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- ▌ Find Cbaseentity Precache 2 · tools-only bundleIDA Pro string analysis and function reverse engineering workflow. Connect to IDA Pro via ida-pro-mcp for binary analysis to locate the CBaseEntity_Precache function. Use cases: (1) Search for specific strings in binary files (2) Find cross-references (xrefs) to strings (3) Decompile functions that reference strings and view pseudocode (4) Locate specific code segments in pseudocode (5) Rename functions and variables to improve readability (6) Analyze function call relationships and data flow Trigger: CBaseEntity_Precache
- ▌ Find Cgamescenenode Getskeletoninstance 2 · tools-only bundleFind and identify the CGameSceneNode_GetSkeletonInstance virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GetSkeletonInstance function in CGameSceneNode vtable. Trigger: CGameSceneNode_GetSkeletonInstance, GetSkeletonInstance, skeleton instance
- ▌ Find Ccsplayercontroller Changeteam 3 · tools-only bundleFind and identify the CCSPlayerController_ChangeTeam function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ChangeTeam function by searching for known debug string references and analyzing cross-references.
- ▌ Find Cgamescenenode Getskeletoninstance 3 · tools-only bundleFind and identify the CGameSceneNode_GetSkeletonInstance virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetSkeletonInstance function in CGameSceneNode vtable. Trigger: CGameSceneNode_GetSkeletonInstance, GetSkeletonInstance, skeleton instance
- ▌ Find Cbaseentity Emitsoundfilter 3 · tools-only bundleFind and identify the CBaseEntity_EmitSoundFilter function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the EmitSoundFilter function by searching for the "CT_Water.StepLeft" string reference and analyzing cross-references.
- ▌ Find Cbaseplayercontroller Processusercmds 2 · tools-only bundleFind and identify the CBasePlayerController_ProcessUsercmds function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the ProcessUsercmds function by searching for the known usercmd debug format string and analyzing cross-references.
- ▌ Get Skill Info 2 · tools-only bundleGet skill detailed instructions and usage guide (Level 2 disclosure). When you need to understand how to use a skill, check skill capabilities, or learn skill parameters.
- ▌ Find Ccsgamerules Gotointermission 2 · tools-only bundleFind and identify the CCSGameRules_GoToIntermission function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GoToIntermission function by searching for the "Going to intermission..." string reference.
- ▌ Find Cbaseentity Setstatechanged 3 · tools-only bundleFind and identify the CBaseEntity_SetStateChanged virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the SetStateChanged function, which handles network state change notifications for entities. Trigger: CBaseEntity_SetStateChanged, SetStateChanged, NetworkStateChanged callback, state change handler
- ▌ Find Networkstatechanged 2 · tools-only bundleFind and identify the NetworkStateChanged function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the NetworkStateChanged function by searching for the "light_capsule" string reference and analyzing cross-references.
- ▌ Get Tool Info · tools-only bundleGet system tool detailed parameter definition (Level 2 disclosure). When you need to understand unfamiliar tool usage, check tool parameters, or learn tool examples. Call before using unfamiliar tools.
- ▌ Find Cgameresourceservice Buildresourcemanifest 2 · tools-only bundleFind and identify the CGameResourceService_BuildResourceManifest function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 engine2.dll or libengine2.so to locate the CGameResourceService::BuildResourceManifest function by searching for the log string pattern and analyzing xrefs.
- ▌ Find Ccsplayercontroller Resourcedatathink 2 · tools-only bundleFind and identify the CCSPlayerController_ResourceDataThink wrapper function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the ResourceDataThink think function wrapper by searching for the think function name string in schema registration and tracing through the schema structure to find the wrapper function pointer.
- ▌ Find Csource2server Init And Cgameeventmanager Init And 4 · tools-only bundleFind and identify the CSource2Server_Init, CGameEventManager_Init, gameeventmanager, s_GameEventManagerin CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the CSource2Server::Init function by searching for the "gameeventmanager->Init()" debug string reference and analyzing cross-references.
- ▌ Find Cbaseentity Isalive And Cbaseentity Geteyeposition 3 · tools-only bundleFind and identify the CBaseEntity_IsAlive, CBaseEntity_GetEyePosition and CBasePlayerPawn_GetEyePosition virtual functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate these functions. CBaseEntity_IsAlive checks m_lifeState == 0 (LIFE_ALIVE). CBasePlayerPawn_GetEyePosition retrieves the player eye position via camera services. Trigger: CBaseEntity_IsAlive, CBasePlayerPawn_GetEyePosition, IsAlive, GetEyePosition
- ▌ Find Ccsplayer Itemservices Removeweapons 2 · tools-only bundleFind and identify the CCSPlayer_ItemServices_RemoveWeapons function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the RemoveWeapons virtual function in the CCSPlayer_ItemServices vtable. Trigger: CCSPlayer_ItemServices_RemoveWeapons
- ▌ Find Cbaseplayerpawn Geteyeangles 3 · tools-only bundleFind and identify the CBasePlayerPawn_GetEyeAngles virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the GetEyeAngles function on CBasePlayerPawn. Trigger: CBasePlayerPawn_GetEyeAngles, GetEyeAngles, eye angles
- ▌ Find Ccsplayer Itemservices Canacquire 3 · tools-only bundleFind and identify the CCSPlayer_ItemServices_CanAcquire function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CanAcquire function that checks if a player's item services can acquire a specific item. This function validates item acquisition based on bot AI purchase logic and item availability.
- ▌ Migrating Dbt Core To Fusion 3 · tools-only bundleGuides migration of dbt projects from dbt Core to the Fusion engine. Use when making a project compatible with Fusion, addressing deprecations, or running dbtf commands.
- ▌ Find Ccsplayercontroller Inventoryupdatethink 2 · tools-only bundleFind and identify the CCSPlayerController_InventoryUpdateThink wrapper function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the InventoryUpdateThink think function wrapper by searching for the think function name string in schema registration and tracing through the schema structure to find the wrapper function pointer.
- ▌ Azure Defaults 2 · tools-only bundleProvides Azure defaults for naming, regions, tags, AVM-first modules, security baselines, WAF criteria, governance discovery, and pricing guidance across all agents.
- ▌ Hive Credentials 2 · tools-only bundleSet up and install credentials for an agent. Detects missing credentials from agent config, collects them from the user, and stores them securely in the local encrypted store at ~/.hive/credentials.
- ▌ Sf Connected Apps 2 · tools-only bundleCreates and manages Salesforce Connected Apps and External Client Apps with 120-point scoring. Use when configuring OAuth flows, creating connected apps, setting up JWT bearer auth, or managing API access policies.
- ▌ Azure Defaults 3 · tools-only bundleProvides Azure defaults for naming, regions, tags, AVM-first modules, security baselines, WAF criteria, governance discovery, and pricing guidance across all agents.
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- ▌ Hive Debugger 2 · tools-only bundleInteractive debugging companion for Hive agents - identifies runtime issues and proposes solutions
- ▌ Hs 2 · tools-only bundleACTIVATE THIS SKILL FOR ANY SHELL COMMAND OR FILE READ. Check curl, wget, rm, sudo, apt, dpkg, chmod, dd, format, powershell, bash, sh. Check pipe patterns like | sh or | bash. Check when user says sysadmin told me, Stack Overflow says, is this safe, can I run. Block reading of .env, .ssh, .aws, and credential files. This skill blocks dangerous commands and warns on risky ones. ALWAYS apply the safety protocol from this document before responding about any command.
- ▌ Melt 2 · tools-only bundleTask-agnostic autonomous execution. Identifies any task and executes it through a complete fix-verify loop until done. Use when asked to "go do", "just do it", "execute this", "/melt", "/build" (legacy), or "/godo" (legacy).
- ▌ Hive Debugger 3 · tools-only bundleInteractive debugging companion for Hive agents - identifies runtime issues and proposes solutions
- ▌ Sf AI Agentscript 9 · tools-only bundleAgent Script DSL development skill for Salesforce Agentforce. Enables writing deterministic agents in a single .agent file with FSM architecture, instruction resolution, and hybrid reasoning. Covers syntax, debugging, testing, and CLI deployment.
- ▌ Term CLI 2 · tools-only bundleControls interactive terminal sessions for running long-lived processes, servers, REPLs, debuggers, and TUI programs without blocking. Use when you need to run dev servers (npm run dev), debuggers (pdb, gdb), REPLs (python, node), databases (psql, mysql), SSH sessions, or editors (vim, nano) — any interactive or blocking program.
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- ▌ Skip Profile Question · tools-only bundleSkip profile question when user explicitly refuses to answer. When user says 'I don't want to answer' or 'skip this question', use this tool to stop asking about that item.
- ▌ Get User Profile · tools-only bundleGet current user profile summary to understand user's preferences and context. When you need to check known user info or personalize responses.
- ▌ Find Csource2server Init And Cgameeventmanager Init And 2 · tools-only bundleFind and identify the CSource2Server_Init, CGameEventManager_Init and gameeventmanager in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CSource2Server::Init function by searching for the "gameeventmanager->Init()" debug string reference and analyzing cross-references.
- ▌ Find Cbaseplayerpawn Dropactiveplayerweapon And Ccsplaye 2 · tools-only bundleFind and identify CCSPlayer_ItemServices_DropActivePlayerWeapon and CCSPlayer_ItemServices_RemoveWeapons functions in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the weapon drop call chain: CBasePlayerPawn_DropActivePlayerWeapon (vtable thunk) -> CCSPlayer_ItemServices_DropActivePlayerWeapon -> CCSPlayer_WeaponServices_DropWeapon. Located via "KilledNPC" string xref in the death handler function. Trigger: CBasePlayerPawn_DropActivePlayerWeapon, CCSPlayer_ItemServices_DropActivePlayerWeapon, CCSPlayer_WeaponServices_DropWeapon, DropActivePlayerWeapon, DropWeapon, KilledNPC
- ▌ Find Csource2gameentities Checktransmit And Cchecktransm 2 · tools-only bundleFind and identify the CSource2GameEntities::CheckTransmit (virtual function) and CCheckTransmitInfo (struct) in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CSource2GameEntities::CheckTransmit function by searching for the assertion string pattern and analyzing xrefs.
- ▌ Complete Plan · tools-only bundleMark the plan as completed and generate a summary report. Call when ALL steps are done. Returns execution summary with success/failure statistics.
- ▌ Find Csource2server Init And Cgameeventmanager Init And 3 · tools-only bundleFind and identify the CSource2Server_Init, CGameEventManager_Init, gameeventmanager, s_GameEventManagerin CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the CSource2Server::Init function by searching for the "gameeventmanager->Init()" debug string reference and analyzing cross-references.
- ▌ Find Centityidentity Setentityname 2 · tools-only bundleFind and identify the CEntityIdentity_SetEntityName function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or server.so to locate the SetEntityName function on CEntityIdentity, which sets the targetname of an entity. Triggers: CEntityIdentity_SetEntityName, SetEntityName, entity name, set entity name
- ▌ Get Skill Info · tools-only bundleGet skill detailed instructions and usage guide (Level 2 disclosure). When you need to understand how to use a skill, check skill capabilities, or learn skill parameters.
- ▌ Find Centitysystem Addentityioevent 2 · tools-only bundleFind and identify the CEntitySystem_AddEntityIOEvent function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the AddEntityIOEvent function by searching for the "_DisableUpdateTarget" string reference and analyzing cross-references to find the function called with "SetPosition" parameter.
- ▌ Find Cbaseplayerpawn Geteyeangles 2 · tools-only bundleFind and identify the CBasePlayerPawn_GetEyeAngles virtual function in CS2 binary using IDA Pro MCP. Use this skill when reverse engineering CS2 server.dll or libserver.so to locate the GetEyeAngles function on CBasePlayerPawn. Trigger: CBasePlayerPawn_GetEyeAngles, GetEyeAngles, eye angles
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- ▌ Sf Debug 2 · tools-only bundleSalesforce debugging and troubleshooting skill with log analysis, governor limit detection, and agentic fix suggestions. Parse debug logs, identify performance bottlenecks, analyze stack traces, and automatically suggest fixes.
- ▌ Sf Diagram Nanobananapro 2 · tools-only bundleAI-powered visual content generation for Salesforce development. Generates ERD diagrams, LWC mockups, architecture visuals using Nano Banana Pro. Also provides Gemini as a parallel sub-agent for code review and research.
- ▌ Hive 2 · tools-only bundleComplete workflow for building, implementing, and testing goal-driven agents. Orchestrates hive-* skills. Use when starting a new agent project, unsure which skill to use, or need end-to-end guidance.
- ▌ Hive 3 · tools-only bundleComplete workflow for building, implementing, and testing goal-driven agents. Orchestrates hive-* skills. Use when starting a new agent project, unsure which skill to use, or need end-to-end guidance.
- ▌ Hive 4 · tools-only bundleComplete workflow for building, implementing, and testing goal-driven agents. Orchestrates hive-* skills. Use when starting a new agent project, unsure which skill to use, or need end-to-end guidance.
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- ▌ Second Opinion 2 · tools-only bundleRuns external LLM code reviews (OpenAI Codex or Google Gemini CLI) on uncommitted changes, branch diffs, or specific commits. Use when the user asks for a second opinion, external review, codex review, gemini review, or mentions /second-opinion.
- ▌ Flow Next Ralph Init 2 · tools-only bundleScaffold repo-local Ralph autonomous harness under scripts/ralph/. Use when user runs /flow-next:ralph-init.
- ▌ Learning Mascot 2 · tools-only bundleGuides users through designing a pedagogical agent (learning mascot) for their intelligent textbook, generating AI image prompts, and implementing the mascot using inline images, custom CSS admonitions, or JavaScript auto-detection.
- ▌ Plugin Assessor 2 · tools-only bundleAnalyze Claude Code plugins for structural correctness, frontmatter optimization, schema compliance, and enhancement opportunities. Use when reviewing plugins before marketplace submission, auditing existing plugins, validating plugin structure, or identifying improvements. Handles large plugins with many reference files. Detects orphaned documentation, duplicate content, and missing cross-references.
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- ▌ Deploy 3 · tools-only bundleExecutes Azure deployments using generated Bicep templates. Runs deploy.ps1 scripts, performs what-if analysis, and manages deployment lifecycle. Step 6 of the 7-step agentic workflow.
- ▌ Deploy 4 · tools-only bundleExecutes Azure deployments using generated Bicep templates. Runs deploy.ps1 scripts, performs what-if analysis, and manages deployment lifecycle. Step 6 of the 7-step agentic workflow.
- ▌ Design 2 · tools-only bundleStep 3 - Design Artifacts. Generates architecture diagrams and Architecture Decision Records (ADRs) for Azure infrastructure. Uses azure-diagrams skill for visual documentation and azure-adr skill for formal decision records. Optional step - users can skip to Implementation Planning.
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- ▌ How To Delegate 2 · tools-only bundleScientific delegation framework for orchestrators - provide observations and success criteria while preserving agent autonomy
- ▌ Work Backlog Item 4 · tools-only bundleUse when working, planning, or closing a backlog item. Bridges BACKLOG.md to the SAM planning pipeline with optional GitHub Issue/Project/Milestone tracking. No args: interactive browser. With '#N': load item directly from GitHub Issue #N (labels and milestone are canonical status). With title substring: auto-grooming, RT-ICA gate, GitHub issue sync, SAM planning, plan reference recorded. '--auto {title}': fully autonomous mode — no AskUserQuestion calls, derives missing data from research files, logs all decisions, skips interactive GitHub prompts; suitable for agent use without human in the loop. 'close {title}': verifies plan checklist 100% complete, closes GitHub issue, marks DONE. 'resolve {title}': marks item no longer applicable with reason. 'setup-github': initializes labels, creates project and first milestone. Optional '--language {python|typescript|...}' and '--stack {python-fastapi|python-cli|...}' select Layer 1/2 profile. STOPS if item has existing Plan field or RT-ICA returns BLOCKED.
- ▌ Weekly Newsletter 3 · tools-only bundleGenera la newsletter semanal de DevExpert recopilando contenido de X, YouTube, Postiz y bookmarks. Crea borrador en Listmonk para revisión.
- ▌ Work Backlog Item 5 · tools-only bundleUse when working, planning, or closing a backlog item. Bridges BACKLOG.md to the SAM planning pipeline with optional GitHub Issue/Project/Milestone tracking. No args: interactive browser. With '#N': load item directly from GitHub Issue #N (labels and milestone are canonical status). With title substring: auto-grooming, RT-ICA gate, GitHub issue sync, SAM planning, plan reference recorded. '--auto {title}': fully autonomous mode — no AskUserQuestion calls, derives missing data from research files, logs all decisions, skips interactive GitHub prompts; suitable for agent use without human in the loop. 'close {title}': verifies plan checklist 100% complete, closes GitHub issue, marks DONE. 'resolve {title}': marks item no longer applicable with reason. 'setup-github': initializes labels, creates project and first milestone. STOPS if item has existing Plan field or RT-ICA returns BLOCKED.
- ▌ Youtube Publish 2 · tools-only bundleEnd-to-end YouTube publishing workflow using ordered scripts: prepare/concat video, upload draft, transcribe with Parakeet, generate copy+thumbnails with Gemini, update YouTube metadata, then schedule socials (Postiz) 15 minutes after publish.
- ▌ Work Backlog Item 6 · tools-only bundleUse when working, planning, or closing a backlog item. Bridges BACKLOG.md to the SAM planning pipeline with optional GitHub Issue/Project/Milestone tracking. No args: interactive browser. With '#N': load item directly from GitHub Issue #N (labels and milestone are canonical status). With title substring: auto-grooming, RT-ICA gate, GitHub issue sync, SAM planning, plan reference recorded. '--auto {title}': fully autonomous mode — no AskUserQuestion calls, derives missing data from research files, logs all decisions, skips interactive GitHub prompts; suitable for agent use without human in the loop. 'close {title}': verifies plan checklist 100% complete, closes GitHub issue, marks DONE. 'resolve {title}': marks item no longer applicable with reason. 'setup-github': initializes labels, creates project and first milestone. Optional '--language {python|typescript|...}' and '--stack {python-fastapi|python-cli|...}' select Layer 1/2 profile. STOPS if item has existing Plan field or RT-ICA returns BLOCKED.
- ▌ Youtube To Blog Post 2 · tools-only bundleConvert YouTube videos to SEO-optimized blog posts. Extract video title, description, and content, then generate a search-engine-friendly blog post with embedded video, cover images, and optimized metadata. Auto-generates English filenames and saves to the configured Hexo blog posts directory.
- ▌ Classify Example · tools-only bundleDemonstrates the classify filter for categorizing content into predefined labels
- ▌ Weekly Newsletter 2 · tools-only bundleGenera la newsletter semanal de DevExpert recopilando contenido de X, YouTube, Postiz y bookmarks. Crea borrador en Listmonk para revisión.
- ▌ Extract Learnings 2 · tools-only bundlePersist learnings to the correct memory layer. Triggers on "extract learnings".
- ▌ Work Backlog Item 3 · tools-only bundleUse when working, planning, or closing a backlog item. Bridges BACKLOG.md to the SAM planning pipeline with optional GitHub Issue/Project/Milestone tracking. No args: interactive browser. With '#N': load item directly from GitHub Issue #N (labels and milestone are canonical status). With title substring: auto-grooming, RT-ICA gate, GitHub issue sync, SAM planning, plan reference recorded. '--auto {title}': fully autonomous mode — no AskUserQuestion calls, derives missing data from research files, logs all decisions, skips interactive GitHub prompts; suitable for agent use without human in the loop. 'close {title}': verifies plan checklist 100% complete, closes GitHub issue, marks DONE. 'resolve {title}': marks item no longer applicable with reason. 'setup-github': initializes labels, creates project and first milestone. STOPS if item has existing Plan field or RT-ICA returns BLOCKED.
- ▌ Azure Artifacts 3 · tools-only bundleDefines canonical artifact templates, H2 structures, and documentation styling rules for agent outputs (Steps 1-7); use for artifact generation, formatting, and template compliance.
- ▌ Azure Artifacts 4 · tools-only bundleDefines canonical artifact templates, H2 structures, and documentation styling rules for agent outputs (Steps 1-7); use for artifact generation, formatting, and template compliance.
- ▌ Azure Artifacts 5 · tools-only bundleDefines canonical artifact templates, H2 structures, and documentation styling rules for agent outputs (Steps 1-7); use for artifact generation, formatting, and template compliance.
- ▌ Getting Started 2 · tools-only bundleInteractive post-onboarding tour with adaptive pathways based on available data
- ▌ Getting Started 3 · tools-only bundleInteractive post-onboarding tour with adaptive pathways based on available data
- ▌ Confluence Assistant · tools-only bundleExpert in Confluence operations using Atlassian MCP - automatically detects workspace Confluence configuration or prompts for site details. Use for searching, creating, updating pages, managing spaces, and adding comments with proper Markdown formatting.
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- ▌ Get Plan Status · tools-only bundleGet the current plan execution status. Shows all steps and their completion status. Use to check progress during multi-step task execution.
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- ▌ Microsim P5 2 · tools-only bundleCreate an interactive educational MicroSim using the p5.js JavaScript library with distinct regions for drawing and interactive controls. Each MicroSim is a directory located in the /docs/sims folder. It has a main.html file that references the javascript code and the main.html can be referenced as an iframe from the index.md. The metadata.json contains Dublin core metadata about the MicroSim.
- ▌ Microsim P5 3 · tools-only bundleCreate an interactive educational MicroSim using the p5.js JavaScript library with distinct regions for drawing and interactive controls. Each MicroSim is a directory located in the /docs/sims folder. It has a main.html file that references the javascript code and the main.html can be referenced as an iframe from the index.md. The metadata.json contains Dublin core metadata about the MicroSim.
- ▌ Cancel Scheduled Task · tools-only bundlePERMANENTLY DELETE scheduled task. When user says 'cancel/delete task' use this. When user says 'turn off notification' use update_scheduled_task with notify=false. When user says 'pause task' use update_scheduled_task with enabled=false.
- ▌ Process Meetings 2 · tools-only bundleProcess synced Granola meetings to update person pages, extract tasks, and organize meeting notes
- ▌ Flow Next Sync 2 · tools-only bundleManually trigger plan-sync to update downstream task specs after implementation drift. Use when code changes outpace specs.
- ▌ Azure Artifacts 2 · tools-only bundleDefines canonical artifact templates, H2 structures, and documentation styling rules for agent outputs (Steps 1-7); use for artifact generation, formatting, and template compliance.
- ▌ Coder Reviewer · tools-only bundleYou are a senior Code Reviewer with 12+ years of experience in software development and code quality assurance. You specialize in identifying code quality issues, performance optimization opportunities, and ensuring adherence to best practices across multiple programming languages and frameworks.
- ▌ Tech Lead Tdd · tools-only bundleYou are a team lead. Your responsibility is to assign work to the relevant team member. You don't write code, you don't review code. You work with the team to create a plan then assign development work to the `super-tdd-developer` and review work to the `code-reviewer`.
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- ▌ Extract Example · tools-only bundleDemonstrates the extract filter for extracting information from content
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- ▌ Migrating Dbt Core To Fusion 2 · tools-only bundleUse when migrating a dbt project from dbt Core to run on the Fusion engine.
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- ▌ Context Scout 2 · tools-only bundleToken-efficient codebase exploration using RepoPrompt codemaps and slices. Use when you need deep codebase understanding without bloating context.
- ▌ Bio Microbiome Diversity Analysis 2 · tools-only bundleAlpha and beta diversity analysis for microbiome data. Calculate within-sample richness, evenness, and between-sample dissimilarity with phyloseq and vegan. Use when comparing community composition across samples or testing for group differences in microbiome structure.
- ▌ Knowledge Explorer 3 · tools-only bundleManage the research/ knowledge base (KB) of tool and library research entries. Use when browsing KB topics, adding new research entries, updating existing entries with dated revisions, fetching GitHub repo metadata into a draft KB entry, or migrating old-format entries to skill-spec frontmatter. Triggers on tasks like "what do we have on X", "add this to the KB", "update the KB entry for Y", "fetch github info for owner/repo", or "migrate old entries".