Dialogue Tags
This content applies only to Java Edition.
Dialogue tags are groups of dialogues.
Usage
The game uses dialogue tags to define dialogues that can be invoked without commands. Otherwise, dialogue tags can currently only be referenced by dialog_list-type dialogues.
Tag list
#pause_screen_additions
- Dialogues holding this tag can be entered directly from the pause menu.
- With more than one dialogue in the tag, the
custom_optionsdialogue list is entered.
No members.
#quick_actions
- Dialogues holding this tag can be entered directly via the quick action key binding (G by default).
- With more than one dialogue in the tag, the
quick_actionsdialogue list is entered.
No members.