Game Event Tags
This content applies only to Java Edition.
Game event tags are groups of game events.
Usage
Game event tags cannot be invoked directly; the game uses them to control detection conditions in the vibration system.
Tag list
#allay_can_listen (1 entry)
Game events the Allay can detect. Adding other game events does not affect the Allay's AI; removing the default event makes the Allay no longer attracted to note blocks:
note_block_play
#ignore_vibrations_sneaking (6 entries)
Game events produced by sneaking entities that vibration listeners do not detect:
hit_groundprojectile_shootstepswimitem_interact_startitem_interact_finish
#shrieker_can_listen (1 entry)
Game events the Sculk Shrieker can detect:
sculk_sensor_tendrils_clicking
#vibrations (56 entries)
Game events detectable by the Sculk Sensor and Calibrated Sculk Sensor. Game events can only be removed; the game does not detect non-default game events. Representative members: block_attach, block_destroy, block_place, entity_die, step, etc. For the complete list, see the tag definition under data/minecraft/tags/ in mc_java_sources/, or Minecraft Wiki.
#warden_can_listen (57 entries)
Game events the Warden can detect. References #shrieker_can_listen; representative members: block_attach, entity_die, shriek, step, swim, etc. For the complete list, see the tag definition under data/minecraft/tags/ in mc_java_sources/, or Minecraft Wiki.
Removed tags
#dampenable_vibrations
Added in 22w13a, removed in 22w17a:
hit_groundstep