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mikiagent

@mikiagent source repo

10 published skills

  1. Context Router · mikiagent bundle
    Manage large or noisy working context for repository research, long documents, logs, datasets, multi-file investigations, and long-running coding tasks. Use when the task risks context overload, requires evidence from many locations, or would benefit from probing/searching/filtering external sources before reading them deeply. Build a bounded working set by probing structure, narrowing candidates, admitting only relevant evidence, delegating separable scopes when useful, synthesizing results, and validating evidence coverage. Prefer simple direct reads for small localized tasks and do not add recursive scaffolding unless it earns its complexity.
    0 installs
  2. Asset Validator · mikiagent
    Validate generated 2D game assets and sprite animations before they are used at runtime.
    0 installs
  3. Prompt Enhancer · mikiagent bundle
    Turn vague, underspecified, or high-level user requests into precise execution prompts by inferring safe context, asking only high-value follow-up questions, identifying missing constraints, assigning reference authority, defining invariants, and producing a concise structured brief with Goal, Context, Constraints, Workflow, and Done When. Use when a request is ambiguous, likely to produce inconsistent results, lacks acceptance criteria, mixes creative and technical intent, or would benefit from a stronger Codex/ChatGPT/image-generation prompt before execution.
    0 installs
  4. Generate2dsprite · mikiagent bundle
    Generate and postprocess general 2D game assets and animation sheets: pixel-art sprites, clean HD map props, creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when Codex should infer the asset plan from a natural-language request, match a reference or map art style, call built-in `image_gen` for transparent-first raw sheets, and use the local processor only for alpha cleanup, frame extraction, alignment, QC, and transparent exports.
    0 installs
  5. Game Asset Router · mikiagent
    Route 2D game asset requests to the appropriate installed image, sprite, video-to-sprite, map, and validation skills.
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  6. On Failure Router · mikiagent bundle
    Diagnose user-reported failures such as "this failed", "this sucks", "that didn't work", "wrong result", or repeated correction requests, then ask only high-value follow-up questions, inspect the failed trajectory and relevant Skill files, generate multiple evidence-grounded root-cause hypotheses, route the verified failure to the smallest owning layer, patch the owning Skill/reference/script/router when justified, validate the revision, rerun or forward-test the failed scenario, and record the lesson for future runs. Use when a Codex task or Skill produced a bad result and the user wants the system to learn from the failure rather than merely retry the same task.
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  7. Shallow Delegation · mikiagent bundle
    Decompose complex coding, research, implementation, or verification work into a small number of focused child-agent tasks with separate context budgets. Use when independent evidence streams, subsystem ownership boundaries, parallel investigations, or Planner → Implementer → independent Verifier separation would improve reliability. Keep delegation shallow by default, give each child a self-contained objective/source scope/constraints/output contract/acceptance evidence, collect compact evidence packets instead of transcript dumps, and synthesize or verify results at the parent. Do not delegate tiny or tightly coupled work when coordination overhead exceeds the context benefit.
    0 installs
  8. Ship Capacitor IOS · mikiagent bundle
    Turn an existing Three.js, Vite, or other web project into a Capacitor iOS app and prepare, test, update, and publish it through TestFlight and the Apple App Store. Use for Capacitor setup, Xcode signing readiness, App Store metadata and screenshots, Fastlane/App Store Connect automation, release notes and version updates, privacy and review preparation, StoreKit or RevenueCat in-app purchases, and AdMob ads with consent and ATT handling.
    0 installs
  9. Generate Game Sprites · mikiagent bundle
    Create game-ready image assets from natural language prompts and optional reference images. Use when Codex needs to generate character, creature, base/building, item, prop, VFX, icon, tileset, UI pickup, projectile, parallax background, environment layer, or animation sprites such as idle, walk, run, attack, hurt, death, cast, interact, or loop animations, especially when the user asks for sprite sheets, transparent PNG frames, parallax layers, generated game art, consistent animation frames, or game asset metadata.
    0 installs
  10. Raid Encounter Designer · mikiagent bundle
    Design, critique, or revise cooperative raid/dungeon/endgame encounters with explicit roles, information flow, mechanics, failure/recovery, boss phases, pacing, accessibility, and blind/repeat validation. Trigger when prompts mention raid design, dungeon encounter design, raid boss mechanics, cooperative puzzle encounters, Destiny-like raids, MMO raid mechanics, or six-player endgame PvE.
    0 installs