poorvith-mp
- 508 skills
- 0 followers
- 11 hours ago last updated
- ▌ Research · poorvith-mp bundleInvestigate properly: frame questions, build source ladders, triangulate, and report findings. Use when investigating complex questions with primary sources.
- ▌ Citations · poorvith-mp bundleFormat citations and bibliographies in APA, MLA, Chicago, Harvard and IEEE with matching in-text forms. Use when formatting bibliographies in APA, MLA, Chicago, IEEE, or BibTeX.
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- ▌ Mentoring · poorvith-mp bundleRun a mentoring conversation using Socratic questioning and the GROW model, asking rather than telling. Use when structuring 1-on-1 mentorship, goal tracking, or career growth.
- ▌ Mind Maps · poorvith-mp bundleMap a topic visually: central node, branches, labelled relationships between concepts, and where the blank spaces are. Use when synthesizing knowledge into hierarchical mind maps or visual diagrams.
- ▌ Flashcards · poorvith-mp bundleCreate spaced-repetition cards using minimal-information framing and interleaved topics. Use when generating Anki cards, cloze deletions, or spaced repetition decks.
- ▌ Mock Exams · poorvith-mp bundleBuild and sit a full-length timed paper under real conditions, then diagnose exactly where the marks went. Use when creating full-length practice exams, timed tests, or scoring keys.
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- ▌ Active Recall · poorvith-mp bundleWeave retrieval checks into dialogue: resurface earlier material unprompted and track decay. Use when testing retention via Socratic active recall.
- ▌ Exam Strategy · poorvith-mp bundlePace the paper, triage questions by marks-per-minute, exploit the marking scheme, and decide when to guess. Use when mastering test pacing, elimination tactics, or time allocation.
- ▌ Paper Summary · poorvith-mp bundleSummarise a paper into methodology, findings, and limitations. For study design, see research-methods. Use when distilling academic papers into findings, methods, and limitations.
- ▌ Essay Structure · poorvith-mp bundleStructure the essay: thesis, argument order, evidence placement, counterargument handling and conclusion. Use when outlining argumentative essays, thesis statements, or paragraph flows.
- ▌ Topic Selection · poorvith-mp bundleTurn a broad interest into a tractable research question or essay topic with defensible scope and available sources. Use when narrowing research questions, thesis scopes, or project ideas.
- ▌ Training Design · poorvith-mp bundleDesign enterprise training: needs analysis, curriculum structure, blended delivery and evaluation. Use when developing corporate workshops, course modules, or adult learning.
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- ▌ Learning Roadmap · poorvith-mp bundleBuild the roadmap: skill tree, milestone checkpoints, ordered reading with difficulty ratings, and time estimates. Use when planning structured skill acquisition from beginner to mastery.
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- ▌ Research Methods · poorvith-mp bundleDesign the study itself: question framing, method choice, sampling, controls and which statistics actually fit. Use when designing qualitative, quantitative, or experimental research methods.
- ▌ Assessment Design · poorvith-mp bundleBuild the assessment: questions across Bloom's levels, answer keys, grading rubrics and difficulty calibration. Use when developing grading rubrics, Bloom's taxonomy tests, or evaluation.
- ▌ Concept Explainer · poorvith-mp bundleExplain a concept in layers — ELI5, then intermediate, then expert — with analogies and worked examples. Use when explaining complex ideas with intuitive analogies, Feynman technique.
- ▌ Literature Review · poorvith-mp bundleSynthesise many papers into themes, contradictions, methodological quality and open questions. Use when synthesizing academic fields, thematic clusters, or research gaps.
- ▌ Source Evaluation · poorvith-mp bundleJudge whether sources carry claims: primary vs secondary, funding, method quality, and replication. Use when auditing source credibility or methodology.
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- ▌ Delight · poorvith-mp bundleAdd personality through microinteractions, copy moments and easter eggs, without harming usability. Use when adding tasteful Easter eggs, celebratory animations, or personality.
- ▌ UI Copy · poorvith-mp bundleWrite interface microcopy — buttons, errors, empty states, tooltips — and replace placeholder text with real copy. Use when writing UI microcopy, button labels, empty states, or error messages.
- ▌ UI Design · poorvith-mp bundleDesign screen layouts and visual systems for a product surface. Use when designing user interfaces, dashboard screens, or visual layouts.
- ▌ Icon Design · poorvith-mp bundleWrite icon briefs specifying metaphor, style, grid, stroke weight and usage context. Use when crafting custom SVG icon sets, glyphs, or pixel-perfect grids.
- ▌ Type System · poorvith-mp bundleBuild the type scale, font pairing, hierarchy rules, line height and vertical rhythm. Use when defining typographic scales, modular ratios, fonts, or line-heights.
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- ▌ UX Research · poorvith-mp bundlePlan and run usability studies and behavioural analysis, then turn findings into research-backed personas. Use when running usability tests, journey mapping, or observing user behavior.
- ▌ Brand System · poorvith-mp bundleBuild brand identity end to end: voice, logomarks, adaptive logo systems and usage rules. Use when defining brand guidelines, logos, iconography, or visual assets.
- ▌ Color System · poorvith-mp bundleTurn a chosen direction into a real palette: tints, WCAG contrast, dark mode mapping, elevation and tokens. Use when building semantic color tokens, dark mode palettes, or contrast scales.
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- ▌ Image Prompts · poorvith-mp bundleWrite AI image prompts covering subject, lighting and composition, countering the models' bias toward stereotyped depictions. Use when authoring Midjourney, Flux, or DALL-E AI image prompts.
- ▌ Motion Design · poorvith-mp bundleSpecify UI animation and motion graphics: what moves, easing, timing, audio sync points and export settings. Use when designing UI transitions, spring physics, or micro-interactions.
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- ▌ Design Critique · poorvith-mp bundleCritique a design against heuristics: visual hierarchy, typography, spacing, colour and accessibility. Use when reviewing visual hierarchy, layout balance, spacing, or typography.
- ▌ Frontend Design · poorvith-mp bundleBuild distinctive, production-grade interfaces in real code, avoiding generic AI-default layouts. Use when implementing pixel-perfect CSS, Tailwind, Flexbox, or responsive code.
- ▌ Print Packaging · poorvith-mp bundleProduce print-ready packaging with bleed, die lines, CMYK/Pantone profiles and material specs. Use when designing physical packaging, die-lines, CMYK swag, or print assets.
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- ▌ Color Psychology · poorvith-mp bundleDefine color meaning: category conventions, emotional resonance, cultural symbolism, and owner gaps. Use when analyzing color psychology or brand palettes.
- ▌ Design Direction · poorvith-mp bundleChoose the visual genre fitting product and audience: editorial, brutalist, swiss, retro, soft-tech. Use when establishing visual direction or moodboards.
- ▌ Responsive Rules · poorvith-mp bundleDefine breakpoint strategy, fluid type scales and adaptive layout behaviour across devices. Use when designing responsive grid breakpoints, fluid spacing, or adaptive layouts.
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- ▌ Component Library · poorvith-mp bundleDesign the component set with consistent structure, states and semantic naming. Use when creating reusable Figma components, variants, or design libraries.
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- ▌ Accessibility Review · poorvith-mp bundleCheck a design for contrast, target size, focus order and motion safety before anything gets built. Use when auditing color contrast, focus states, tap targets, or ARIA UX.
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- ▌ Interactive Prototype · poorvith-mp bundleTurn a design into a clickable prototype with real flows, states and transitions, ready to put in front of users. Use when building clickable Figma prototypes, state flows, or micro-interactions.
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- ▌ Color Palette Generator · poorvith-mp bundleMoved to modernized catalog in skillary. Removed in v4.1.
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- ▌ Information Architecture · poorvith-mp bundleStructure navigation, hierarchy and content models, and hand engineering an implementable spec. Use when structuring app navigation, sitemaps, hierarchy, or taxonomies.
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- ▌ Print Packaging Designer · poorvith-mp bundleMoved to modernized catalog in skillary. Removed in v4.1.
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- ▌ Responsive Breakpoint Advisor · poorvith-mpMoved to modernized catalog in skillary. Removed in v4.1.
- ▌ Game AI · poorvith-mp bundleDesign NPC behaviour: behaviour trees, state machines, pathfinding, perception and difficulty tuning. Use when designing behavior trees, state machines, or enemy AI.
- ▌ Game UI · poorvith-mp bundleDesign HUDs, menus and diegetic interfaces with controller navigation and readability at TV distance. Use when designing HUDs, inventory menus, or controller-first interfaces.
- ▌ Tech Art · poorvith-mp bundleOwn the art-to-engine pipeline: shaders, VFX, LOD chains and cross-engine asset standards. Use when optimizing art pipelines, rigging, shaders, or asset budgets.
- ▌ Anti Cheat · poorvith-mp bundleEnforce server authority and defend against speed hacks, memory editing, and exploits. For networking setup, see unity-multiplayer. Use when defending games against exploits or hacks.
- ▌ Game Audio · poorvith-mp bundleIntegrate FMOD and Wwise, build adaptive music systems, spatial audio and audio performance budgets. Use when designing sound effects, adaptive audio, or FMOD/Wwise setups.
- ▌ Game Design · poorvith-mp bundleDesign systems and mechanics: GDD authorship, gameplay loops, economy balancing and player psychology. Use when designing gameplay systems, mechanics, balance, or rules.
- ▌ Playtesting · poorvith-mp bundleStructure playtest sessions and sort responses into UX friction, difficulty calibration and feature signal. Use when structuring playtest sessions, telemetry, or feedback loops.
- ▌ Level Design · poorvith-mp bundleDesign layout, pacing, encounter placement and environmental narrative. Use when designing encounter spaces, level layouts, or pacing curves.
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- ▌ Game Ideation · poorvith-mp bundleGenerate and pressure-test concepts: core loop, hook, fantasy, and the paper prototype that proves it. Use when brainstorming game concepts, core loops, or elevator pitches.
- ▌ Unity Shaders · poorvith-mp bundleAuthor materials and VFX with Shader Graph, HLSL and URP/HDRP custom passes. Use when authoring URP/HDRP shaders, Shader Graph, or visual effects.
- ▌ Unity Tooling · poorvith-mp bundleBuild editor tooling: EditorWindows, PropertyDrawers, AssetPostprocessors and ScriptedImporters. Use when writing custom Unity editor windows, inspectors, or gizmos.
- ▌ Unreal Worlds · poorvith-mp bundleBuild open worlds with World Partition, Landscape, procedural foliage, HLOD and level streaming. Use when sculpting landscapes, biomes, or World Partition in Unreal.
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- ▌ Unreal Systems · poorvith-mp bundleWork the C++/Blueprint continuum with Nanite, Lumen and the Gameplay Ability System. Use when developing Unreal Engine gameplay in C++, Blueprints, or GAS.
- ▌ Blender Tooling · poorvith-mp bundleBuild Blender Python add-ons, asset validators, exporters and pipeline automation. Use when writing Python scripts, add-ons, or batch tools for Blender.
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- ▌ Unreal Tech Art · poorvith-mp bundleOwn the UE5 visual pipeline: Material Editor, Niagara VFX and Procedural Content Generation. Use when creating Unreal materials, Niagara visual effects, or Lumen setups.