Minecraft Structure

Minecraft Structure Definition 结构定义格式:Definition Format 定义格式(STRUCTURE 注册表、data/<namespace>/worldgen/structure/ 数据包路径、tags/worldgen/structure/ 标签)、Common Fields 通用字段(biomes 结构可生成生物群系 ID/列表/标签、spawn_overrides 生物生成覆盖 bounding_box piece/full spawns列表 type/weight/minCount/maxCount、step 装饰阶段 11个阶段 raw_generation到top_layer_modification、terrain_adaptation 地形适应 none/beard_thin/beard_box/bury/encapsulate、type 结构类型)、Structure Types 结构类型(jigsaw 拼图结构模板:start_pool 起始模板池、start_jigsaw_name 起始拼图方块名、start_height 起始高度提供器 project_start_to_heightmap 投影到高度图、use_expansion_hack 允许次要片段超出基础片段Y尺寸、size 生成深度1-20、max_distance_from_center 距离中心最大3D切比雪夫距离、pool_aliases 模板池映射 direct/random/random_group、dimension_padding 垂直填充、liquid_settings 液体设置 apply_waterlogging/ignore_waterlogging;mineshaft 矿井 硬编码 mineshaft_type normal/mesa;nether_fossil 下界化石 高度提供器 放置扫描区块;ocean_ruin 海洋废墟 biome_temp cold/warm large_probability cluster_probability;ruined_portal 废弃传送门 setups 加权列表 placement/air_pocket_probability/mossiness/overgrown/vines/can_be_cold/replace_w

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