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vizigr0u

@vizigr0u source repo

8 published skills

  1. Audio · vizigr0u
    Prime context for working on the SvelteBoy APU — architecture, channel implementations, register layout, event queue, render pipeline, and test patterns
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  2. Backend · vizigr0u
    Prime context for working on the AssemblyScript/WASM GameBoy emulator backend in /assembly/
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  3. Frontend · vizigr0u
    Prime context for working on the Svelte 5 frontend in /src/ — components, stores, WASM bridge, audio, canvas rendering
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  4. Gameboy Docs · vizigr0u
    Complete Game Boy DMG hardware reference — all registers, timing, opcodes, PPU modes, APU circuits, MBC banking. Authoritative inline spec for emulator implementation.
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  5. Backend Tests · vizigr0u
    Guide for writing AssemblyScript backend tests in assembly/tests/ — patterns, helpers, ROM setup, and wiring
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  6. Optimize Perf · vizigr0u
    Profile-driven performance optimization for SvelteBoy AssemblyScript/WASM backend. Use when asked to optimize emulator performance, profile hotspots, or reduce CPU usage.
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  7. Optimize Renderer · vizigr0u
    SvelteBoy Renderer Optimization Reference
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  8. Emulator Architecture · vizigr0u
    Prime context for architectural discussions about SvelteBoy's design patterns, component interactions, timing model, and trade-offs vs. general emulator approaches
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