Results for “activation-design”

26 skills
More results
nickgallick
Nick Onboarding Optimizer
Onboarding and activation optimization for Nick's products. Use when improving first-run experience, reducing drop-off, guiding users to value faster, or cleaning up empty states, setup friction, and early confusion.
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chimeranext
Animation Motion
Implement Flutter animations and motion design, from implicit and explicit animations to Hero transitions, Rive, and Lottie, with project structure and code examples.
4
bouclem
Onboard
Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.
7
dracounion
Inspiration Action Law
当需要建立可持续的创造节奏,将灵感转化为行动时
11 · bundle
oxoyo
Aqaz Action
Action (aqaz-action)
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winbda
Mooc Design
Design MOOCs with scalable engagement. TRIGGERS - Use when user needs help with mooc-design related tasks.
3
lionelsimai
Dex Design
Design decentralized exchanges. TRIGGERS - Use when user needs help with dex-design related tasks.
22
oxoyo
Acaz Action
Action (acaz-action)
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bouclem
Animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
7
loopyluci
Apple Design
Use when building gesture-driven or Apple-style interfaces.
1
dracounion
Career Game Design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
saranskumar
Interaction Designer
Use this when the team needs detailed interaction behavior for user inputs, transitions, feedback, validation, confirmations, or stateful UI behavior that should be implementation-ready rather than purely visual.
0
auto-skiller
Design An Interface
Generates multiple radically different interface designs for a module, compares them, and synthesizes the best approach.
1 · bundle
nickgallick
Nick Design Director
Premium product design, UX direction, conversion-aware interface strategy, and trust-focused UI guidance for Nick's apps. Use when designing or refining any UI so it feels high-end, clear, trustworthy, and shaped by the product strategy rather than generic aesthetics. Best for SaaS apps, dashboards, fintech tools, admin tools, onboarding flows, landing pages, and productized web apps where design needs to support activation, trust, buyer confidence, and monetization.
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michaelschecht
Multiplayer Design
Design multiplayer systems including networking architecture, matchmaking, social features, anti-cheat, and multiplayer game modes. Use when adding online or local multiplayer to a game. Also trigger for "multiplayer", "online play", "co-op design", "PvP design", "matchmaking", "netcode", or "multiplayer architecture".
0
mmehdi0606
Bolder
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
2
kk20300113-png
Design Shotgun
Design shotgun: generate multiple AI design variants, open a comparison board, collect structured feedback, and iterate. Standalone design exploration you can run anytime. Use when: "explore designs", "show me options", "design variants", "visual brainstorm", or "I don't like how this looks". Proactively suggest when the user describes a UI feature but hasn't seen what it could look like. (gstack)
0
michaelschecht
Level Design
Design game levels, maps, and environments including layout, pacing, encounters, puzzles, and spatial flow. Use when planning or building individual levels, zones, or game spaces. Also trigger for "level layout", "map design", "zone design", "encounter design", "game world layout", or "dungeon design".
0
dracounion
Flow State Activation
当需要进入高度专注、高效且愉悦的工作或学习状态时
11 · bundle
mmehdi0606
Animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
2
michaelschecht
Interaction Design
Design interaction flows, states, and microinteractions for usability and feedback clarity. Use when: (1) defining flows, (2) state/error handling, (3) reducing cognitive load. NOT for: final code implementation.
0
winbda
Dex Design
Design decentralized exchanges. TRIGGERS - Use when user needs help with dex-design related tasks.
3
oxoyo
Az Action
通用行动抽象接口。当定义行动执行、行为模式、动作序列时调用此技能。
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subvisual
Ateam Design
ateam-design
0