Minecraft Shader

Minecraft Shader 着色器系统:Using Shaders 使用着色器(渲染两个资源包可修改步骤:使用渲染类型核心着色器渲染对象→运行后处理管线、着色器加载失败禁用所有资源包关闭Fabulous!图形)、Shader Format 着色器格式(核心着色器 core shaders assets/<ns>/shaders/core/ 每个渲染类型一个、后处理着色器 post-processing shaders assets/<ns>/shaders/post/、包含着色器 include shaders #moj_import 导入 assets/<ns>/shaders/include/*.glsl 9个默认包含)、Render Type Parameters 渲染类型参数(Texture state 纹理状态 Sampler0-Sampler11、Shader state 着色器状态、Transparency (blend) state 透明混合状态 无混合/加法/闪电/光泽/崩塌/半透明、Depth test state 深度测试状态 none/equal/less-equal/greater、Cull state 剔除状态、Lightmap state 光照贴图状态 Sampler2、Overlay state 覆盖层状态 Sampler1、Layering state 分层状态 顶点偏移避免z-fighting、Output state 输出状态 目标帧缓冲、Texturing state 纹理状态、Write mask state 写入掩码状态、Line state 线宽、Color logic state 颜色逻辑)、Vertex Format 顶点格式 Position/Color/UV/UV1/UV2/Normal/Padding、Render Type Uniforms 渲染类型 Uniforms(ModelViewMat/ProjMat/ColorModulator/GlintAlpha/FogStart/FogEnd/FogColor/TextureMat/ScreenSize/Light0_Direction/Light1_Direction/ModelOffset)、Block Render Types 方块渲染类型(solid/cutout_mipped/cutout/

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