AAMAS Skills

A 12-skill depth pack for AAMAS submissions on autonomous agents and multiagent systems: venue routing, OpenReview submission checks, the double-blind rebuttal, IFAAMAS/ACM camera-ready, artifacts, reproducibility, supplementary material, review process, writing style, related work, experiments, and workflow. Grounded in the official AAMAS 2026 Call for Papers, submission instructions, important d

by @brycewang-stanford 12 skills

Skills in this plugin

12
  1. Aamas Workflow · brycewang-stanford
    Use when planning an AAMAS project timeline from venue fit through abstract, full-paper or extended-abstract upload, supplementary material, the double-blind rebuttal, decision, IFAAMAS camera-ready, registration, and presentation, with track-specific deadlines and backward-planning offsets for a game-theory-plus-experiments paper.
    1k repo stars
  2. Aamas Submission · brycewang-stanford
    Use when auditing an AAMAS main-track submission for OpenReview readiness, the 8-page-plus-references limit, the full-paper versus 2-page extended-abstract choice, double-blind anonymity, the supplementary zip cap, track fit across the AAAI/JAAMAS/Blue Sky tracks, dual-submission rules, and desk-reject triggers before upload.
    1k repo stars
  3. Aamas Experiments · brycewang-stanford
    Use when designing or auditing AAMAS experiments - self-play and population-based training, opponent selection, equilibrium and regret metrics, game-theoretic simulations, ablations, seeds, hyperparameters, compute, and claim-to-evidence fit - with emphasis on experiments that probe the interaction rather than chase a single-agent leaderboard.
    1k repo stars
  4. Aamas Camera Ready · brycewang-stanford
    Use when preparing an accepted AAMAS paper for the IFAAMAS open-access camera-ready, covering author de-anonymization, proceedings metadata, two-column reflow of game figures and learning curves, resolving rebuttal-stage promises, registration, in-person presentation, and the public code and environment release for a multiagent paper.
    1k repo stars
  5. Aamas Related Work · brycewang-stanford
    Use when positioning an AAMAS submission against multiagent, game-theory, and reinforcement-learning literature spread across AAMAS, AAAI, IJCAI, NeurIPS, ICML, EC, and JAAMAS, including arXiv and workshop versions, concurrent submissions, prior conference versions, and the cross-community citation coverage AAMAS reviewers expect.
    1k repo stars
  6. Aamas Supplementary · brycewang-stanford
    Use when preparing AAMAS supplementary material - proofs, extended game and mechanism definitions, extra multiagent experiments, opponent-set details, and the anonymized artifact zip - under the size cap, anonymity, and reviewer-discretion limits, including how to split a game-theory-plus-experiments paper across the 8-page body and the supplement.
    1k repo stars
  7. Aamas Writing Style · brycewang-stanford
    Use when revising an AAMAS paper so the interaction contribution leads the first page, the solution concept or incentive property is named, the game and agents are legible, claims are paired with proofs or multiagent experiments, the argument fits eight two-column pages plus references, and the wording stays double-blind.
    1k repo stars
  8. Aamas Review Process · brycewang-stanford
    Use when explaining or planning around AAMAS peer review, covering OpenReview review release, the double-blind rebuttal on preliminary reviews, area-chair discussion, the mixed game-theory, MARL, and systems reviewer pool, the public posting of reviews and decisions, and how acceptance criteria weigh the interaction contribution.
    1k repo stars
  9. Aamas Author Response · brycewang-stanford
    Use when drafting an AAMAS rebuttal to preliminary OpenReview reviews, covering the double-blind constraint, the no-new-results and no-revised-paper norms, how to answer game-theory, MARL, and systems reviewers at once, and how to give the area chair a clean acceptance rationale within a short response window.
    1k repo stars
  10. Aamas Reproducibility · brycewang-stanford
    Use when strengthening AAMAS reproducibility evidence for interaction claims, including proofs and game definitions, opponent and population sets, self-play protocols, random seeds, compute, uncertainty on strategic outcomes, baselines, and consistency between what the paper claims about agents and what the artifact can actually show.
    1k repo stars
  11. Aamas Topic Selection · brycewang-stanford
    Use when deciding whether a project is a strong AAMAS fit, comparing AAMAS with AAAI, IJCAI, NeurIPS, ICML, EC, and the JAAMAS journal, identifying whether the agents are truly the research object, naming the interaction primitive (solution concept, mechanism, coordination, negotiation), and sharpening the multiagent framing before writing begins.
    1k repo stars
  12. Aamas Artifact Evaluation · brycewang-stanford
    Use when packaging AAMAS multiagent code, environments, opponent and population sets, random seeds, game definitions, and logs as anonymous supplementary evidence or a public post-acceptance release, even without a separate artifact badge, so that game-theory and MARL reviewers can inspect and re-run the interaction claims.
    1k repo stars