laramarcodes
- 4 skills
- 0 followers
- 19 hours ago last updated
- ▌ IOS Dev · laramarcodes bundleBuild native Apple iOS & iPadOS apps (iPhone / iPad) in Swift with SwiftUI, SwiftData, and the iOS 26 stack. Use when creating, scaffolding, designing, debugging, or extending an iPhone or iPad app. Covers SwiftUI views and navigation, the Liquid Glass design system, @Observable state, SwiftData/CloudKit persistence, Convex + Clerk cloud backends (accounts, shared data), Swift 6 concurrency & networking, iPad windowing/multitasking, widgets, App Intents, Live Activities, on-device Apple Intelligence (Foundation Models), StoreKit 2 in-app purchases, system frameworks (MapKit, HealthKit, Swift Charts, PhotosUI…), accessibility, Swift Testing, performance, Xcode project setup, simulators, privacy manifests, and App Store submission. Not for visionOS / Apple Vision Pro, React / Capacitor / Flutter / web apps wrapped for iPad, Unity/Unreal games, or legacy UIKit/Storyboard maintenance (use a dedicated skill for those if you have one).
- ▌ Macos Dev · laramarcodes bundleThis skill should be used to build native Apple macOS (Mac) desktop apps in Swift with SwiftUI, SwiftData, and the macOS 26 "Tahoe" stack — whenever the user wants to create, scaffold, design, debug, or extend a Mac app: windows & scenes (WindowGroup/Window/Settings/MenuBarExtra), the global menu bar and keyboard-shortcut Commands, NavigationSplitView/Table/inspectors, Liquid Glass, @Observable state and the Mac focus system, SwiftData/CloudKit persistence, Swift 6 concurrency, AppKit interop, document-based apps, menu-bar/background/login-item processes, on-device Apple Intelligence (Foundation Models), StoreKit 2, accessibility, testing, and the Mac ship gauntlet (App Sandbox, Hardened Runtime, Developer ID signing + notarization, or Mac App Store) — even when the request never says "macOS" or "SwiftUI" (e.g. "make me a Mac app", "a menu bar app", "a little utility for my Mac"). NOT for iPhone/iPad apps (use ios-dev), visionOS (use visionos-dev), Mac Catalyst, or Electron/Tauri web wrappers.
- ▌ Watchos Dev · laramarcodes bundleThis skill should be used to build native Apple Watch (watchOS) apps in Swift with SwiftUI, SwiftData, and the watchOS 26 stack — whenever the user wants to create, scaffold, design, debug, or extend a watch app: glanceable one-window UI, the vertical-paging TabView + NavigationStack, the Digital Crown as first-class input, WidgetKit complications & the Smart Stack, HealthKit workouts and live metrics, Always On, notifications, App Intents / Controls / the Ultra Action button, standalone vs iPhone-companion apps and WatchConnectivity, rationed background execution, the strict memory and 75 MB size budgets, StoreKit 2 on the wrist, Swift 6 concurrency, Swift Testing, and App-Store-only shipping — even when the request never says "watchOS" or "SwiftUI" (e.g. "make me a watch app", "a workout app for my Apple Watch", "a complication", "something on my wrist that tracks…"). NOT for iPhone/iPad apps (use the ios-dev skill), Mac apps (use macos-dev), or Apple Vision Pro (use visionos-dev).
- ▌ Visionos Dev · laramarcodes bundleThis skill should be used to build native Apple visionOS apps (Apple Vision Pro / spatial computing) in Swift with SwiftUI, RealityKit, ARKit, and Reality Composer Pro — whenever the user wants to create, scaffold, design, debug, or extend a visionOS / Vision Pro / spatial / immersive app: windows, volumetric (3D) windows, immersive spaces (mixed/progressive/full), RealityView and RealityKit entities/components/systems, hand & world tracking, spatial gestures, attachments, portals, spatial/immersive video, SharePlay Spatial Personas, TabletopKit, or the visionOS Enterprise APIs — even when the request never says "visionOS" (e.g. "an app for the Vision Pro", "a mixed reality app for Apple's headset", "place 3D content in the room"). Also covers visionOS Xcode setup, permissions, performance, and App Store submission. NOT for handheld iPhone/iPad ARKit games, the Vision computer-vision framework, VisionKit scanning, Unity/Unreal headset apps, or generic non-spatial SwiftUI.