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peterbamuhigire

@peterbamuhigire source repo

1006 published skills · page 9 of 11

  1. Strategy Experiential Marketing · peterbamuhigire
    Use when the main deliverable concerns strategic live and hybrid experiences for launches, activations, events, and pop-ups; use playbook-webinars-live-events when that neighbouring workflow owns the primary decision.
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  2. AI Avatar Personalised Video · peterbamuhigire
    Use when AI Avatar Personalised Video is needed to produce a AI avatar personalised video deliverable for social-media or digital-marketing work; use `ai-readiness-diagnostic` when its narrower outcome is requested.
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  3. Biz Dev Pricing Menu · peterbamuhigire
    Use when Services and Pricing Menu Generator is needed to produce a priced service menu for social-media or digital-marketing work; use `biz-dev-positioning` when its narrower outcome is requested.
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  4. Framework Digital Transparency · peterbamuhigire
    Use when Digital Transparency Framework is needed to produce an applied framework assessment for social-media or digital-marketing work; use `framework-community-trust` when its narrower outcome is requested.
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  5. Meta Analytics Privacy · peterbamuhigire
    Use when reviewing analytics collection, consent, retention and data-sharing risks. Produces analytics privacy review and remediation register; use `meta-utm-tracking` when that neighbouring contract is the closer match.
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  6. Meta Testing Framework · peterbamuhigire bundle
    Use when designing controlled marketing experiments with hypotheses, guardrails and decision rules. Produces marketing test plan, register and result interpretation; use `meta-posting-optimisation` when that neighbouring contract is the closer match.
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  7. 08 Influencer Marketing Strategy · peterbamuhigire
    Use when planning a creator or influencer programme with fit, due diligence, rights and measurement. Produces influencer strategy, selection criteria and activation plan; use `09-campaign-strategy` when that neighbouring contract is the closer match.
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  8. Platform Linkedin Company Pages · peterbamuhigire
    Use when creating a Linkedin Company Pages channel plan covering account setup, content, community and measurement for Uganda or East Africa. Use a playbook for cross-channel operations and a strategy skill for channel selection.
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  9. Playbook AI Automation Workflow · peterbamuhigire
    Use when designing or improving a Ai Automation Workflow operating playbook with roles, ordered actions, controls and measures. Use platform skills for channel plans and strategy skills for upstream direction.
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  10. Playbook Sms Whatsapp Marketing · peterbamuhigire
    Use when designing or improving a Sms Whatsapp Marketing operating playbook with roles, ordered actions, controls and measures. Use platform skills for channel plans and strategy skills for upstream direction.
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  11. Playbook Word Of Mouth Strategy · peterbamuhigire
    Use when designing or improving a Word Of Mouth Strategy operating playbook with roles, ordered actions, controls and measures. Use platform skills for channel plans and strategy skills for upstream direction.
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  12. AI Content Recycling Pipeline · peterbamuhigire
    Use when AI Content Recycling Pipeline is needed to produce an operating pipeline specification for social-media or digital-marketing work; use `ai-readiness-diagnostic` when its narrower outcome is requested.
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  13. Premium Commercial Writing · peterbamuhigire bundle
    Use when Premium Commercial Writing is needed to produce a premium commercial writing deliverable for social-media or digital-marketing work; use `caption-writer` when its narrower outcome is requested.
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  14. Prompt Engineering Library · peterbamuhigire bundle
    Use when Prompt Engineering Library is needed to produce a reusable prompt library for social-media or digital-marketing work; use `caption-writer` when its narrower outcome is requested.
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  15. Meta Sentiment Analysis · peterbamuhigire
    Use when scoring supplied conversation data for sentiment, themes and share of voice. Produces sentiment analysis with method, confidence and implications; use `meta-social-listening` when that neighbouring contract is the closer match.
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  16. Platform Google Business Profile · peterbamuhigire
    Use when creating a Google Business Profile channel plan covering account setup, content, community and measurement for Uganda or East Africa. Use a playbook for cross-channel operations and a strategy skill for channel selection.
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  17. Platform Instagram Visual System · peterbamuhigire
    Use when creating a Instagram Visual System channel plan covering account setup, content, community and measurement for Uganda or East Africa. Use a playbook for cross-channel operations and a strategy skill for channel selection.
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  18. Playbook Paid Social Advertising · peterbamuhigire
    Use when designing or improving a Paid Social Advertising operating playbook with roles, ordered actions, controls and measures. Use platform skills for channel plans and strategy skills for upstream direction.
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  19. Playbook Social Customer Service · peterbamuhigire
    Use when designing or improving a Social Customer Service operating playbook with roles, ordered actions, controls and measures. Use platform skills for channel plans and strategy skills for upstream direction.
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  20. Playbook Social Media Governance · peterbamuhigire
    Use when designing or improving a Social Media Governance operating playbook with roles, ordered actions, controls and measures. Use platform skills for channel plans and strategy skills for upstream direction.
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  21. Ecommerce Conversion Optimisation · peterbamuhigire
    Use when the main deliverable concerns e-commerce and WhatsApp conversion diagnosis, buyer friction, and test prioritisation; use ecommerce-brand-differentiation when that neighbouring workflow owns the primary decision.
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  22. AI Agentic Marketing Workflows · peterbamuhigire bundle
    Use when AI Agentic Marketing Workflows is needed to produce a workflow specification for social-media or digital-marketing work; use `ai-readiness-diagnostic` when its narrower outcome is requested.
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  23. AI Marketing Canvas Assessment · peterbamuhigire
    Use when AI Marketing Canvas Assessment is needed to produce a scored assessment for social-media or digital-marketing work; use `ai-readiness-diagnostic` when its narrower outcome is requested.
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  24. AI Predictive Analytics Social · peterbamuhigire
    Use when AI Predictive Analytics for Social Media is needed to produce a AI predictive analytics social deliverable for social-media or digital-marketing work; use `ai-readiness-diagnostic` when its narrower outcome is requested.
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  25. Biz Dev Video Outreach · peterbamuhigire
    Use when Personalised Video Audit Outreach is needed to produce a video outreach deliverable for social-media or digital-marketing work; use `biz-dev-positioning` when its narrower outcome is requested.
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  26. Direct Response Funnel Copy · peterbamuhigire
    Use when Direct-Response Funnel Copy Skill (Brunson + Kennedy) is needed to produce a publication-ready copy for social-media or digital-marketing work; use `caption-writer` when its narrower outcome is requested.
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  27. Project Requirements · peterbamuhigire bundle
    Use when interviewing stakeholders and producing traceable SaaS requirements, business rules, user types, workflows, assumptions, and acceptance criteria before implementation.
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  28. Full Coverage Saas Seeding · peterbamuhigire bundle
    Use when designing, implementing, executing, replaying, or verifying a realistic synthetic SaaS tenant through the product's supported UI, APIs, application services, commands, and workflow boundaries for both prospect demonstration and full system testing.
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  29. Online Multiplayer And Game Backend · peterbamuhigire bundle
    Use when designing or implementing authoritative multiplayer topology, replication, RPCs, prediction, reconciliation, matchmaking, sessions, reconnect, game backend persistence, regional hosting, protocol evolution, or network tests.
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  30. Game Data Analytics And Live Economy · peterbamuhigire bundle
    Use when defining game telemetry, player funnels, retention or progression metrics, experiments, remote configuration, virtual economy sources and sinks, live events, anomaly controls, or ethical data-driven decisions.
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  31. Bds Intake And Monitoring System Spec · peterbamuhigire bundle
    Use when specifying application intake, eligibility screening, selection scoring, beneficiary registers, diagnostics tracking, expert deployment, monitoring dashboards, RBAC, audit trails, and donor reporting for BDS programmes.
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  32. Game 2d Art Animation And Vfx Pipeline · peterbamuhigire bundle
    Use when producing, importing, validating, or optimising 2D game concepts, sprites, atlases, tile sets, skeletal or frame animation, UI art, particles, VFX, resolution variants, or licensed source assets.
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  33. Document Spreadsheet Tooling Readiness · peterbamuhigire bundle
    Use when checking whether this machine can generate and validate requested DOCX, PDF, XLSX, workbook, register, budget, or dashboard outputs.
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  34. Game Narrative And Interactive Story Design · peterbamuhigire bundle
    Use when designing, reviewing, or implementing interactive game stories, narrative systems, quests, characters, dialogue, environmental storytelling, branching choices, story beats, setups/payoffs, or narrative validation; use level-world-and-content-production for level assembly and content integration.
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  35. Game Studio Delivery And Commercial Operations · peterbamuhigire bundle
    Use when running game discovery, estimation, staffing, RACI, greenlight, statements of work, milestone governance, outsourcing, client demos, change control, launch command, postmortems, or evidence-based case studies.
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  36. Game Accessibility Localisation And Player Safety · peterbamuhigire bundle
    Use when designing or testing accessible gameplay, remapping, visual/audio alternatives, difficulty assists, localisation/internationalisation, cultural review, chat/community safety, reporting, moderation, parental controls, or player-support escalation.
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  37. Saas Tenant Data Portability And Erasure · peterbamuhigire bundle
    Use when designing verified tenant data export, retention, erasure, backup handling, audit evidence, or privacy-law portability workflows.
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  38. Blender Game Asset Production · peterbamuhigire bundle
    Use when producing, automating, or reviewing Blender source assets, characters, rigs, animations, props, vehicles, collisions, LODs, FBX/glTF exports, or Blender-to-engine validation; use game-3d-asset-pipeline for DCC-neutral art direction and budgets.
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  39. Gameplay Systems Architecture · peterbamuhigire bundle
    Use when specifying or implementing engine-neutral gameplay systems such as movement, combat, AI, quests, dialogue, inventory, progression, save/load, world state, spawning, cameras, or narrative state; engine skills own framework integration.
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  40. Godot Mobile Game Development · peterbamuhigire bundle
    Use when building, migrating, profiling, testing, or exporting a Godot mobile game for Android or iOS; covers scenes, nodes, resources, signals, GDScript/C#, saves, plugins, rendering, and export pipelines.
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  41. Lean Game Product Development · peterbamuhigire bundle
    Use when converting a game idea, mechanic, feature, vertical slice, production milestone, or live change into falsifiable hypotheses, prototypes, measurements, learning and go/narrow/pivot/stop decisions; use game-development-orchestration for the full programme and game-testing-polish for release QA.
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  42. Unity Mobile Game Development · peterbamuhigire bundle
    Use when building, restructuring, profiling, testing, or packaging a Unity mobile game in C# for Android or iOS; covers project architecture, scenes, prefabs, data, input, assets, saves, builds, and Unity-specific release evidence.
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  43. Game Build Release Engineering · peterbamuhigire bundle
    Use when creating reproducible Unity, Godot, Unreal, Android, iOS, or macOS game build pipelines, manifests, symbols, signing boundaries, artifact promotion, patching, certification, or rollback rehearsals.
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  44. Game Development Orchestration · peterbamuhigire bundle
    Use when initiating, replanning, or governing a complete game project from concept through vertical slice, production, certification, and post-launch; routes specialist game skills and prevents premature full-production commitment.
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  45. Accounting Finance Controller · peterbamuhigire bundle
    Use when coordinating accounting and finance implementation reviews, doctrine routing, control evidence, remediation priorities, and release decisions across a software system.
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  46. Game AI Behaviour And Navigation · peterbamuhigire bundle
    Use when designing, implementing, profiling, or reviewing non-player-agent behaviour, navigation, perception, decision systems, crowds, reservations, behaviour trees, state trees, utility logic, encounter AI, or AI validation in a game; load an engine skill for concrete APIs.
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  47. Consulting Delivery Control Room · peterbamuhigire bundle
    Use when coordinating multi-workstream consulting bids or delivery programmes with deadlines, owners, RACI, RAID, deliverables registers, decision logs, quality gates, and client/donor reporting cadence.
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  48. Ecommerce Platform Audit Requirements · peterbamuhigire bundle
    Use when scoping or specifying an e-commerce platform, payment, API, security, AI, data protection, integration, and remediation audit for SMEs or cross-border digital trade programmes.
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  49. World Class Bid Red Team And Delivery Qc · peterbamuhigire bundle
    Use when applying the final quality gate to high-stakes bids, donor submissions, consulting deliverables, compliance knockout scans, evidence audits, spreadsheets, and delivery feasibility.
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  50. Game Security Anti Cheat And Abuse · peterbamuhigire bundle
    Use when threat-modelling a game client/server, validating actions, protecting game economy and accounts, detecting tampering or cheats, limiting bots and abuse, investigating incidents, or designing proportionate enforcement and appeals.
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  51. Level World And Content Production · peterbamuhigire bundle
    Use when designing and producing game levels, worlds, encounters, missions, narrative content, procedural generation, streaming partitions, content schemas, validation, pacing, or multidisciplinary content handoffs.
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  52. Premium Software Product Execution · peterbamuhigire bundle
    Use when designing, pricing, packaging, building, or reviewing premium software for executive, enterprise, affluent, or high-ticket buyers.
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  53. Distributed Systems Patterns · peterbamuhigire bundle
    Use when designing or reviewing multi-service, message-driven, or eventually consistent systems. Covers service boundaries, consistency tradeoffs, event workflows, outbox and inbox patterns, sagas, ordering, and idempotency.
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  54. Game Math And Simulation · peterbamuhigire bundle
    Use when a game system needs explicit vector, matrix, quaternion, geometry, interpolation, collision, camera, steering, probability, or numerical-simulation rules; use gameplay-systems-architecture for ownership and the engine skill for API integration.
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  55. Professional Word Output · peterbamuhigire bundle
    Use when generating or validating a professionally structured and visually intentional Microsoft Word DOCX document.
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  56. Software Business Models · peterbamuhigire
    Use when selecting or reviewing a software product, service, hybrid, platform, subscription, perpetual, open-source, or transition business model.
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  57. Game Audio Implementation · peterbamuhigire bundle
    Use when designing, recording, licensing, editing, integrating, mixing, localising, profiling, or testing game music, ambience, dialogue, UI, Foley, spatial audio, and adaptive audio systems.
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  58. Software Pricing Strategy · peterbamuhigire
    Use when designing or reviewing software pricing, packaging, value metrics, tiers, freemium, discounts, negotiation, or willingness-to-pay tests.
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  59. Deployment Release Engineering · peterbamuhigire bundle
    Use when designing or reviewing deployment pipelines, rollout strategies, release gates, rollback plans, migration-safe releases, and post-deploy verification for production systems. Covers build promotion, environment strategy, release evidence, and operational safety.
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  60. Electronic Fiscal Taxing · peterbamuhigire bundle
    Use when implementing or reviewing electronic fiscal taxation integrations in web, ERP, POS, or mobile-backed systems; covers jurisdiction adapters, tenant-scoped tax identities, API security, queues, offline operation, fiscal evidence, and Uganda EFRIS as the detailed reference.
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  61. Pos Sales Operations Engineering · peterbamuhigire bundle
    Use when implementing or reviewing a tenant-aware ERP POS, agent POS, or manual sales-entry workflow where customer defaults, product-to-stock identity, inventory timing, payments, permissions, and audit-safe posting must remain consistent. Use the design engine for visual craft.
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  62. Mobile Game Release Liveops · peterbamuhigire bundle
    Use when preparing or operating Android/iOS game signing, packaging, store submission, privacy, ratings, analytics, crash reporting, IAP, staged rollout, rollback, support, patches, downloadable content, events, or ethical live operations.
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  63. Algorithm Selection And Complexity · peterbamuhigire bundle
    Use when choosing, reviewing, or explaining an algorithm under explicit correctness, time, space, input-scale, or maintainability constraints; use system-architecture-design for service boundaries and language skills for implementation syntax.
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  64. Customer Service Excellence · peterbamuhigire bundle
    Use when handling service recovery, escalations, complaints, apology language, frontline empowerment, CX measurement, or prevention loops.
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  65. Database Design Engineering · peterbamuhigire bundle
    Use when designing or reviewing relational or document-backed data architecture for SaaS platforms, ERP systems, APIs, analytics stores, or mobile sync. Covers domain modeling, tenancy, indexing, migrations, integrity, retention, and performance tradeoffs.
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  66. Apple Game Platform Delivery · peterbamuhigire bundle
    Use when delivering a game on iOS, iPadOS, or macOS with Apple-native services, Metal diagnostics, controllers, haptics, cloud saves, signing, notarisation, sandboxing, or Mac window and display behaviour.
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  67. Implementation Status Auditor · peterbamuhigire bundle
    Use when auditing actual software implementation status against requirements, plans, schemas, integrations, tests, and release evidence, with a prioritised completion blueprint.
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  68. AI Agent Sla And Customer Commitments · peterbamuhigire bundle
    Use when defining agent SLAs, customer commitments, SLA dashboards, credits, support promises, and service evidence for agentic AI products.
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  69. Postgresql Engineering · peterbamuhigire bundle
    Use when designing, implementing, or reviewing PostgreSQL application data models, SQL, indexes, constraints, extensions, server-side routines, and production query patterns. Load the absorbed PostgreSQL reference files for fundamentals, advanced SQL, schema patterns, and server programming.
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  70. Avalonia Desktop Development · peterbamuhigire
    Use when building or reviewing cross-platform .NET desktop apps with Avalonia UI, AXAML, MVVM, compiled bindings, virtualised lists, accessibility, headless tests, WebViews, or Windows and macOS packaging. Use csharp-dotnet-development for non-UI .NET architecture.
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  71. Mobile Game Performance · peterbamuhigire bundle
    Use when establishing or enforcing mobile-game frame-time, memory, loading, storage, network, battery, thermal, rendering, physics, AI, audio, and asset budgets through physical-device profiling; not for speculative optimisation.
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  72. Real Time Game Graphics · peterbamuhigire bundle
    Use when designing or diagnosing a game's render pipeline, shaders, materials, lighting, shadows, visibility, post-processing, GPU resources, frame graph, graphics API, or visual-performance trade-offs; use game-3d-asset-pipeline for content and mobile-game-performance for measured budgets.
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  73. Unreal Game Development · peterbamuhigire bundle
    Use when building or restructuring an Unreal Engine game with C++, Blueprints, Gameplay Framework classes, replication, assets, packaging, automation, or Unreal-specific profiling and release evidence.
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  74. Product Strategy Vision · peterbamuhigire bundle
    Use when defining product vision, strategic choices, product principles, OKRs, outcome roadmaps, or an innovation-of-meaning direction.
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  75. AI Feature Rollout And Experimentation · peterbamuhigire bundle
    Use when planning a controlled AI-feature rollout or experiment in multi-tenant SaaS: tenant/user feature flags, percentage and canary cohorts, holdout metrics, A/B tests of prompts or models, eval and SLO gates, automatic rollback, tenant opt-out and consent, or shadow mode for risky changes.
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  76. It Proposal Writing · peterbamuhigire bundle
    Use when planning, drafting, reviewing, or strengthening an IT proposal, win strategy, decision basis, pricing narrative, or persuasive structure.
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  77. Git Collaboration Workflow · peterbamuhigire bundle
    Use when planning branch strategy, making commits, reviewing diffs, resolving conflicts, preparing pull requests, or shipping releases. Covers trunk-friendly collaboration, commit hygiene, conflict recovery, and CI-linked release discipline.
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  78. AI Entitlements And Feature Gating · peterbamuhigire
    Use when defining or enforcing which plan unlocks which AI model tier, generation quota, context limit, tool permission, tenant override, or upgrade behaviour.
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  79. Observability Monitoring · peterbamuhigire bundle
    Use when designing or reviewing logs, metrics, traces, alerts, SLOs, dashboards, audit events, or production telemetry for web apps, APIs, SaaS platforms, mobile backends, and AI systems. Covers instrumentation strategy, diagnosis-first telemetry, alert quality, and operational visibility.
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  80. Java Enterprise Development · peterbamuhigire bundle
    Use when building, reviewing, diagnosing, or modernising Java/JVM systems with Spring Boot/Batch/Security OIDC, Jakarta EE, Hibernate query performance, jOOQ, Maven/Gradle, modular Java ERP, Quarkus, GraalVM, WebLogic, Oracle JDBC, Kubernetes, JFR, or javax.persistence-to-jakarta.persistence migration; pair with cross-cutting specialists.
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  81. Skill Composition Standards · peterbamuhigire bundle
    Use when authoring, normalising, or reviewing skills that must follow the repository house style, capability boundaries, input/output contracts, decision rules, references, and composition gates.
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  82. Update Claude Documentation · peterbamuhigire bundle
    Use when significant implementation, architecture, API, database, routing, or planning changes require aligned project documentation and verified examples.
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  83. AI Agent Drill Evidence And Cadence · peterbamuhigire bundle
    Use when capturing kill-switch, red-team, and eval-drift drills as audit-ready compliance evidence — minimum-cadence enforcement, pass/fail recording, and cross-link to the incident drill skill. Turns drills from operational exercises into SOC 2 / ISO 27001 / HIPAA evidence rows with signed packs.
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  84. Database Reliability · peterbamuhigire bundle
    Use when defining database SLOs, error budgets, backup verification, capacity policy, incident response, game days, or MySQL and PostgreSQL on-call practice.
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  85. Saas Entitlements And Plan Gating · peterbamuhigire bundle
    Use when designing SaaS entitlements, plan limits, gate placement, tenant overrides, upgrade discovery, or runtime permission resolution.
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  86. AI Agent Approval Audit Completeness · peterbamuhigire bundle
    Use when checking that every irreversible agent action has signed approval evidence linked to the action audit log, and producing an approval-gap register or audit evidence pack.
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  87. Microservices Architecture · peterbamuhigire bundle
    Use when designing, reviewing, or refactoring microservice boundaries, communication, service ownership, deployment independence, resilience, and distributed data flows. Load absorbed microservices fundamentals, models, communication, and resilience references as needed.
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  88. System Architecture Design · peterbamuhigire bundle
    Use when defining or reviewing software architecture for web apps, mobile backends, SaaS platforms, APIs, distributed systems, or major features. Covers bounded contexts, module decomposition, contracts, failure handling, ADRs, and scalability tradeoffs.
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  89. Postgresql Operations · peterbamuhigire bundle
    Use when administering, tuning, backing up, restoring, monitoring, or troubleshooting PostgreSQL production systems. Load the absorbed PostgreSQL administration and performance reference files for operational runbooks, query tuning, vacuum, replication, and incident response.
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  90. Multicurrency And Fx · peterbamuhigire
    Use when implementing IAS 21 multicurrency accounting: functional currency, presentation currency, transaction currency, exchange-rate tables, settlement, realised and unrealised forex gains or losses, revaluation, and currency-safe ledger design.
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  91. Game 3d Asset Pipeline · peterbamuhigire bundle
    Use when directing or producing game-ready 3D environments, characters, props, materials, rigs, animations, LODs, collisions, lighting assets, or DCC-to-engine imports; mobile budgets must come from target-device measurement.
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  92. Mobile Platform Operations · peterbamuhigire bundle
    Use when coordinating cross-platform mobile store assets, signing, RBAC operations, release planning, and Android/iOS evidence; use native release skills for platform-specific gates.
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  93. Saas Lifecycle Email Orchestration · peterbamuhigire bundle
    Use when designing SaaS lifecycle email triggers, branches, suppression, churn signals, upgrades, reactivation, referrals, or attribution.
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  94. Mobile Game Design · peterbamuhigire bundle
    Use when designing or validating a mobile game's player fantasy, core loop, touch controls, sessions, onboarding, accessibility, progression, economy, retention, and ethical monetisation; use engine skills for implementation.
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  95. Csharp Dotnet Development · peterbamuhigire bundle
    Use when building, reviewing, modernising, or debugging C# and .NET applications, including ASP.NET Core, EF Core, background services, concurrency, .NET MAUI, testing, packaging, and AI integration.
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  96. Excel Spreadsheets · peterbamuhigire bundle
    Use when generating or validating professional Excel workbooks, formulas, imports, charts, formatting, macros, or spreadsheet deliverables.
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  97. Product Led Growth · peterbamuhigire bundle
    Use when designing PLG motions for a SaaS product — freemium tiers, PQL definition, activation flows with time-to-value targets, in-app upgrade prompts, viral loops, NPS surveys, feature flags for gradual rollout, and PostHog-based product analytics for funnel and cohort tracking.
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  98. Multi Tenant Saas Architecture · peterbamuhigire bundle
    Use when designing tenant isolation, panel boundaries, zero-trust authorization, audit trails, or tenant permission overrides.
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  99. Advanced Testing Strategy · peterbamuhigire bundle
    Use when designing or reviewing test strategy for production systems, APIs, mobile apps, SaaS platforms, ERP workflows, and AI-enabled systems. Covers unit, integration, contract, end-to-end, regression, release-gate, and risk-based testing decisions.
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  100. Kaizen Improvement System · peterbamuhigire bundle
    Use when auditing or improving this engineering engine or a product it produces. Coordinates evidence-backed baselines, small experiments, standardisation, and re-audits without replacing domain skills.
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