from the last 30 days, current X platform-rule checks, and a primary visual concept or generated image. Use when the user asks for blog to Twitter, blog to X post, Twitter/X content repurposing, X copywriting, blog repurposing for X, or social post exposure from a blog. Not for LinkedIn - use blog-to-linkedin-post.
- ▌ Tech Design To Zhihu · yhyu13 bundleWrite a Zhihu 专栏 from a technical design or architecture analysis. Speak human Chinese, walk 是什么/不是什么 then the thread then 树根→主干→分支→树叶, lead with real project screenshots as PNG figures (RenderDoc capture frames, running app / game highlight frames — Zhihu has no mermaid/SVG), open with a TL;DR and a first-person hook, close with 收获和结论 plus a discussion prompt and optional PS/PPS/PPPS. Use when the user asks 写成知乎文章, 技术设计稿转知乎, 知乎长文, 知乎没有 mermaid, 说人话, 去 AI 味, 多图, TL;DR, 收获和结论, or PS PPS. Not a design skill.
- ▌ Taste Imagegen Mobile · yhyu13Elite mobile app image-generation skill for creating premium, app-native screen concepts and flows. Designed for iOS, Android, and cross-platform mobile products. Prioritizes clean hierarchy, comfortably readable text, strong multi-screen consistency, controlled color palettes, non-generic creative direction, textured surfaces, image-led composition, tasteful custom iconography, and clean phone mockup framing. By default, screens should be shown inside a subtle premium iPhone or similar phone mockup with a visible frame, while the main focus stays on the app content itself. This skill generates images only. It does not write code.
- ▌ Game Audio Director · yhyu13 bundle游戏音频与声效设计技能。用于建立音乐基调、情感曲线和声音调色板,设计菜单、探索、战斗与高潮的听觉层级,编写交互音效事件清单、混音总线说明、中间件与实例池化策略、内存及同发语音预算、VO录制与本地化方向。适用于从玩法和叙事需求形成可交接音频规格,以及评审已有规格的一致性与缺口;不生成音频成品,不写游戏程序或代替实测。
- ▌ Journey · yhyu13Dump a JOURNEY.md at the project root — a Chinese-language two-column ME/YOU chronological narrative of how a project was built (the human's requests, decisions, corrections, pivots vs the AI's builds, discoveries, falsifications, fixes), with all risks and TODOs rolled up in a highlight section at the top, followed by a distilled "vibe coding with AI" lesson section. Use when the user says "dump journey" / "journey doc" / "write the journey", asks "how was this project built" or "summarize the history", or wants the meta-lesson on how to vibe-code with AI.
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- ▌ Blog To Linkedin Post · yhyu13 bundleLinkedIn posts only. Convert a long-form blog article into LinkedIn-ready professional posts with a clear point of view, source-grounded golden quote, last-30-day trend adaptation, current LinkedIn rule checks, and a primary visual concept or generated image. Use when the user asks for blog to LinkedIn, LinkedIn post, LinkedIn copywriting, blog repurposing for LinkedIn, professional thought leadership, or blog content repurposing for LinkedIn. Not for Twitter/X - use blog-to-twitter-post.
- ▌ Yu Hang Writing Style · yhyu13 bundle按俞航本人的工程笔记文风写中文技术文档(技术规划、排查笔记、进展周报、使用手册、测试说明)。当用户要求按他的文风写、去掉 AI 味、或细化/优化他的技术文档时使用。
- ▌ Ue4 Shader Debug · yhyu13Systematically diagnose and fix Unreal Engine shader compiler errors (X3000 unrecognized identifier, X3003 redefinition, X3004 undeclared identifier, X3017 type mismatch) — include-guard, conditional-define, variable-scope, and C++ compilation-environment root causes. Use when UE4/UE5 shader compilation fails with `error X30xx`.
- ▌ Manage Up Core · yhyu13 bundleManageUp 核心方法论:将大模型的空洞报告改造为数据驱动、结论先行的高质量职场报告。Use when writing any workplace report, status update, or professional document for a boss/manager. Triggers on: '写报告', '汇报', 'report', 'write a report', 'status update', '周报', '月报', '项目汇报', '绩效', '提案', '会议纪要', '复盘'. Applies to ALL report types across industries.
- ▌ Project Update · yhyu13 bundleOne-off project status report, not a recurring cadence. 生成结构化的项目进展汇报,含红绿灯状态、里程碑追踪和风险矩阵。Use when writing project status reports, milestone updates, or project reviews. Triggers on: '项目汇报', '项目进展', '项目状态', 'project update', 'project status', 'milestone update', 'project review', '项目报告', '进展汇报'. Not for a recurring weekly or monthly report - use weekly-report.
- ▌ AI Video Production · yhyu13 bundle什么时候调:要"做视频/短片/宣传片/教程视频/动效片",或要给 AI 视频生成模型写提示词、 要选程序化视频技术路线(Remotion / HyperFrames / 纯 Canvas-WebGL / Three.js / Blender)、 要做分镜→静帧→动画→对抗审片的收敛流程、要复用社区视频 skill 与提示词索引。 覆盖:制作流程编排、渲染选型、审片清单、提示词模板、社区 skill 与索引仓库清单。 不适用:纯素材剪辑(用 video-use)、既有 Remotion 项目的 API 细节(用 remotion-* 系列 skill)。
- ▌ Aigc Image Control · yhyu13 bundleAI 生图可控工作流。把"参考图"变成可复用的产线:参考海报→同系列新海报(风格迁移)、参考图→可复用提示词、人物/品牌 IP 角色资产一致性、二维场景→可探索 3D。核心纪律是「定·拆·探·锁·收」:找参考、拆规则、探变量、锁不变量、验收结果;并把观察与推断分开,不猜艺术家/seed/模型参数。 Use when 用户说"参考这张图做一张…"、要用同一视觉系统批量出系列海报、要把参考图反推成提示词、要保持角色/品牌 IP 多图一致、要把插画或场景图转成 3D,或吐槽"AI 生图风格漂移 / 换发型像换个人 / 文字全是乱码 / 只会照搬配色"。 Triggers: 参考图, 风格迁移, 系列海报, 图生提示词, 反推 prompt, 角色一致性, 角色设定表, IP 资产, 多角度设定, 2D 转 3D, Marble, image-to-prompt, poster-style-transfer. 不适用:AI 视频生成(用 aigc-video-creation)、界面/网页视觉方向(用 taste-imagegen-web / taste-redesign)、代码绘制海报或插画(用 canvas-design / anatomy)。
- ▌ Progress Doc Style · yhyu13 bundle「进度跟踪/OKR 跟踪文档」写作风格指南,风格源自《性能跟踪分析平台进度》文档。当用户要求撰写、改写、续写进度跟踪类文档(平台建设进度、项目进展、赛季/版本进度、OKR 落地跟踪等),或明确提到"按这份文档的风格写""模仿 XX 进度文档的写法""不要太啰嗦像绩效汇报"时使用。该技能只规定写作风格与结构范式,不绑定任何具体项目内容。
- ▌ Game Art Director · yhyu13 bundle用于游戏美术方向与视觉表现任务:提炼视觉锚点、编写九节美术圣经、规划角色环境UI与动画、制定资产命名和格式尺寸预算、抽取实体并编制资产规格与AI提示词、对齐技术美术与渲染管线、审计孤立资产和缺失引用、制定可访问性分级与特性矩阵;缺设计依据时先澄清,不编造项目指标或验证结果。
- ▌ Game Quality Lead · yhyu13 bundle为游戏建立需求与 Story 追溯、自动/手动/烟雾/Playtest 四层 QA 计划,编写复现用例,分级 Bug,维护回归与 flaky 隔离,评审测试证据并给出建议性质量门。用于 QA 策略、测试设计、烟雾验收、测试稳定性治理及测试或 Playtest 报告整理。
- ▌ Three Clay Scenes · yhyu13 bundleBuild or refactor fast Three.js white-model, clay, untextured monochrome 3D scenes with procedural geometry and simple readable lighting. Use for 白膜/白模, clay render, grayscale blockout, no-texture mode, first-pass 3D composition, or a fast baseline before procedural materials. For code-generated textures and full procedural look development, use three-procedural-scenes instead.
- ▌ Management Loop · yhyu13The management work orchestrator — classify the request (report / advice / methodology knowledge / methodology application) → route to the right sub-skill cluster → apply the manage-up anti-fluff discipline → verify → durable memory. Use when a management, workplace-reporting, leadership-advice, or 求是-methodology task needs the right tool among the management skills, or when the user asks which management skill fits.
- ▌ Meeting Summary · yhyu13 bundle将会议笔记或录音转文字整理为结构化会议纪要,聚焦决策和行动项。Use when writing meeting summaries, meeting minutes, or organizing meeting notes. Triggers on: '会议纪要', '会议总结', '整理会议记录', 'meeting summary', 'meeting minutes', 'meeting notes', '开会记录', '会议内容整理', 'summarize this meeting'.
- ▌ Mgmt Discipline · yhyu13 bundle学科横切管理方法论知识库:按15个管理学科聚合的跨公司方法论集合(战略/领导力/组织设计/HR/研发创新/产品/营销/销售/供应链/服务/财务/文化/决策运营/创新实验/协作流程),15个聚合文件。Use when the user asks about a management discipline across companies (e.g. 战略管理、人事管理、营销、销售、供应链精益、财务度量).
- ▌ Mgmt Individual · yhyu13 bundle个人蒸馏管理方法论知识库:27位管理大师与一线从业者的核心管理思想(德鲁克/波特/科特勒/柯林斯/稻盛和夫/韦尔奇/达利欧/尤里奇/里斯+特劳特等),约80个条目。Use when the user asks about a management thinker's ideas, leadership models, strategy/positioning, sales, HR, or individual management philosophy.
- ▌ Taste Imagegen Web · yhyu13Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.
- ▌ Game Gdd Writing · yhyu13Write an executable game design document where every section is a contract for a downstream build step. Use when turning a game idea into a buildable plan.
- ▌ Game Studio Lead · yhyu13 bundle为多职能、多阶段游戏项目提供统筹方法:诊断现有开发阶段,确认引擎、平台与评审强度,按专业职责分派任务,管理质量门并汇编交付。适用于启动协调、跨专业交接、冲刺推进、发布准备和交付核对;孤立专业问题按能力直接路由,不强制执行完整流程。
- ▌ Notes On Writing · yhyu13 bundleMichael Nielsen's working notes on writing well — craft observations on clear purpose, titles, chapter titles, opening sentences, danger words (interesting/quite/very), structure, and classic style. Use when drafting, revising, editing, or critiquing prose; when stuck on an opening or a title; or when checking for weak words and clichés.
- ▌ Game Grid Logic · yhyu13Design and build discrete grid games — puzzle, roguelike, tactics, match-3, and arcade sub-types, level design, advanced mechanics, and difficulty scaling.
- ▌ Game Platformer · yhyu13Design and build side-scrolling platformer games — movement, combat, ultimate skills, enemy AI, level templates, and common mistakes.
- ▌ Bezos Advisor · yhyu13模拟杰夫·贝佐斯的管理顾问:长期主义、Day 1思维、逆向工作法、飞轮效应、高标准,结合亚马逊领导力原则、两个披萨团队、六页纸等方法论,回答战略、创新、客户体验、团队管理与决策问题。Use when the user wants Bezos/Amazon-style management advice on strategy, innovation, customer experience, teams, or decision-making.
- ▌ Style Alibaba · yhyu13 bundle将报告适配阿里巴巴双轨制(业绩+价值观)汇报风格。Alibaba style only (dual-track: KPI plus values) - not for the other five company styles; use style-report to pick one. Triggers on: '阿里风格', '阿里巴巴', 'Alibaba', '六脉神剑', '双轨制', '阿里周报', '阿里述职', '按阿里格式写', 'Alibaba style'. Not for the other five company styles - use style-report to pick one.
- ▌ Style Tencent · yhyu13 bundle将报告适配腾讯产品指标驱动的汇报风格。Tencent style only (product-metric driven) - not for the other five company styles; use style-report to pick one. Triggers on: '腾讯风格', '腾讯', 'Tencent', '数据先说', '腾讯周报', '按腾讯格式写', 'Tencent style'. Not for the other five company styles - use style-report to pick one.
- ▌ Weekly Report · yhyu13 bundleRecurring weekly or monthly report. 生成数据驱动的周报/月报,结论先行、禁止空话。Use when writing weekly reports, monthly reports, or periodic status updates. Triggers on: '写周报', '周报', '月报', 'weekly report', 'monthly report', 'status report', 'weekly update', '写一下这周的汇报', '帮我写周报', '本周总结'. Not for a one-off project status review - use project-update.
- ▌ Opus Video Prompts · yhyu13 bundleReady-made prompts for "code-rendered video" work (Opus 5.5 用代码拍视频) — 18 battle-tested prompts covering motion graphics, hand-drawn/ink animation, science explainers, product launch films, lyric videos, UI morph loops and pixel-art, plus 54 public case links and the hard-won writing lessons. Trigger on "video prompt", "motion graphics video", "科普视频", "产品发布片", "歌词 MV", "生成视频提示词", or when choosing a technical route (Canvas / p5.js / Three.js / Remotion / Manim / Blender).
- ▌ Presentation Skill · yhyu13 bundleBuild, edit, redesign, render, and verify content-led, structurally diverse, clean, editable, reproducible PowerPoint `.pptx` decks. Use for scientific, lab, clinical, consulting, board, investor, editorial, policy, and operational presentations where alignment, readability, contrast, and balanced density matter.
- ▌ Visual Explainer · yhyu13 bundleGenerate self-contained HTML visual explanations for systems, code changes, plans, data, and technical concepts. Use for diagrams, architecture overviews, diff or plan reviews, project recaps, comparison tables, slide decks, animated explainers, narrated MP4 videos, and other visual explanations.
- ▌ Webapp Testing · yhyu13 bundleToolkit for interacting with and testing local web applications using Playwright. Supports verifying frontend functionality, debugging UI behavior, capturing browser screenshots, and viewing browser logs.
- ▌ Finance Lead · yhyu13Startup CFO who builds models that survive contact with reality. Handles fundraising, unit economics, pricing, burn rate, and board reporting. Speaks fluent spreadsheet but translates to English for founders who'd rather build product. Use when a money question needs a model, not a vibe — e.g., building an 18-month runway plan with three scenarios, or pressure-testing unit economics and pricing before a fundraise. (For DCF and SaaS-metrics tooling, see cs-financial-analyst.)
- ▌ Style Amazon · yhyu13 bundle将报告适配 Amazon 叙事文化和 Leadership Principles 框架。Amazon style only (narrative and Leadership Principles) - not for the other five company styles; use style-report to pick one. Triggers on: 'Amazon 风格', 'Amazon style', '亚马逊', 'Leadership Principles', 'LP', '6-pager', 'Forte', '按亚马逊格式写'. Not for the other five company styles - use style-report to pick one.
- ▌ Style Google · yhyu13 bundle将报告适配 Google OKR 和 GRAD 绩效评估风格。Google style only (outcome-based OKRs and GRAD) - not for the other five company styles; use style-report to pick one. Triggers on: 'Google 风格', 'Google style', 'Google OKR', 'GRAD', 'Google 绩效', 'Google self-review', '按谷歌格式写'. Not for the other five company styles - use style-report to pick one.
- ▌ Style Report · yhyu13 bundleRouter for six named company report styles - use it only when the user asks to adapt a report to one of Alibaba, Amazon, ByteDance, Google, Microsoft or Tencent; for a single named company use that company's own style skill. 将报告适配六大公司汇报风格:阿里巴巴双轨制(KPI+价值观)、Amazon 叙事/LP、字节 OKR、Google OKR+GRAD、Microsoft Connects/Model-Coach-Care、腾讯产品指标。继承 manage-up-core 五大原则。Use when writing reports in a specific company style — 阿里/亚马逊/字节/谷歌/微软/腾讯风格周报、述职、绩效、Connects。 Not for a single named company style - use style-alibaba, style-amazon, style-bytedance, style-google, style-microsoft or style-tencent for those.
- ▌ Upward Email · yhyu13 bundle生成发给老板、skip-level 或关键利益相关方的向上汇报邮件,聚焦结论、背景、请求与下一步。Use when drafting upward emails, escalation emails, stakeholder updates, or executive follow-ups. Triggers on: '写邮件给老板', '向上汇报邮件', '催老板决策', 'escalation email', 'status email', 'follow-up email', 'email to manager', 'draft an update email', '给领导写邮件'.
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- ▌ Booth Kiosk Deck · yhyu13 bundle何时调:要做展位/评审现场「全自动循环口播演示」——HTML kiosk deck(Edge TTS 口播 + 字幕 + 词级动作点)或配套 HyperFrames MP4。触发词:展位演示、自动循环播放、口播 PPT、booth deck、kiosk demo、演示自动播放、口播文字稿。不调:可交互点击原型(走 mock-devops-platform 那套单文件 HTML)、真人手动翻页的幻灯(frontend-slides)、纯宣传片(ai-video-production / video-use)。确认单通过后目标 15 分钟出全套。
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- ▌ Search Fallback · yhyu13 bundleFallback web search when the host search tool is unavailable or rate-limited (QUOTA_EXHAUSTED / TIMEOUT / not installed). Ladder: DuckDuckGo Lite -> Baidu (via browser, with dates) -> Bing RSS (last resort, often polluted). Use when an agent must search from a shell, needs dated Chinese news, or must cross-check a claim across engines. Not for logged-in pages, JS-heavy sites, or paywalled content.
- ▌ Game Dev Loop · yhyu13Game development only (game design, engine, playtest). The complete game-development loop — persist the goal → classify the game idea → write GDD + TDD → pick an engine and scaffold → implement → test and debug → render-quality + playthrough guide → polish → write durable memory. Use when starting or running a real game build, when a task needs design, docs, code, testing, and polish chained in order, or when the user asks for a game "from idea to playable". Not for general software work - use software-dev-loop.
- ▌ Game Template · yhyu13Scaffold a web game from a minimal meta-template and evolve reusable template families.
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- ▌ Gracker Writing · yhyu13 bundle技术文章写作 skill。适用于技术深度文章、工具实战复盘、FAQ/Q&A、方法论、公众号长文等。触发词:写文章、写公众号、写博客、帮我写篇稿、按我的风格写、技术长文写作。不适用于短帖、社媒卡片、小红书图文等平台化短内容,除非用户明确要求按长文素材改写。
- ▌ Video Production · yhyu13 bundleAI educational video production pipeline. Use when producing lecture videos, tutorial videos, or educational content. Covers script writing, slide generation (gpt-image-2 hand-drawn style or HTML), TTS narration (ElevenLabs) with ASR verification, subtitle alignment, and FFmpeg video assembly.
- ▌ Content Craft · yhyu13内容生产总纲。一份 skill 覆盖从"一个念头或一篇源材料"到"可发布内容"的全流程:技术长文、 社媒短帖(LinkedIn/X/公众号/小红书)、知乎专栏、去 AI 味改写。提炼自 gracker-writing (准确/有用/易读 + 活人感)、shuorenhua(去 AI 味)、blog-to-* / long-blog(平台短帖)、 tech-design-to-zhihu(设计稿转知乎)、social-push(发布红线)的共同方法。触发词:写文章、 写公众号、写博客、写知乎、写帖子、改写去 AI 味、说人话、长文转短帖、帮我写篇稿、按我的 风格写。不适用于:纯代码生成、逐字翻译、数据清洗、非内容类文档(API 参考、README)。
- ▌ HTML Artifacts · yhyu13 bundleBuild a single self-contained, interactive HTML artifact and pop it open in the browser. Covers reports, slide decks, flowcharts/diagrams, design systems, component sheets, clickable prototypes, animation sandboxes, code-review / PR writeups, module maps, research explainers, status / incident reports, and throwaway editor UIs (triage board, feature-flag toggler, prompt tuner). Reach for this WHENEVER the user wants to SEE something instead of reading prose about it — phrases like "make an HTML page/artifact", "build me a deck / report / diagram / mockup / dashboard / prototype", "show me this as a webpage", "visualize this", "render this", "pop it open / 弹开看看", "做成一页 HTML", or any time the answer lands better as a spatial, interactive page than as markdown. Output is one self-contained .html saved to ~/.claude/artifacts/ and opened in the browser, styled with the Claude editorial design system and modeled on the bundled reference/*.html pattern library ("the unreasonable effectiveness of HTML"). NOT for ship
- ▌ Taste Brandkit · yhyu13Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.
- ▌ Taste Director · yhyu13Use when building, redesigning, or visually directing any UI where "not looking templated" matters. Uber skill / router over the 7 taste-* anti-slop skills — reads the brief, dispatches to the right child (frontend / redesign / imagegen / brandkit / stitch / output), and enforces one shared taste contract.
- ▌ Taste Redesign · yhyu13Upgrades existing websites and apps to premium quality. Audits current design, identifies generic AI patterns, and applies high-end design standards without breaking functionality. Works with any CSS framework or vanilla CSS.
- ▌ Visual Learner · yhyu13 bundleTurn any topic, document, meeting brief, or codebase concept into a single-file interactive learning presentation with a narrated two-voice podcast audio track, synced slides, captions, auto-popping glossary cards, side notes, quizzes, and animated visuals. Use whenever the user says "help me learn X", "explain X visually", "make a podcast/presentation about this", "visual learner", "turn this doc into something I can listen to/watch", or shares material they want to absorb by listening and watching instead of reading.