Packs

1 pack

Results for “kev”

55 skills
mukul975
performing-cve-prioritization-with-kev-catalog
Integrate the CISA Known Exploited Vulnerabilities catalog with EPSS and CVSS to prioritize CVE remediation based on real-world exploitation evidence.
24.6k · bundle
kevinpbuckley
gameplay-tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
aibot88
x-kev
CISA Known Exploited Vulnerabilities (KEV) catalog. List actively exploited vulnerabilities prioritized by CISA. **Dependency**: This is an x-cmd module. Install x-cmd first (see x-cmd skill for installation options). see x-cmd skill for installation.
3 · bundle
kevinpbuckley
sound-cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
605 · bundle
kevinpbuckley
uv-mapping
Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV health/islands, or export a UV layout image.
605 · bundle
kevinpbuckley
profiling
Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.
605
More results
kevinpbuckley
enum-struct
Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields. Useful for defining a DataTable row struct.
605 · bundle
kevinpbuckley
metasounds
Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.
605 · bundle
kevinpbuckley
engine-settings
Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a console variable (r.*, etc.), adjust scalability/quality levels, or read engine config categories.
605 · bundle
kevinpbuckley
foliage
Create foliage types and place/scatter foliage instances on landscapes and meshes (FoliageService). Use when the user asks to add trees/grass/bushes/rocks as foliage, create a foliage type from a mesh, scatter or paint foliage instances, or query/remove foliage on a surface.
605 · bundle
kevinpbuckley
project-settings
Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or editor preference, configure a UDeveloperSettings category, or read/write project config values.
605 · bundle
kevinpbuckley
level-actors
List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's properties/folder/transform, or spawn/delete level actors.
605 · bundle
kevinpbuckley
enhanced-input
Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA_) or Input Mapping Context (IMC_), bind keys to actions, or configure input triggers/modifiers.
605 · bundle
kevinpbuckley
animation-montage
Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.
605 · bundle
kevinpbuckley
animation-blueprint
Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph structure.
605 · bundle
kevinpbuckley
viewport
Control the Unreal Editor level viewport — camera type/position, view mode, FOV, exposure, layout, and rendering settings (ViewportService). Use when the user asks to move the editor camera, change the view mode (Lit/Unlit/Wireframe), set FOV/exposure, switch viewport layout, or frame the level for a screenshot.
605 · bundle
kevinpbuckley
animsequence
Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data. For constraint-aware bone posing, also load animation-editing.
605 · bundle
kevinpbuckley
pie-testing
Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or otherwise needs a live game world to validate changes.
605 · bundle
kevinpbuckley
fab
Search Fab's public free catalog (including Quixel Megascans) and directly import eligible assets without adding them to the account library, or discover/import the signed-in Epic account's owned Fab library. Use for free Fab/Quixel searches, owned-library questions, compatibility checks, and Fab imports. No purchasing or entitlement claiming.
605
kevinpbuckley
materials
Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material instance, wire material nodes, add material parameters, set blend/shading modes, or recreate a material graph. For landscape materials load landscape-materials.
605 · bundle
keyargo
kv-set
Store a key-value pair in the Custodian KV store
118 · bundle
keyargo
kv-get
Retrieve a value by key from the Custodian KV store
118 · bundle
kevinpbuckley
landscape-auto-material
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.
605 · bundle
kevinpbuckley
behavior-trees
Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and validation (BehaviorTreeService + BlackboardService). Use when the user asks to build a Behavior Tree, add BT nodes or decorators, bind blackboard keys, author a blackboard, or validate/repair a BT asset.
605
keyargo
kv-list
List all keys in the Custodian KV store with optional prefix
118 · bundle
dylanckawalec
env-secrets-manager
Env & Secrets Manager
3 · bundle
neekware
env-secrets-manager
Env & Secrets Manager
0 · bundle
intelli-verse-x
ivx-qv-feature
Plan and implement new features, screens, managers, and systems in QuizVerse.
0 · bundle
kevinpbuckley
niagara-systems
Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets. Use when the user asks to tune emitter rapid-iteration params, compare/diagnose systems, or build scratch-pad/Custom HLSL modules. For emitter color/module work, load niagara-emitters.
605 · bundle
alirezarezvani
env-secrets-manager
Audit environment-variable hygiene and secrets safety across local development and production with practical scanning, drift awareness, and rotation readiness.
20.4k · bundle
intelli-verse-x
ivx-qv-ui-design
Build and modify UI screens, panels, popups, responsive layouts, and UI Toolkit documents in QuizVerse.
0 · bundle
eliferjunior
k6
When the user wants to perform load testing, stress testing, or performance testing of APIs and websites using k6. Also use when the user mentions "k6," "load test," "performance test," "stress test," "spike test," "soak test," "thresholds," "virtual users," or "VUs." For browser-based testing, see selenium.
0
openclaw
convex-quickstart
Scaffolds a new Convex project or adds Convex to an existing app, including template selection, provider wiring, and dev loop setup.
9.1k · bundle
keyargo
kv-delete
Delete a key from the Custodian KV store
118 · bundle
jiachen-t-wang
vqav2-making-the-v-in-vqa-matter-arxiv-1612-00837v3
VQAv2: Making the V in VQA Matter
6
intelli-verse-x
ivx-qv-release
Pre-release checks, build preparation, and shipping readiness for QuizVerse.
0 · bundle