Minecraft Game Event

Minecraft Game Event 游戏事件:Game Events and Vibrations 游戏事件与振动(事件记录位置+上下文实体/方块、创建振动 源为事件位置、投射物源实体为射击者、振动频率 红石信号强度)、Monitoring 监测(Non-vibration systems 非振动系统:sculk catalysts 检测 entity_die 8/10方块扩散sculk、allays 检测 jukebox_play/jukebox_stop_play 10方块跳舞;Vibration system 振动系统:保存到区块数据 渲染振动粒子、vibration listeners 振动监听器 检测半径+可听事件列表、Receivers 接收器:sculk sensor 半径8 几乎所有事件 步入强制接收 step/sculk_patch 忽略自身 block_place/block_destroy、calibrated sculk sensor 半径16 红石输入限制、sculk shrieker 半径8 监听 sculk_sensor_tendrils_clicking、allay 半径16 监听 note_block_play、warden 半径16 几乎所有事件)、Detection Rules 检测规则(源在监听器半径内、事件可听、源实体非Warden/非旁观者/非潜行 hit_ground/projectile_shoot/step/swim/item_interact_start/item_interact_finish/非含羊毛地毯物品实体、源方块非羊毛地毯、无羊毛阻挡线)、Vibration Selection 振动选择(最近距离优先 然后最高频率、延迟 floor(distance) 刻)、Game Event List 事件列表(block_activate/block_attach/block_change/block_close/block_deactivate/block_destroy/block_detach/block_open/block_place/bounce/container_close/container_open/dispense_fail/drink/eat/elytra_glide/entity_act/entity_action/entity

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