Results for “activation-design”
26 skillsOnboarding Design
Design first-run experiences that get users to value quickly without overwhelming them.
1.7k
Trigger Framework
Designs, reviews, and troubleshoots Apex triggers using a single-trigger-per-object handler pattern with recursion guards and activation bypass.
15 · bundle
More results
Nick Onboarding Optimizer
Onboarding and activation optimization for Nick's products. Use when improving first-run experience, reducing drop-off, guiding users to value faster, or cleaning up empty states, setup friction, and early confusion.
0 · bundle
Animation Motion
Implement Flutter animations and motion design, from implicit and explicit animations to Hero transitions, Rive, and Lottie, with project structure and code examples.
4
Onboard
Designs and improves onboarding flows, empty states, and first-run experiences to help users reach value quickly. Use when the user mentions onboarding, first-time users, empty states, activation, getting started, or new user flows.
7
Inspiration Action Law
当需要建立可持续的创造节奏,将灵感转化为行动时
11 · bundle
Aqaz Action
Action (aqaz-action)
1 · bundle
Mooc Design
Design MOOCs with scalable engagement. TRIGGERS - Use when user needs help with mooc-design related tasks.
3
Dex Design
Design decentralized exchanges. TRIGGERS - Use when user needs help with dex-design related tasks.
22
Acaz Action
Action (acaz-action)
1 · bundle
Animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
7
Apple Design
Use when building gesture-driven or Apple-style interfaces.
1
Career Game Design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
Interaction Designer
Use this when the team needs detailed interaction behavior for user inputs, transitions, feedback, validation, confirmations, or stateful UI behavior that should be implementation-ready rather than purely visual.
0
Design An Interface
Generates multiple radically different interface designs for a module, compares them, and synthesizes the best approach.
1 · bundle
Nick Design Director
Premium product design, UX direction, conversion-aware interface strategy, and trust-focused UI guidance for Nick's apps. Use when designing or refining any UI so it feels high-end, clear, trustworthy, and shaped by the product strategy rather than generic aesthetics. Best for SaaS apps, dashboards, fintech tools, admin tools, onboarding flows, landing pages, and productized web apps where design needs to support activation, trust, buyer confidence, and monetization.
0 · bundle
Multiplayer Design
Design multiplayer systems including networking architecture, matchmaking, social features, anti-cheat, and multiplayer game modes. Use when adding online or local multiplayer to a game. Also trigger for "multiplayer", "online play", "co-op design", "PvP design", "matchmaking", "netcode", or "multiplayer architecture".
0
Bolder
Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.
2
Design Shotgun
Design shotgun: generate multiple AI design variants, open a comparison board, collect structured feedback, and iterate. Standalone design exploration you can run anytime. Use when: "explore designs", "show me options", "design variants", "visual brainstorm", or "I don't like how this looks". Proactively suggest when the user describes a UI feature but hasn't seen what it could look like. (gstack)
0
Level Design
Design game levels, maps, and environments including layout, pacing, encounters, puzzles, and spatial flow. Use when planning or building individual levels, zones, or game spaces. Also trigger for "level layout", "map design", "zone design", "encounter design", "game world layout", or "dungeon design".
0
Flow State Activation
当需要进入高度专注、高效且愉悦的工作或学习状态时
11 · bundle
Animate
Review a feature and enhance it with purposeful animations, micro-interactions, and motion effects that improve usability and delight. Use when the user mentions adding animation, transitions, micro-interactions, motion design, hover effects, or making the UI feel more alive.
2
Interaction Design
Design interaction flows, states, and microinteractions for usability and feedback clarity. Use when: (1) defining flows, (2) state/error handling, (3) reducing cognitive load. NOT for: final code implementation.
0
Dex Design
Design decentralized exchanges. TRIGGERS - Use when user needs help with dex-design related tasks.
3
Az Action
通用行动抽象接口。当定义行动执行、行为模式、动作序列时调用此技能。
1 · bundle
Ateam Design
ateam-design
0