SimHacker
- 47 skills
- 0 followers
- 1 week ago last updated
- ▌ Urban Safari · simhacker bundleFIT ride pipeline for map views and video sync — urban safari content pipeline. Bosch Flow, XOSS G adapters, GeoJSON web contract, ffprobe video keyframes.
- ▌
- ▌ Lighthouse Log · simhacker bundleGit as the shared log of a crew that keeps watches — members who hand off a life, a project, or a context window without sharing memory. House layout, log law, handoff capsules, and a five-command git curriculum taught as a memory practice.
- ▌
- ▌ Sim Obliterator · simhacker bundleTwo-way bridge between The Sims 1 save files and MOOLLM characters
- ▌
- ▌ Knowledge Frames · simhacker bundleMinsky frames, Drescher schemas, interchange registry, and MOOLLM K-lines — distinct layers.
- ▌
- ▌ Empathic Templates · simhacker bundleSmart templates that understand semantic intent, not just string substitution
- ▌ File System Object · simhacker bundleThe grammar rules that make MOOLLM's file system object-oriented. Plural directory names declare element type; UPPERCASE marker files declare interface exports (COM-style, minus the UUIDs); directories are implementation classes exporting every interface whose marker file sits at their root.
- ▌ Empathic Expressions · simhacker bundleIntent-based code interpretation across all languages — SQL, Python, JS, YAML, Bash, and beyond
- ▌
- ▌
- ▌ Design Sense · simhacker bundleAmbient design skill socket — the working designer's head. Always-on perceptual and attention constraints (lenses like Fitts' law and foveation), process constraints (methods like design-by-accretion and tuned-emergence), and borrowable designer heads (masters), organized as plugin registries. Covers user interface, interactivity, game design (especially simulation games), and software design. Never dictates visual styling. Use when designing or critiquing any interactive surface, pacing design work over time, or curing a harvested design principle into loadable form.
- ▌ No AI Parrot · simhacker bundleQuote clerk for the 'just a next token predictor' genre. Harvests, attributes and serves verbatim human text — both the clichés and the good human answers to them — for a human to select, copy and paste. Does not write the post.
- ▌ Sqlite · simhacker bundleEmbedded SQLite — sqlite3 CLI, pragmas, JSON1, WAL, migrations; pairs with cursor-mirror; server DBs use postgres.
- ▌
- ▌
- ▌
- ▌ Postgres · simhacker bundleServer PostgreSQL operations — connect, migrate, Timescale, pgvector, introspection; delegates deep tuning to postgres-optimization.
- ▌
- ▌ Character · simhacker bundleCore patterns for all characters — home, location, relationships, inventory
- ▌ Copy That · simhacker bundleTransmission hygiene for content leaving the chat. Anything the human will copy out — posts, comments, emails, commit messages — ships inside a fenced code block, pre-formatted for the destination venue's rules (via formats/ plugins), with out-of-band notes strictly outside the fence. Use whenever drafting content for another platform, when a destination venue is named, or when a paste came out garbled.
- ▌ Datasette · simhacker bundleDatasette — serve SQLite over HTTP with metadata YAML, JSON API, plugins; MOOLLM path from cursor-mirror export.
- ▌
- ▌
- ▌ Soul City · simhacker bundleLiminal place prototype — rooms, shops, tools, objects; souls walk here
- ▌
- ▌
- ▌ Simulation · simhacker bundleAbstract base for runtime state — adventure, city-sim, ecosystem all inherit from this
- ▌
- ▌ Artifactory · simhacker bundleThe Engine of Creation — a general-purpose constructor that reads, writes, edits, destroys, and persists artifacts across the filesystem and git.
- ▌ Change Name · simhacker bundleChange a name, email address, phone number, handle, or any identifying string across the artifacts where it lives — starting with surgical, provenance-disciplined PDF editing: scan the file, describe what's found, discuss the changes, perform and verify them. Originals preserved, every change disclosed, institutional corrections pursued in parallel.
- ▌
- ▌
- ▌ Mind Mirror · simhacker bundlePersonality modeling system based on Timothy Leary's 1985 software + The Sims traits
- ▌ Emacs · simhacker bundleGNU Emacs as a stateful Lisp machine for agents — daemon, moo-* protocol, emacs.py router, emacs:// URLs, spoken grammar, play-learn-lift.
- ▌
- ▌
- ▌ Stone · simhacker bundleThe one-page tier: distill a whole system onto a single dense legible page whose star is the relationships
- ▌ Schema · simhacker bundleSchemapedia — schema plugins, families, gateways, formats.yml, mechanism_relations; self-object kernel; delegates to sibling skills.
- ▌
- ▌
- ▌
- ▌ Room · simhacker bundleRooms are intertwingled navigable activation context maps. Entering = calling. Exiting = returning.
- ▌
- ▌ Biome · simhacker bundleMother skill for platform-descriptor sister skills. Defines what a BIOME is — a bounded region of an ecosystem (coexisting, exchanging, never isolated) for one platform you operate — and what files, subdirectories, and cross-biome bridges every daughter biome inherits.