Three Procedural Scenes

Build or upgrade Three.js scenes whose geometry, lighting environment, materials, and textures are all generated in code, with no external art assets. Use for full procedural look development, Canvas/DataTexture or shader textures, procedural PMREM environments, seeded material generation, and converting an approved clay scene into a complete textured scene. For fast untextured white-model or monochrome work, use three-clay-scenes first.

yhyu13 Updated

File contents

yhyu13/AgentSkillsVault/tree/main/SKILL/game-dev/three-procedural-scenes commit cff47eea01

Frequently asked questions

npx get-skill add yhyu13/three-procedural-scenes