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batihandev

@batihandev source repo

35 published skills

  1. Unity MCP Skills · batihandev bundle
    Use when working with a Unity project via MCP — creating or editing scenes, GameObjects, components, prefabs, materials, UI, lighting, navmesh, animations, terrain, C# scripts, or any other Unity Editor task.
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  2. Unity UI · batihandev
    Use when users want to create Canvas, Button, Text, Image, or other UI elements.
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  3. Unity Xr · batihandev
    Use when users want to set up XR rigs, add grab interactions, configure teleportation, continuous locomotion, XR UI, or diagnose XR scenes. Requires com.unity.xr.interaction.toolkit 3.x on Unity 6+.
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  4. Unity Test · batihandev
    Use when users want to run Unity tests or read test results.
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  5. Unity Asset · batihandev
    Use when users want to import, move, delete, duplicate, or organize project assets.
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  6. Unity Event · batihandev
    Use when users want to inspect or modify UI events like Button.onClick.
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  7. Unity Light · batihandev
    Use when users want to create or configure lights (Directional, Point, Spot, Area).
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  8. Unity Scene · batihandev
    Use when users want to create, load, save scenes, or get scene hierarchy.
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  9. Unity Smart · batihandev
    Use when users want to find objects by property conditions, arrange objects in grid/circle/line, or auto-wire serialized references.
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  10. Unity Camera · batihandev
    Use when users want to move, rotate, or align the editor camera view.
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  11. Unity Editor · batihandev
    Use when users want to enter play mode, select objects, undo/redo, or execute menu commands.
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  12. Unity Prefab · batihandev
    Use when users want to create, instantiate, apply, or unpack prefabs.
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  13. Unity Script · batihandev
    Use when creating, reading, editing, searching, validating, or deleting C# scripts in a Unity project.
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  14. Unity Shader · batihandev
    Use when users want to create or inspect shaders.
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  15. Unity Cleaner · batihandev
    Use when users want to find unused assets, duplicate files, or clean up the project.
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  16. Unity Console · batihandev
    Use when users want to capture, filter, or clear console logs.
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  17. Unity Navmesh · batihandev
    Use when users want to bake NavMesh or calculate paths for AI navigation.
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  18. Unity Package · batihandev
    Use when installing, removing, inspecting, or refreshing Unity packages.
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  19. Unity Physics · batihandev
    Use when users want to perform raycasts, overlap checks, or configure gravity.
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  20. Unity Project · batihandev
    Use when users want to get project settings, quality settings, or shader lists.
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  21. Unity Terrain · batihandev
    Use when users want to create terrain, set heights, paint textures, or add trees.
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  22. Unity Tooling · batihandev
    Use when about to write or install a custom Editor script, add a [MenuItem], build a custom Editor window, or create a one-off Editor helper — to check whether a ready-to-paste template already exists in tooling/<domain>/ before reaching for Unity_CreateScript.
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  23. Unity Animator · batihandev
    Use when users want to create animation controllers, add parameters, play animations, or control animation state machines.
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  24. Unity Importer · batihandev
    Use when users want to configure texture, audio, or model import settings.
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  25. Unity Material · batihandev
    Use when users want to create materials, set colors, textures, emission, or shader properties.
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  26. Unity Timeline · batihandev
    Use when users want to create timelines or add animation/audio tracks.
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  27. Unity Component · batihandev
    Use when users want to add, remove, or configure components like Rigidbody, Collider, AudioSource.
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  28. Unity Uitoolkit · batihandev
    Use when working with UI Toolkit (UITK) for Unity — create/edit USS stylesheets and UXML layouts, configure UIDocument in scenes.
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  29. Unity Gameobject · batihandev
    Use when users want to create, delete, move, rotate, scale, or parent GameObjects.
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  30. Unity Perception · batihandev
    Use when users want to get a summary, overview, dependency report, or export of the current scene state.
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  31. Unity Probuilder · batihandev
    Use when users want to create ProBuilder shapes, extrude faces, bevel edges, subdivide meshes, or perform procedural mesh operations. Requires com.unity.probuilder package.
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  32. Unity Validation · batihandev
    Use when users want to find missing scripts, validate references, or check project health.
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  33. Unity Cinemachine · batihandev
    Use when users want to create cinematic cameras, set follow/look targets, or configure camera behaviors.
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  34. Unity Optimization · batihandev
    Use when users want to optimize textures, meshes, or improve performance.
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  35. Unity Scriptableobject · batihandev
    Use when users want to create, read, or modify ScriptableObject assets.
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