Productivity
Productivity agent skills automate everyday work: task management, email drafting, calendars, note-taking systems, and personal workflows. Each is a small SKILL.md file your AI agent applies automatically when your request matches what the skill does.
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idocohen560 Bundle Uw Dependency InjectionOpt-in DI architecture using Reflex for Unity 6+. Covers container setup, scoping, injection, command pattern, update management, and class taxonomy. Use when ProjectConfig.yaml -> architecture_pattern is "di-first", or when the user asks about dependency injection, inversion of control, service architecture, or testable game code. Triggers on "set up DI", "add dependency injection", "create a service", "wire up dependencies", "make this testable", "decouple these systems", "add a command pattern", "cross-feature communication", or architecture discussions involving testability, decoupling, and service layers. Only activates when ProjectConfig.yaml -> architecture_pattern is "di-first". For simpler projects, use uw-scriptable-object-arch instead.
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idocohen560 Bundle Uw Game Feel IntegratorInject juice and game feel into gameplay code using the project's chosen middleware. Use when adding screen shake, tweens, particles, audio feedback, haptics, hitstop, or any form of "juice" to gameplay events. Triggers on requests like "add juice", "make this feel better", "add screen shake", "polish this feature", "add feedback to this action", "make the hit feel impactful", "add particles when", "screen shake on damage", "tween this", "add camera shake", "make this snappy", or any game feel, polish, or feedback work. Always reads ProjectConfig.yaml -> feel_tools and docs/GFD.md Feedback Matrix before generating code.
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zeenie-ai Skill Shell SkillExecute short-lived shell commands inside the per-workflow workspace. Uses Nushell when installed and otherwise the host shell. External tools on PATH (npm, node, python, git, ...) are available.
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zeenie-ai Skill Task ManagerCoordinate durable team tasks by assigning connected teammates, reviewing results, and accepting, retrying, reassigning, or cancelling work.
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zeenie-ai Skill Subagent OrchestrationCoordinate connected subagents through durable Task Manager assignments, bounded parallel execution, review, retry, reassignment, and acceptance.
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zeenie-ai Skill Write Todos SkillCreate and manage structured task lists for planning and tracking complex multi-step operations.
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zeenie-ai Skill Assistant PersonalityGeneral AI assistant with task planning via write_todos, helpful and honest responses.
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zeenie-ai Skill Ms Mail SkillSend, read, search, reply to, and handle attachments of Outlook email via Microsoft Graph — for your own mailbox or a shared mailbox. Compose messages, list recent mail, search by text, reply/reply-all, and list or download file attachments (e.g. PDFs) for parsing.
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zeenie-ai Skill Ms Calendar SkillCreate, list, update, and delete Outlook Calendar events via Microsoft Graph. Supports attendees, locations, and date-range queries.
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zeenie-ai Skill Google Gmail SkillSend, search, and read Gmail emails. Supports composing emails with attachments, searching by query, and reading email content.
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zeenie-ai Skill Google Tasks SkillCreate, list, and complete Google Tasks. Supports task lists, due dates, and notes.
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zeenie-ai Skill Google Calendar SkillCreate, list, update, and delete Google Calendar events. Supports attendees, reminders, and recurring events.
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jordangaston Skill Storyboard CreationTurn a script into a shot-by-shot storyboard: shot-type vocabulary (ECU→EWS), camera angles, movement notation, continuity rules (180-degree line, match-on-action, eyeline match, screen direction), panel layout and annotation format, and a shot-list workflow — with panels generated by Nano Banana (nano-banana-2) using locked reference sheets for consistency instead of per-generation text descriptions. Use this skill whenever the user wants to storyboard a video or ad, write a shot list, plan coverage, board a sequence, break a script into shots, or move from script to visual pre-production. Triggers: storyboard, shot list, boards, pre-production, board the ad, plan the shots, coverage plan, shot breakdown, previs. Composes with consistent-characters, consistent-scenes, and consistent-products: lock the subject, scene, and props with those skills first, then board them here — every panel is a staging call that attaches the locked sheets so characters, locations, and props do not drift between frames.
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x-cmd Bundle CcalChinese Calendar with Lunar-Solar Conversion
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andresnator Bundle Jira TaskCreate or refine Jira Task tickets in Jira Markup. Use when the user wants a Jira Task, technical task, implementation task, maintenance task, operational work item, developer-ready task, acceptance criteria for a task, or SDD-ready Task input.
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andresnator Skill Chained PrCompatibility contract for splitting oversized work into chained or stacked PR review slices. Trigger: A workflow names chained-pr or needs a chained PR strategy for review-size risk.
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blyatiful1 Bundle FormsForm UX and implementation for ultraweb builds — field anatomy with always-visible labels (never placeholder-as-label), validation timing (blur first, live after first error), error-recovery UX that never loses input, zod v4 schemas shared client/server, and useActionState wiring to server actions. Invoke in Phase 6 whenever the sitemap calls for any form — contact form, newsletter capture, waitlist, sign-in/sign-up, checkout fields, settings, or a multi-step wizard ("add a contact form", "email signup", "waitlist form", "the form feels broken"). Pairs with ultraweb:server-actions for the mutation side.
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idocohen560 Skill Uw Scriptable Object ArchGenerate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.
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devexpress Bundle Devexpress Wpf SchedulerBuild WPF applications with the DevExpress Scheduler Control (SchedulerControl) — an Outlook-style calendar control for displaying and editing appointments, time regions, and resources. Use when adding SchedulerControl to a WPF project; binding to a DataSource with AppointmentsSource / ResourcesSource / AppointmentLabelsSource / AppointmentStatusesSource / TimeRegionsSource; configuring AppointmentMappings, ResourceMappings, custom field mappings; switching between Day, Work Week, Week, Month, Timeline, Agenda, List views; customizing appointment appearance via templates (AppointmentContentTemplate), styles (AppointmentStyle), brushes (BrushSet, BrushProvider); managing recurrence, reminders, labels, statuses, time regions, time zones. Also use when someone asks about "DevExpress WPF scheduler", "dxsch:SchedulerControl", "DevExpress.Xpf.Scheduling", "AppointmentItem", "ResourceItem", "TimelineView", "GroupType". Covers .NET 8+ and .NET Framework 4.6.2+.
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devexpress Bundle Devextreme SchedulerBuild calendar/scheduling UI with DevExtreme Scheduler. Covers data binding and field mapping, view configuration, appointment types (one-time, all-day, recurring), editing, resources and grouping, remote data with lazy loading, toolbar customization, and templates.
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devexpress Bundle Devexpress Wpf Data EditorsBuild WPF applications with the DevExpress Data Editors library — text, numeric, date/time, lookup, combo/listbox, image, color, visualization and utility editors. Use when adding TextEdit, ButtonEdit, ComboBoxEdit, DateEdit, SpinEdit, LookUpEdit, MemoEdit, PasswordBoxEdit, ListBoxEdit, CheckEdit, ToggleSwitchEdit, BrowsePathEdit, ImageEdit, ColorEdit/PopupColorEdit, TrackBarEdit, ProgressBarEdit, RatingEdit, SparklineEdit, BarCodeEdit, HyperlinkEdit, AutoSuggestEdit, PopupCalcEdit, or simple controls (SimpleButton, DropDownButton, SplitButton, FlyoutControl, RangeControl, Calculator, DateNavigator, DateRangeControl, TimePicker). Also use when someone mentions "BaseEdit", "EditValue", "DevExpress.Xpf.Editors", "dxe:", "StyleSettings", "operation modes", "editor masks", "ButtonInfo", "GlyphKind", or asks about input validation, masked input, in-place editors for GridControl/PropertyGrid, password fields, calendar pickers, or token combos. Covers both .NET 8+ and .NET Framework 4.6.2+.
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devexpress Bundle Devexpress Winforms SchedulerDevExpress WinForms Scheduler (SchedulerControl with SchedulerDataStorage; Day/WorkWeek/FullWeek/Month/Year/Timeline/Agenda/Gantt views; appointments, resources, recurrence, reminders, labels, statuses). Covers getting started (NuGet, RibbonForm, DateNavigator, Start), data binding (bound mode with appointment/resource field mappings, custom mappings, unbound code mode, resource grouping, RefreshData), data items (Appointment types Normal/Pattern/Occurrence/ChangedOccurrence, recurrence Daily/Weekly/Monthly/Yearly, RecurrenceInfo, reminders, labels, statuses, custom fields), views (SchedulerViewType, DayView TimeScale/WorkTime, MonthView CompressWeekend, TimelineView scales, ActiveViewType, grouping by resource/date), and appearance customization (AppointmentViewInfoCustomizing, CustomDrawAppointment, InitAppointmentDisplayText). Use for any SchedulerControl scenario — calendar scheduling, resource booking, project timelines, appointment management.
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bm629 Bundle Reviewing Hi FiUse when reviewing/judging a finished (or amended) high-fidelity UI design produced AS CODE — an acceptance gate: is the rendered hi-fi a sound build seed? The reviewer RE-RENDERS the code itself (headless browser) and vision-reviews the fresh screenshots — never trusting handed-in images. Judges a single-sourced bar: full coverage vs the wireframes; hi-fidelity + seed-not-over-built; visual execution + objective polish + named aesthetic heuristics (subjective taste never a gap); token-backed/no-DS-drift; real content (no lorem); rendered states; responsive reflow; NUMERIC WCAG 2.2 AA on the render (axe-core + vision, no rule disabled); gaps surfaced; an amend as a scoped versioned delta. Emits `VERDICT: approve|revise` + actionable findings; approves a seed meeting the bar (no false-revise on a thin screen), revises only on a named, rendered gap. Requires a vision-capable runtime. Not for authoring hi-fi, the structure (wireframes), the token system (design-system), or final code.
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equinor Bundle Neqsim E300 Fluid IoRead, write, and add water to Eclipse E300 fluid files for NeqSim. USE WHEN: a task needs to load an E300 file into a NeqSim fluid, write a NeqSim fluid to E300, or add water to a fluid or E300 file with the public PVTsim water parameters (volume shift 0.084004, parachor 10.0, kij 0.5).
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equinor Bundle Neqsim Pipe Route ProfileEducational pipe-route length and elevation-profile screening from supplied waypoints. USE WHEN: a task needs a public, screening-level flowline or riser route length, segment list, and seabed elevation profile from a subsea map before detailed pressure-drop and flow assurance design.
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equinor Bundle Neqsim Step Out ScreeningEducational subsea tie-back step-out and arrival-pressure screening with optional hydrate-margin input. USE WHEN: a task needs a public, screening-level check of whether a tie-back step-out distance and arrival pressure stay within simple guidelines before detailed flow-assurance and hydraulic design.
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equinor Bundle Neqsim Line Velocity CheckEducational process line velocity screening against erosional velocity and recommended velocity guidelines. USE WHEN: a task needs a public, screening-level check that a pipe or line operates within erosional and recommended velocity limits before detailed line sizing.
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equinor Bundle Neqsim Separator ModellingEducational separator screening indicators for gas load, residence time, and capacity warnings. USE WHEN: a task needs public separator capacity screening without proprietary design methods.
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equinor Bundle Neqsim Relief Load ScreeningEducational fire-case relief load screening indicators for pressure relief devices. USE WHEN: a task needs public, screening-level fire-case relief load estimates and capacity flags without proprietary relief design methods.
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equinor Bundle Neqsim Sand Erosion ScreeningEducational sand-erosion and remaining-wall-life screening for solids-bearing lines. USE WHEN: a task needs a public, screening-level estimate of sand erosion rate, cumulative wall loss, and remaining wall life from a sand production rate before detailed DNV RP O501 erosion analysis.
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equinor Bundle Neqsim Firewater Deluge DesignEducational fire-water and deluge coverage screening: area versus dedicated object demand, deluge nozzle-net sizing from both the flow and the spacing criterion, and fire-monitor screening with wind drift. USE WHEN: a task asks whether a process area has adequate fire-water coverage, how many deluge nozzles are needed, or whether monitors or passive fire protection can substitute for a fixed system.
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equinor Bundle Neqsim Wax Margin CheckEducational wax operating-margin screening placeholder with public assumptions. USE WHEN: a task needs a quick check of whether an operating point keeps a safe temperature margin above a wax appearance temperature and should be directed to validated NeqSim methods for real calculations.
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equinor Bundle Neqsim Pressure Drop ScreeningEducational single-phase line pressure-drop screening against a recommended pressure-gradient guideline. USE WHEN: a task needs a public, screening-level Darcy-Weisbach pressure-drop estimate and a check against NORSOK P-002 / GPSA style line pressure-gradient guidelines before detailed hydraulic design.
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equinor Bundle Neqsim Hydrate ScreeningEducational hydrate risk screening placeholder with public assumptions. USE WHEN: a task needs a quick hydrate risk triage and should be directed to validated NeqSim methods for real calculations.
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equinor Bundle Neqsim Teg Dehydration ModelingBuild a validated, closed-loop TEG (triethylene glycol) gas dehydration plant in NeqSim, including absorber, flash drum, regeneration column, stripper, lean-TEG recycle, and still-vent emission classification. USE WHEN: a task needs a runnable NeqSim TEG dehydration flowsheet (water dew point, lean-TEG purity, NMVOC/methane/benzene still-vent emissions) rather than a screening-level water-content estimate.
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equinor Bundle Neqsim Vacuum Collapse ScreeningEducational vacuum-collapse (implosion) screening for a blocked-in vessel that cools down, with vacuum-depth and external-rating flags. USE WHEN: a task needs a public, screening-level check of whether a closed vessel cooldown or steam/vapour condensation can pull a vacuum below the external pressure rating, without proprietary vacuum-collapse design methods.
Frequently asked questions
What are Productivity agent skills?
Productivity agent skills automate everyday work: task management, email drafting, calendars, note-taking systems, and personal workflows. Each is a small SKILL.md file your AI agent applies automatically when your request matches what the skill does.
Which Productivity skills are most installed?
Popular Productivity skills on SkillMD right now include devexpress-wpf-data-editors, uw-dependency-injection, uw-game-feel-integrator. Rankings shift as installs change; sort this page by "Most installs" for the live list.
Do Productivity skills work with Claude Code and Cursor?
Yes. Every skill here ships as a SKILL.md file, an open format that works in Claude Code, Claude.ai, Cursor, Codex, Windsurf, and 60+ other agents. Install one with npx skillmds@latest add <owner>/<name>, or copy the file into your agent's skills directory.