Moollm

Moollm from SimHacker/moollm.

by @simhacker 47 skills

Skills in this plugin

47
  1. Buff · simhacker bundle
    Temporary effects system — curses are just shitty buffs
    0 installs
  2. Card · simhacker bundle
    Portable tokens of capability, identity, and access
    0 installs
  3. Mind · simhacker bundle
    Resident agency inside a soul — well, cup, or organelle
    0 installs
  4. Room · simhacker bundle
    Rooms are intertwingled navigable activation context maps. Entering = calling. Exiting = returning.
    0 installs
  5. Soul · simhacker bundle
    Continuity that inhabits a character — zero or more minds; can jump
    0 installs
  6. Biome · simhacker bundle
    Mother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexisting, exchanging, never isolated) for one platform you operate — and what files, subdirectories, and cross-biome bridges every daughter biome inherits.
    0 installs
  7. Emacs · simhacker bundle
    GNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
    0 installs
  8. Mount · simhacker bundle
    Skill mounting — modify character and room behavior through overlay
    0 installs
  9. Skill · simhacker bundle
    A skill is documentation that learned to do things.
    0 installs
  10. Stone · simhacker bundle
    The one-page tier: distill a whole system onto a single dense legible page whose star is the relationships
    0 installs
  11. Schema · simhacker bundle
    Schemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to sibling skills.
    0 installs
  12. Sqlite · simhacker bundle
    Embedded SQLite — sqlite3 CLI, pragmas, JSON1, WAL, migrations; pairs with cursor-mirror; server DBs use postgres.
    0 installs
  13. Persona · simhacker bundle
    Identity layers for characters — WHO they are vs WHAT they do
    0 installs
  14. Runtime · simhacker bundle
    Dual Python/JavaScript adventure runtimes — always in sync
    0 installs
  15. Vehicle · simhacker bundle
    Movable room a character can inhabit — horse, coach, wagon, TARDIS, RV
    0 installs
  16. Postgres · simhacker bundle
    Server PostgreSQL operations — connect, migrate, Timescale, pgvector, introspection; delegates deep tuning to postgres-optimization.
    0 installs
  17. Adventure · simhacker bundle
    Room-based exploration with narrative evidence collection
    0 installs
  18. Character · simhacker bundle
    Core patterns for all characters — home, location, relationships, inventory
    0 installs
  19. Copy That · simhacker bundle
    Transmission hygiene for content leaving the chat. Anything the human will copy out — posts, comments, emails, commit messages — ships inside a fenced code block, pre-formatted for the destination venue's rules (via formats/ plugins), with out-of-band notes strictly outside the fence. Use whenever drafting content for another platform, when a destination venue is named, or when a paste came out garbled.
    0 installs
  20. Datasette · simhacker bundle
    Datasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.
    0 installs
  21. Prototype · simhacker bundle
    Objects clone from prototypes, not instances from classes
    0 installs
  22. Soul Chat · simhacker bundle
    Everything is alive. Everything can speak.
    0 installs
  23. Soul City · simhacker bundle
    Liminal place prototype — rooms, shops, tools, objects; souls walk here
    0 installs
  24. Summarize · simhacker bundle
    Compress without losing truth. Backlink to sources.
    0 installs
  25. YAML Jazz · simhacker bundle
    YAML is sheet music. The LLM is the jazz musician. Comments are soul.
    0 installs
  26. Simulation · simhacker bundle
    Abstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
    0 installs
  27. Visualizer · simhacker bundle
    I see what you describe. Let me show it to others.
    0 installs
  28. Artifactory · simhacker bundle
    The Engine of Creation — a general-purpose constructor that reads, writes, edits, destroys, and persists artifacts across the filesystem and git.
    0 installs
  29. Change Name · simhacker bundle
    Change a name, email address, phone number, handle, or any identifying string across the artifacts where it lives — starting with surgical, provenance-disciplined PDF editing: scan the file, describe what's found, discuss the changes, perform and verify them. Originals preserved, every change disclosed, institutional corrections pursued in parallel.
    0 installs
  30. Code Review · simhacker bundle
    Systematic code analysis with evidence collection
    0 installs
  31. Incarnation · simhacker bundle
    Full character autonomy across all layers of existence
    0 installs
  32. Mind Mirror · simhacker bundle
    Personality modeling system based on Timothy Leary's 1985 software + The Sims traits
    0 installs
  33. Session Log · simhacker bundle
    Human-readable markdown session logs for characters and adventures.
    0 installs
  34. Design Sense · simhacker bundle
    Ambient design skill socket — the working designer's head. Always-on perceptual and attention constraints (lenses like Fitts' law and foveation), process constraints (methods like design-by-accretion and tuned-emergence), and borrowable designer heads (masters), organized as plugin registries. Covers user interface, interactivity, game design (especially simulation games), and software design. Never dictates visual styling. Use when designing or critiquing any interactive surface, pacing design work over time, or curing a harvested design principle into loadable form.
    0 installs
  35. No AI Parrot · simhacker bundle
    Quote clerk for the 'just a next token predictor' genre. Harvests, attributes and serves verbatim human text — both the clichés and the good human answers to them — for a human to select, copy and paste. Does not write the post.
    0 installs
  36. Urban Safari · simhacker bundle
    FIT ride pipeline for map views and video sync — urban safari content pipeline. Bosch Flow, XOSS G adapters, GeoJSON web contract, ffprobe video keyframes.
    0 installs
  37. Sister Script · simhacker bundle
    Document-first automation — the doc is the source of truth
    0 installs
  38. Lighthouse Log · simhacker bundle
    Git as the shared log of a crew that keeps watches — members who hand off a life, a project, or a context window without sharing memory. House layout, log law, handoff capsules, and a five-command git curriculum taught as a memory practice.
    0 installs
  39. Play Learn Lift · simhacker bundle
    Start Playing. Keep Learning. Lift Others.
    0 installs
  40. Sim Obliterator · simhacker bundle
    Two-way bridge between The Sims 1 save files and MOOLLM characters
    0 installs
  41. Society Of Mind · simhacker bundle
    Intelligence emerges from many simple agents (Minsky)
    0 installs
  42. Knowledge Frames · simhacker bundle
    Minsky frames, Drescher schemas, interchange registry, and MOOLLM K-lines — distinct layers.
    0 installs
  43. Schema Mechanism · simhacker bundle
    Drescher's computational theory of causal learning
    0 installs
  44. Empathic Templates · simhacker bundle
    Smart templates that understand semantic intent, not just string substitution
    0 installs
  45. File System Object · simhacker bundle
    The grammar rules that make MOOLLM's file system object-oriented. Plural directory names declare element type; UPPERCASE marker files declare interface exports (COM-style, minus the UUIDs); directories are implementation classes exporting every interface whose marker file sits at their root.
    0 installs
  46. Empathic Expressions · simhacker bundle
    Intent-based code interpretation across all languages — SQL, Python, JS, YAML, Bash, and beyond
    0 installs
  47. Postgres Optimization · simhacker bundle
    Unconventional PostgreSQL optimization techniques
    0 installs