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260 published skills · page 2 of 3

  1. S4h Historical Failure Analysis · human-avatar
    Extracts recurring failure modes from similar past situations — most failures have happened before in recognisable patterns. TRIGGERS: 'what usually goes wrong', 'failure pattern analysis', 'how do these typically fail', 'what went wrong last time', 'avoid past mistakes'.
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  2. S4h Investigation Triangulation · human-avatar
    Verifies a claim across genuinely independent sources, distinguishing amplification from true corroboration. Use when you want to know if multiple sources actually confirm something — 'can I verify this from multiple angles', 'do independent sources agree', 'is this confirmed by more than one source', 'are these sources actually independent', 'how well-corroborated is this claim'.
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  3. S4h Narrative Audience Modeling · human-avatar
    Maps the audience's current beliefs, real goals, fears, and threshold conditions before communicating with them. Use when asked to 'model the audience', 'audience analysis', 'who am I talking to', 'what do they care about', or 'why aren't they getting it'.
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  4. S4h Narrative Structure Mapping · human-avatar
    Applies story architecture to any communication — proposal, presentation, strategy doc — so it moves people rather than informing them. Use when asked to 'structure this as a story', 'make this compelling', 'narrative arc', 'how do I present this', or 'story structure'.
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  5. S4h Temporal Cycle Detection · human-avatar
    Identifies what recurring cycle a situation is an instance of and where in that cycle you currently are. Use when asked 'what cycle is this', 'where are we in the cycle', 'have we seen this before', 'detect the pattern', 'hype cycle', or 'where in the curve'.
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  6. S4h Temporal Futures Mapping · human-avatar
    Explores possible, probable, and preferable futures using scenario thinking. Use when asked about 'scenario planning', 'futures thinking', 'possible futures', 'how might this play out', 'futures cone', or 'what could happen'.
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  7. S4h Temporal Horizon Mapping · human-avatar
    Maps consequences of a decision across short, medium, and long time horizons. Use when asked about 'time horizons', 'what does this look like in 5 years', 'short-term vs long-term', 'map the implications over time', or 'think through the long-term'.
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  8. S4h Temporal Timing Analysis · human-avatar
    Assesses whether now is the right time to act, wait, or prepare. Use when asked 'is now the right time', 'should we wait', 'are we too early', 'timing this decision', 'when to move', or 'momentum'.
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  9. S4h Aesthetic Coherence Check · human-avatar
    Tests whether the parts of something form a unified whole — finding the jarring inconsistencies that accumulate when different contributors work without a shared vision. TRIGGERS: 'coherence check', 'does this feel unified', 'something feels off', 'inconsistent', 'check the whole', 'does this hang together'.
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  10. S4h Analogy Structure Mapping · human-avatar
    Identifies the deep structural correspondence between two situations — genuine isomorphism vs superficial similarity. Triggers: 'does this analogy hold', 'map the structure', 'is this really like that', 'structural similarity', 'test the comparison'.
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  11. S4h Constraint Rule Inversion · human-avatar
    Flips a constraint into a creative driver — uses the limit as the generative force rather than working around it. Triggers: 'invert the constraint', 'use the limitation', 'constraint as feature', 'what if this limit was the requirement'.
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  12. S4h Ecology Carrying Capacity · human-avatar
    Applies carrying capacity thinking to any system with limits — maps the ceiling, overshoot risk, and what happens when it is crossed. Use when asked about 'capacity limits', 'how much can this system handle', 'are we overloaded', 'growth ceiling', 'when do we hit the wall', or 'sustainable scale'.
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  13. S4h Logic Argument Validation · human-avatar
    Check whether an argument's premises actually support its conclusion, and identify logical fallacies. Use when reviewing a design decision, technical proposal, product argument, or any reasoning where the conclusion needs to hold up under scrutiny. TRIGGERS: 'validate this argument', 'does this logic hold', 'check my reasoning', 'is this a fallacy', 'find the flaw in this', any proposal or decision where the reasoning chain matters. Pairs well with logic-consistency-check when a full document needs scrutiny.
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  14. S4h Narrative Tension Mapping · human-avatar
    Finds or creates the tension that makes communication worth paying attention to. Use when asked 'this feels flat', 'no one's engaging', 'make this compelling', 'find the tension', 'what's the story here', or 'add stakes'.
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  15. S4h Play Constraint Inversion · human-avatar
    Removes or inverts the main constraint to see what becomes possible — then uses those unconstrained solutions to find real ones. TRIGGERS: 'what if there were no constraints', 'rule inversion', 'what if we could do anything', 'break the rules', 'invert the assumption'.
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  16. S4h Play Perspective Reversal · human-avatar
    Fully inhabits the opposing perspective — competitor, critic, user, or adversary — to find what is invisible from your own position. TRIGGERS: 'steelman the opposition', 'think like the competitor', 'play devil's advocate', 'see it from their side', 'role reversal', 'inhabit the other perspective'.
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  17. S4h Resource Leverage Mapping · human-avatar
    Finds the highest-leverage use of available resources — where the same input produces the most output. Triggers: 'resource leverage', 'highest-leverage use', 'where should we put our energy', 'maximize impact', 'leverage mapping'.
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  18. S4h Social Incentive Analysis · human-avatar
    Maps the actual incentives driving behaviour — distinguishing stated motivations from the real incentive structures that shape what people do. Triggers: 'incentive analysis', 'why are they doing this', 'what are the actual incentives', 'follow the incentives', 'what does the system reward'.
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  19. S4h Systems Leverage Analysis · human-avatar
    Finds where small interventions produce large, lasting change using Donella Meadows' leverage point hierarchy. Use when asked 'where should we intervene', 'highest leverage', 'what actually changes this system', or 'find the lever'.
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  20. S4h Writing Executive Summary · human-avatar
    Produces executive summaries, 1-page briefs, and board-level documents by extracting the situation, key findings, implications, and recommendation — answer-first, one page maximum. Use when a lengthy document needs a senior-audience brief that enables a decision. Triggers: 'executive summary', 'summarise this for a senior audience', '1-page brief', 'TL;DR for leadership', 'distil this', 'board summary', 'write a brief'.
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  21. S4h Writing Voice Consistency · human-avatar
    Extracts a voice fingerprint from strong existing passages and uses it to audit and repair voice departures. Use when multiple contributors have created a fractured document, when brand voice has drifted, or when the writing doesn't sound like one person. Triggers: 'the voice isn't consistent', 'voice consistency', 'this doesn't sound like us', 'multi-author document', 'maintain voice', 'brand voice', 'the writing sounds like different people'.
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  22. S4h Aesthetic Elegance Testing · human-avatar
    Tests whether a solution is more complex than it needs to be — distinguishing necessary complexity from accidental complexity that accreted over time. TRIGGERS: 'elegance test', 'is this too complex', 'over-engineered', 'is there a simpler way', 'does this feel right'.
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  23. S4h Constraint Scope Reduction · human-avatar
    Finds the minimum that satisfies the actual requirement — stripping everything wanted but not needed. Triggers: 'minimum viable', 'what's the minimum', 'strip this back', 'what do we actually need', 'scope reduction', 'simplify the requirement'.
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  24. S4h Economics Opportunity Cost · human-avatar
    Maps the true cost of a choice by making explicit what is foregone. Triggers: 'opportunity cost', 'what am I giving up', 'what else could I do with this', 'hidden cost', 'what's the real cost of this', 'what are we not doing by doing this', any decision where the cost of the chosen path needs to be compared against the best alternative.
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  25. S4h Epistemology Justification · human-avatar
    Analyzes what would actually justify believing a claim. Maps the justification structure (foundationalist, coherentist, reliabilist) and identifies the weakest link in the chain. Use when you say 'what would it actually take to know this', 'is this belief actually justified', 'what's the foundation for this assumption', 'we keep citing the same evidence for everything', 'I believe this but I can't say why', 'what would change my mind', or when a claim feels supported but you want to make the support structure explicit and test it.
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  26. S4h Decision Option Mapping · human-avatar
    Ensures all real options are visible before choosing — countering the false dichotomy that limits consideration to the first two options that came to mind. Triggers: 'what are all the options', 'false dichotomy check', 'expand the option set', 'what else could we do', 'options inventory'.
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  27. S4h Ecology Interdependence · human-avatar
    Maps dependency webs and the cascading effects of removing or changing a node in the web. Use when asked 'who depends on whom', 'what cascades if we change X', 'downstream effects', 'what holds this together', 'ripple effects', or 'what breaks if we remove this'.
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  28. S4h Economics Externalities · human-avatar
    Identifies costs and benefits not borne by the decision-maker — and how to internalise them. Triggers: 'externality', 'who else is affected', 'costs falling on others', 'side effects', 'spillover', 'the market isn't accounting for this', 'negative externality', 'positive externality', 'social cost vs. private cost', 'Pigou', any situation where the person deciding does not bear all the consequences.
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  29. S4h Game Theory Equilibrium · human-avatar
    Finds the stable outcome of a strategic interaction — the point where no player can improve their result by changing their strategy alone. Triggers: 'Nash equilibrium', 'dominant strategy', 'what's the stable outcome', 'equilibrium analysis', 'payoff matrix', 'what will rational players do', 'where will this land'.
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  30. S4h Information Compression · human-avatar
    Applies lossy vs lossless compression thinking to representation and communication. Use when asked to 'cut this down', 'what can I remove', 'what's essential here', 'summarise without losing the key point', 'what must be preserved', or when a representation needs to be more efficient without becoming misleading.
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  31. S4h Linguistics Connotation · human-avatar
    Maps the emotional and political freight that words carry beyond their literal meaning. Use when you say 'this word feels wrong', 'what does this term really signal', 'is this word loaded', 'find a better word for this', 'what are the connotations of', 'why does this language feel off', or when word choice is creating unintended reactions.
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  32. S4h Logic Causality Mapping · human-avatar
    Map causal relationships, trace dependencies, and reason about consequences before acting. Use when you need to understand what causes what, what breaks if something changes, or what must be true for a plan to work. TRIGGERS: 'map the dependencies', 'what causes this', 'what breaks if I change X', 'trace the root cause', 'if X then what', 'what has to be true for this to work', any situation involving root cause analysis, impact assessment, dependency tracing, or reasoning about chains of effect.
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  33. S4h Logic Consistency Check · human-avatar
    Surface internal contradictions, conflicting requirements, and edge cases that expose hidden conflicts in a document, spec, plan, design, or set of requirements. Use when something feels off but you can't pinpoint why, before committing to a design, or when requirements have grown incrementally and may have drifted out of sync. TRIGGERS: 'consistency check', 'find contradictions', 'does this spec make sense', 'check for conflicts', 'something feels wrong here', reviewing requirements docs, technical specs, architecture plans, product briefs, or any document where internal coherence matters.
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  34. S4h Writing Prose Elevation · human-avatar
    Raises the quality of competent but flat prose by targeting abstraction, weak verbs, and sensory absence. Use when writing is error-free but doesn't sing — when it reads as competent but not compelling. Triggers: 'the writing is flat', 'prose elevation', 'competent but not compelling', 'lift this writing', 'the prose needs work but isn't broken', 'make this sing', 'the prose is fine but forgettable'.
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  35. S4h Analogy Boundary Testing · human-avatar
    Finds where an analogy breaks down before it's relied upon. Analogies fail silently — the damage happens when decisions are made on a mapping that doesn't hold in the relevant dimension. Triggers: 'stress-test this analogy', 'where does this comparison break', 'does this really apply', 'test the metaphor', 'where is the analogy wrong'.
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  36. S4h Cognition Cognitive Load · human-avatar
    Manages the limits of working memory — chunking, offloading, and reducing unnecessary complexity to free capacity for what matters. Use when asked 'this is too complex to hold in my head', 'I keep losing track of where I am', 'how do I make this simpler to think about', 'the design is overwhelming', 'people aren't retaining this', or when information architecture, learning design, or communication complexity needs to be optimised for working memory limits.
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  37. S4h Ecology Keystone Species · human-avatar
    Identifies the entities with disproportionate structural importance — whose removal would collapse the system. Use when asked 'who is critical here', 'what holds this together', 'single points of failure', 'what if we lose X', 'irreplaceable actors', or 'structural dependencies'.
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  38. S4h Emotional Stakes Mapping · human-avatar
    Maps what each stakeholder actually cares about underneath their stated position — because addressing the stated position while missing the real stake accomplishes nothing. TRIGGERS: 'what do they actually want', 'underlying stakes', 'what's really at stake', 'beneath the position', 'why won't they agree'.
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  39. S4h Information Signal Noise · human-avatar
    Separates meaningful signal from background noise. Use when asked to 'find the signal', 'cut through the noise', 'what actually matters here', 'what's driving the variation', 'is this data telling us something real', or when a source is overwhelming and it's unclear what's relevant.
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  40. S4h Logic Constraint Mapping · human-avatar
    Map the full constraint landscape for a decision, design, or plan — distinguishing hard limits from soft preferences, surfacing hidden constraints, and finding conflicts between them. Use before committing to an approach, when a plan keeps hitting unexpected walls, or when it's unclear what's actually negotiable. TRIGGERS: 'map the constraints', 'what are we actually working with', 'what's blocking this', 'what can we change', 'constraint analysis', any situation where the boundaries of what's possible need to be understood before proceeding.
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  41. S4h Narrative Frame Analysis · human-avatar
    Identifies the current frame around a situation and generates alternative frames that reveal different truths. Use when asked to 'reframe this', 'the framing is wrong', 'change the narrative', 'different angle', or 'why won't they see it'.
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  42. S4h Play Stimulus Generation · human-avatar
    Introduces a random, unrelated element to break mental fixation — forcing new associations that bypass the groove of familiar thinking. TRIGGERS: 'random stimulus', 'random word technique', 'break the fixation', 'I keep thinking of the same things', 'unstick this', 'force new associations'.
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  43. S4h Play Worst Case Reversal · human-avatar
    Deliberately designs the worst possible version — then reverses each failure mode into a design principle. Removes the pressure of being right and unlocks creative honesty that polite brainstorming suppresses. TRIGGERS: 'worst possible idea', 'how would you make this terrible', 'reverse brainstorm', 'design the failure', 'how would you deliberately fail'.
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  44. S4h Sensory Signal Detection · human-avatar
    Separates meaningful signal from background noise — finding what actually matters among everything present. Triggers: 'what actually matters here', 'separate signal from noise', 'too much information', 'find the signal', 'what should I focus on', 'what's relevant'.
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  45. S4h Social Coalition Mapping · human-avatar
    Maps who needs to be aligned, who already is, and how to build the coalition a proposal needs to succeed. Triggers: 'coalition building', 'who do I need to get on board', 'map the support', 'build alignment', 'who will support this', 'who will block this'.
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  46. S4h Social Dynamics Analysis · human-avatar
    Identifies group psychology shaping a discussion or team — groupthink, status dynamics, coalition formation, psychological safety. Triggers: 'group dynamics', 'why does this team behave like this', 'groupthink check', 'why won't people speak up', 'meeting dynamics', 'team dysfunction'.
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  47. S4h Systems Feedback Mapping · human-avatar
    Identifies all reinforcing (+) and balancing (−) feedback loops in a system. Use when asked to 'map the feedback loops', 'why does this keep happening', 'unintended consequences', or 'system keeps oscillating'.
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  48. S4h Strategy Deception · human-avatar
    Manages information asymmetry in legitimate competitive contexts — what to protect, what impressions work in your favor, and what your opponent may be concealing from you. Triggers: 'conceal my position', 'information asymmetry', 'misdirection', 'what should I reveal vs conceal', 'negotiation deception', 'strategic ambiguity', 'manage what they know about me', 'read their signals'.
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  49. S4h Writing Arc Design · human-avatar
    Maps and repairs character arcs and thematic arcs by aligning external plot events with internal change. Use when an arc feels unearned, a change feels sudden, or the ending doesn't land. Triggers: 'the arc feels unearned', 'arc design', 'the ending doesn't land', 'character arc', 'thematic arc', 'the change feels sudden', 'the character just changes at the end'.
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  50. S4h Cognition Attention · human-avatar
    Maps the attention economy of a mind or situation — what captures it, what depletes it, and how to protect it. Use when asked 'why can't I focus', 'attention keeps getting pulled away', 'how do I protect deep work', 'what's stealing my focus', 'I keep getting distracted', or when designing environments, workflows, or communications that need to respect cognitive bandwidth.
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  51. S4h Creativity Six Hats · human-avatar
    Apply Edward de Bono's Six Thinking Hats for structured parallel thinking. Use when the user wants to think through a decision, plan, or idea from multiple angles; wants to avoid groupthink or one-dimensional analysis; is preparing for a meeting or discussion; or wants a complete map of a situation before committing. Also use when the user mentions 'devil's advocate', 'playing it safe', 'gut feeling', or wants both optimism and caution applied to the same thing.
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  52. S4h Epistemology Limits · human-avatar
    Identifies what can't be known and why, then clarifies what can be established within those limits and reframes the question into its answerable part. Distinguishes fundamental limits (Gödel, underdetermination, observer effects), practical limits (evidence is unavailable, destroyed, or counterfactual), and conceptual limits (the question is malformed). Use when you say 'can this even be known', 'we keep investigating and it doesn't settle', 'is this question actually answerable', 'I need to know X but X might be unknowable', 'we have a hard epistemological limit here', or when investigation has been thorough but the question remains open.
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  53. S4h Evolution Arms Race · human-avatar
    Analyses coevolutionary escalation — when parties adapt to each other in cycles that may help neither. Triggers: 'arms race', 'coevolution', 'escalation spiral', 'we keep one-upping each other', 'race to the bottom', 'they adapt to everything we do', 'tit-for-tat escalation', 'are we running to stand still', 'coevolutionary treadmill'.
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  54. S4h Game Theory Auction · human-avatar
    Analyses bidding strategy and auction design — how much to bid, how to avoid the winner's curse, and how to design revenue-maximising or efficient auctions. Triggers: 'bidding strategy', 'auction analysis', 'how much should I bid', 'auction design', 'winner's curse', 'sealed bid', 'how do I avoid overbidding', 'procurement auction', 'design an auction', 'competitive offer'.
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  55. S4h Information Entropy · human-avatar
    Measures uncertainty, surprise, and information content using Shannon entropy. Use when asked 'how much information does this actually contain', 'how uncertain is this source', 'is this result surprising', 'what should I update on', 'where is the real information in this dataset', or when you need to distinguish high-information from low-information inputs.
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  56. S4h Linguistics Framing · human-avatar
    Identifies how the frame around an issue shapes what options are visible and what conclusions feel natural. Use when you say 'how is this being framed', 'reframe this', 'I want to see this differently', 'the way we're talking about this feels wrong', 'what frame is being used here', or when a conversation keeps hitting the same wall.
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  57. S4h Writing Restructure · human-avatar
    Diagnoses and repairs structural problems in non-fiction, essays, and documents — wrong order, buried lead, wrong ending, proportion errors. Use when a piece is in the wrong order, starts too late, or spends space on the wrong things. Triggers: 'the piece is in the wrong order', 'restructure', 'buries the lede', 'the structure is off', 'reorganise this', 'the ending is in the wrong place', 'takes too long to get to the point'.
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  58. S4h Ethics Crisis Triage · human-avatar
    Rapid multi-framework ethical assessment when something has already gone wrong — a data breach, a harmful outcome, a discriminatory incident, a policy failure, or any situation requiring an urgent ethical response. Use when the user is dealing with an active incident or has just discovered something went wrong. TRIGGERS: 'ethics triage', 'something went wrong', 'incident ethics', 'how do we handle this', any post-incident or mid-incident situation where the ethical dimensions of a response need to be worked out fast.
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  59. S4h Ethics Vendor Review · human-avatar
    Evaluate a third-party vendor, supplier, partner, or integration against ethical standards before signing a contract or shipping their code or service. Use when considering a new supplier, SaaS tool, data provider, API integration, outsourcing arrangement, or partnership. TRIGGERS: 'vet this vendor', 'is this supplier ok', 'ethics check on this partner', 'should we use this third party', any third-party evaluation where labour practices, data handling, business model, or alignment with values is a consideration.
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  60. S4h Game Theory Iterated · human-avatar
    Analyses long-run repeated interactions — how cooperation forms, how trust is built, how defection spirals start, and which strategies sustain cooperation. Triggers: 'repeated game', 'iterated strategy', 'long-run relationship', 'reputation effects', 'how do I sustain cooperation', 'tit for tat', 'shadow of the future', 'will they defect', 'ongoing relationship after betrayal', 'how do we recover from this'.
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  61. S4h Resource Waste Audit · human-avatar
    Finds where resources are being lost, duplicated, or underused — the seven wastes applied to knowledge work. Triggers: 'waste audit', 'where are we wasting resources', 'inefficiency audit', 'find the waste', 'what's being duplicated', 'resource leakage'.
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  62. S4h Social Power Mapping · human-avatar
    Maps who holds power — formal authority, informal influence, gatekeeping, expertise — and how it flows. Triggers: 'power map', 'who has power here', 'who actually decides', 'map the politics', 'who do I need to get on board', 'who are the gatekeepers'.
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  63. S4h Strategy Positioning · human-avatar
    Builds the conditions for competitive unassailability before the contest begins. Triggers: 'create a position', 'competitive positioning', 'make myself the obvious choice', 'how do I make myself hard to compete with', 'strategic positioning', 'establish advantage before competing', 'what makes me hard to displace', 'build a moat'.
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  64. S4h Writing Line Editing · human-avatar
    Applies five-category line-editing passes to identify and repair redundancy, nominalisations, passive voice, rhythmic monotony, and throat-clearing. Use when prose is clunky, wordy, or mechanically flawed. Triggers: 'the sentences are clunky', 'line editing', 'the prose is wordy', 'tighten this up', 'sentence-level editing', 'too many passive constructions', 'the writing is verbose'.
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  65. S4h Creativity Brainstorm · human-avatar
    Run an orchestrated multi-method creative thinking sprint on a challenge. Use when the user wants to make real progress on a hard problem, says 'I need to think through this properly', wants a thorough creative exploration rather than a single technique, has a big decision or challenge and wants the full toolkit applied, or just says 'help me think through this'. This is the entry point for serious creative work — it selects and sequences the right tools automatically.
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  66. S4h Emotional Trust Audit · human-avatar
    Maps what is building and eroding trust in a relationship or situation — trust degrades silently until it fails loudly. TRIGGERS: 'trust audit', 'why don't they trust us', 'relationship health check', 'what's eroding trust', 'build trust with'.
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  67. S4h Ethics Consent Review · human-avatar
    Review a UX flow, data practice, or communication pattern to verify that user consent is genuine — informed, voluntary, and meaningful. Use during design or implementation of checkout flows, onboarding, notification settings, permissions requests, terms of service, dark patterns, or any feature where users make choices about what they share or agree to. TRIGGERS: 'consent review', 'is this dark pattern', 'check this onboarding flow', 'is this consent genuine', any UX that involves users agreeing to something, sharing data, or opting in/out.
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  68. S4h Ethics Empathy Circle · human-avatar
    Applies Jaron Lanier's Circle of Empathy framework to determine which entities deserve moral consideration and rights. Use when questions arise about AI personhood, machine rights, robot citizenship, algorithmic agency, animal rights, or any decision about which entities belong inside or outside the circle of moral concern. Triggers: 'does this AI deserve rights?', 'should we treat this system as a person?', 'circle of empathy', 'moral consideration', 'AI personhood', 'which entities matter morally', 'are we anthropomorphizing?', 'is this a category error?'
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  69. S4h Game Theory Coalition · human-avatar
    Analyses which coalitions form and how to divide gains fairly using cooperative game theory and the Shapley value. Triggers: 'coalition formation', 'who should we partner with', 'cooperative game theory', 'Shapley value', 'fair division', 'stable coalition', 'which coalition will form', 'equity split', 'power in a coalition', 'how should we divide this up fairly'.
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  70. S4h Game Theory Signaling · human-avatar
    Analyses credibility problems and designs signals that are believable because they're costly to fake. Triggers: 'how do I signal credibly', 'signaling', 'they won't believe me', 'cheap talk', 'commitment device', 'how do I make a credible commitment', 'asymmetric information', 'how do I prove I'm serious', 'they don't trust my claim'.
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  71. S4h Psychology Heuristics · human-avatar
    Assess the fast-thinking pattern at work — when it's reliable, when it misleads, and whether to trust or override it. Triggers: 'should I trust my gut', 'is my intuition right here', 'fast thinking', 'heuristic', 'when does instinct work', 'System 1 vs System 2', 'pattern recognition', 'am I just pattern matching', 'is this a gut check or analysis question'.
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  72. S4h Psychology Motivation · human-avatar
    Diagnose what's actually driving behavior — the person's own, someone else's, or a group's. Surface motivation vs. root motivation. Triggers: 'what motivates them', 'why are they doing this', 'what does this person actually want', 'how do I get buy-in', 'why won't they engage', 'what's really driving this', 'intrinsic vs extrinsic motivation', 'what need is this serving'.
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  73. S4h Psychology Persuasion · human-avatar
    Identify the right influence approach and construct it for the context. What actually changes minds and drives action. Triggers: 'how do I persuade', 'how do I change their mind', 'what would convince them', 'how do I get buy-in', 'how do I influence', 'influence strategy', 'how do I pitch this', 'what makes a persuasive case', 'how do I get them to say yes'.
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  74. S4h Sensory Detail Mining · human-avatar
    Finds specific details being overlooked — the most important information is often present but not being registered. Triggers: 'what are we missing', 'go deeper on this', 'find the details', 'be more specific', 'what exactly is happening', 'ground this in specifics'.
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  75. S4h Strategy Intelligence · human-avatar
    Audits what you actually know vs. what you're assuming about yourself and your opponent before acting. Triggers: 'what do I actually know', 'intelligence audit', 'know your enemy', 'what am I assuming vs knowing', 'prep for negotiation', 'what information do I have', 'what don't I know about them', 'am I missing something important'.
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  76. S4h Writing Worldbuilding · human-avatar
    Audits a fictional world for internal consistency, texture, economy, and constraint-story alignment. Use when a world feels thin, generic, like a backdrop rather than a place people actually inhabit. Triggers: 'the world feels thin', 'worldbuilding', 'my world doesn't feel real', 'the setting is generic', 'world audit', 'the world feels like a backdrop'.
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  77. S4h Creativity Concept Fan · human-avatar
    Apply Edward de Bono's Concept Fan to expand the solution space before committing to an approach. Use when the user has a goal or problem and wants to see the full range of ways to achieve it, feels locked into one solution, is evaluating options and wants to make sure they haven't missed any, or wants to think at different levels of abstraction before deciding.
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  78. S4h Creativity Provocation · human-avatar
    Apply Edward de Bono's Provocation Operation (Po) to use deliberately absurd or impossible statements as springboards to new ideas. Use when the user wants to break out of conventional thinking, says 'let's try something radical', wants to use provocation as a creative tool, or is stuck and needs an unconventional jolt. Also trigger when the user uses the prefix 'Po:' before a statement.
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  79. S4h Creativity Water Logic · human-avatar
    Apply Edward de Bono's water logic for flow-based, non-judgmental exploration. Use when the user is in early-stage exploration and premature categorization is killing promising directions, wants to follow where ideas lead without forcing conclusions, is working on something open-ended where 'is this right?' is the wrong question, or needs to map possibilities before judging them. Water logic is the alternative to rock logic.
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  80. S4h Economics Coordination · human-avatar
    Diagnoses collective action failures, public goods problems, and why individually rational behaviour produces collective irrationality. Triggers: 'collective action problem', 'tragedy of the commons', 'free rider', 'everyone is acting in their own interest but the result is bad for all', 'why won't people contribute', 'public good', 'how do we get people to cooperate', 'commons', any situation where individual rationality produces group-level harm.
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  81. S4h Information Redundancy · human-avatar
    Maps where redundancy creates resilience and error correction versus where it creates waste. Use when asked about 'duplication', 'repetition', 'backup systems', 'is this redundant?', 'we're saying the same thing twice', 'single point of failure', or 'is this repetition helping or hurting'.
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  82. S4h Linguistics Pragmatics · human-avatar
    Analyzes what is implied rather than said — the gap between literal content and communicative meaning. Use when you say 'what does this really mean', 'what is this message actually doing', 'is this a threat', 'what is being implied here', 'what does this leave unsaid', 'why does this feel off even though it seems polite', or when a communication seems fine on the surface but something is wrong underneath.
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  83. S4h Strategy Force Economy · human-avatar
    Finds the minimum intervention that achieves the objective — especially when you're outgunned or under-resourced. Triggers: 'do more with less', 'force economy', 'we're under-resourced', 'asymmetric advantage', 'outgunned', 'leverage point', 'how do we win when they have more', 'we can't outspend them', 'small team big problem'.
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  84. S4h Writing Plot Structure · human-avatar
    Diagnoses structural failures in a story using the five-beat dramatic framework — inciting incident, first turning point, midpoint, dark night, climax. Use when a plot isn't working, the middle drags, momentum is lost, or the story feels loose. Triggers: 'the story isn't working', 'plot structure', 'my middle drags', 'the plot feels loose', 'story structure', 'momentum problem', 'the structure is off'.
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  85. S4h Writing Tone Alignment · human-avatar
    Diagnoses and repairs tone drift — shifts in register, formality, warmth, or rhythm that make a piece feel like it was written by multiple people or in multiple moods. Use when the voice changes mid-piece without intention. Triggers: 'the tone keeps shifting', 'tone drift', 'tone alignment', 'inconsistent register', 'the voice changes mid-piece', 'this sounds like different writers'.
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  86. S4h Analogy Domain Transfer · human-avatar
    Imports solutions from unrelated domains by finding structural similarities between your problem and solved problems elsewhere. Triggers: 'cross-domain analogy', 'what solves this elsewhere', 'find a parallel problem', 'look outside this field', 'borrow a solution'.
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  87. S4h Cognition Mental Models · human-avatar
    Surfaces and audits the internal representations that drive perception and decision-making. Use when asked 'what assumptions am I making', 'why do I keep seeing this the same way', 'what model is driving this decision', 'I think I'm missing something about how this works', 'what's my mental model here', or when a belief or decision pattern needs to be examined from the inside.
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  88. S4h Cognition Metacognition · human-avatar
    Applies thinking-about-thinking as a practical tool — monitoring comprehension, calibrating confidence, and knowing what you do not know. Use when asked 'how confident should I be about this', 'am I actually understanding this or just recognising it', 'what do I not know that I should know', 'I think I understand this but I keep getting it wrong', 'calibrate my confidence', or when the quality of reasoning on a complex problem needs to be assessed from the outside.
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  89. S4h Creativity Alternatives · human-avatar
    Apply Edward de Bono's APC (Alternatives, Possibilities, Choices) tool to deliberately generate options before evaluating any of them. Use when the user is about to make a decision, wants more options before choosing, feels like they only see two paths, is planning something and wants to make sure they've considered all the approaches, or tends to go with the first good idea.
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  90. S4h Creativity Random Entry · human-avatar
    Apply Edward de Bono's Random Entry technique — use an unrelated word, object, or image as a creative springboard to break out of cognitive ruts. Use when the user is stuck, wants unexpected inspiration, asks for a random creative prompt, wants to approach something from a completely fresh angle, or says they've exhausted their usual thinking. The randomness is the point — don't skip it.
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  91. S4h Strategy Timing · human-avatar
    Analyzes whether to act now or wait, reads your opponent's rhythm, and identifies trigger conditions for the right moment. Triggers: 'when should I act', 'timing analysis', 'is now the right moment', 'should I wait', 'when to launch', 'when to make my move', 'is the window closing', 'am I too early', 'am I too late'.
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  92. S4h Design Iteration · human-avatar
    Structures the feedback loop between making and learning — prototyping, testing, and convergence toward fit. Triggers: 'prototype and test', 'iterate on the design', 'how do we test this', 'get feedback on the design', 'what should we prototype', 'design feedback loop', 'test and learn', 'are we converging'.
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  93. S4h Economics Margin · human-avatar
    Applies marginal thinking: the relevant decision is the next unit, not the average or the sunk cost. Triggers: 'should we do more of this', 'should we expand', 'should we cut', 'marginal cost', 'sunk cost', 'we've already invested so much', 'average cost', 'is this worth continuing', 'how much should we produce', 'at what point should we stop', any decision about quantity, scale, or whether to continue an existing commitment.
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  94. S4h Mindset Positive · human-avatar
    Applies positive psychology as a rigorous practice — not pop-psychology positivity. Use when you want to build flourishing, diagnose what dimension of wellbeing is underdeveloped, understand what makes life feel meaningful or hollow, or identify why you're not thriving despite the absence of obvious problems. Triggers: 'positive psychology', 'flourishing', 'I want to thrive', 'I'm not happy but I don't know why', 'what makes life meaningful', 'I have everything I need but still feel flat', 'wellbeing', 'PERMA'.
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  95. S4h Strategy Terrain · human-avatar
    Maps the competitive landscape to identify where you have advantage, where contests are evenly matched, and where engagement is costly. Triggers: 'map the landscape', 'terrain analysis', 'where should I compete', 'what's the ground like', 'competitive landscape', 'where do I have advantage', 'which markets should I enter', 'is this fight worth having'.
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  96. S4h Strategy Victory · human-avatar
    Defines what winning actually means before the contest begins — prevents the pyrrhic trap of winning in ways that lose the larger goal. Triggers: 'what does winning look like', 'define victory', 'victory conditions', 'what are we actually trying to achieve', 'define success', 'is winning worth it', 'pyrrhic trap', 'are we optimizing for the right thing'.
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  97. S4h Writing Argument · human-avatar
    Builds and repairs persuasive arguments by surfacing the warrant, auditing evidence, addressing counterarguments, and identifying rhetorical substitutes. Use when an argument has holes, the case isn't landing, or evidence isn't connecting to the claim. Triggers: 'build an argument', 'argument structure', 'the argument isn't working', 'op-ed', 'persuasive writing', 'make the case for', 'my argument has holes', 'the evidence doesn't land'.
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  98. S4h Writing Dialogue · human-avatar
    Diagnoses and repairs dialogue for subtext, voice differentiation, exposition, and forward momentum. Use when dialogue sounds wrong, on-the-nose, or when characters all sound the same. Triggers: 'the dialogue sounds wrong', 'dialogue feels on the nose', 'dialogue review', 'characters sound the same', 'dialogue fix', 'dialogue is too direct', 'the dialogue explains too much'.
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  99. S4h Writing Rhetoric · human-avatar
    Analyses what a piece of writing is doing rhetorically — its rhetorical situation, explicit argument vs. buried frame, appeals map, and loaded language. Use to surface assumptions, examine persuasion techniques, or understand how a piece is working. Triggers: 'rhetorical analysis', 'what is this piece doing rhetorically', 'rhetoric', 'analyze this argument', 'how is this persuasive', 'what assumptions is this making', 'loaded language', 'hidden assumptions', 'what is this piece really arguing'.
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  100. S4h Design Simplicity · human-avatar
    Applies the design principle of removing rather than adding — finding the form that does exactly what is needed, nothing more. Triggers: 'simplify this', 'remove what's unnecessary', 'it's too complicated', 'what can we cut', 'reduce the design', 'it's bloated', 'make it simpler', 'find the essential form', 'what's really needed here'.
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