vizigr0u
- 8 skills
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- 10 hours ago last updated
- ▌ Audio · vizigr0uPrime context for working on the SvelteBoy APU — architecture, channel implementations, register layout, event queue, render pipeline, and test patterns
- ▌ Backend · vizigr0uPrime context for working on the AssemblyScript/WASM GameBoy emulator backend in /assembly/
- ▌ Frontend · vizigr0uPrime context for working on the Svelte 5 frontend in /src/ — components, stores, WASM bridge, audio, canvas rendering
- ▌ Gameboy Docs · vizigr0uComplete Game Boy DMG hardware reference — all registers, timing, opcodes, PPU modes, APU circuits, MBC banking. Authoritative inline spec for emulator implementation.
- ▌ Backend Tests · vizigr0uGuide for writing AssemblyScript backend tests in assembly/tests/ — patterns, helpers, ROM setup, and wiring
- ▌ Optimize Perf · vizigr0uProfile-driven performance optimization for SvelteBoy AssemblyScript/WASM backend. Use when asked to optimize emulator performance, profile hotspots, or reduce CPU usage.
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- ▌ Emulator Architecture · vizigr0uPrime context for architectural discussions about SvelteBoy's design patterns, component interactions, timing model, and trade-offs vs. general emulator approaches