Results for “behavior-design”
11 skillsimprove-retention
Diagnose and fix retention problems using the Fogg Behavior Model (B=MAP), covering motivation, ability, prompts, and tiny habits.
1.6k · bundle
user-persona
Create refined user personas from research data with demographics, goals, frustrations, and behavioral patterns for product and UX design decisions.
1.7k
hooked-ux
Design habit-forming product loops using the Hook Model (Trigger, Action, Variable Reward, Investment) to analyze and improve user engagement, retention, and re-engagement strategies.
1.6k · bundle
More results
ue
Defines end-to-end user experience behavior and interaction logic, covering flow design, state machines, error recovery, validation, accessibility, and testable acceptance criteria.
567 · bundle
design-direction
Set a deliberate visual direction before any UI is built — the single biggest lever against generic AI output. Derives a posture from product-soul/PRD/specs, scores a curated archetype palette, then generates 2-3 GENUINELY DISTINCT directions and compares them side-by-side before committing to one. Load when the user asks to pick an aesthetic, choose a design direction, decide what a UI should feel like, explore visual options, says "what should this look like", "make it feel like [Linear/Apple/ Duolingo]", "give me design directions", "explore some looks", or when frontend-design routes here. Replaces design-archetype. Sub-skill of frontend-design.
3 · bundle
ui-designer
Designs accessible, consistent user interfaces using atomic design methodology, design systems, and WCAG 2.1 AA standards, producing annotated specs for developer handoff.
2
bdd
Behavior-driven development: Discovery → Formulation → Automation. Use when the user wants to build features or fix bugs via Gherkin scenarios and the BDD lifecycle, or mentions BDD/Gherkin/Executable Specifications. Delegates test implementation to /mattpocock:tdd.
580 · bundle
experiment-designer
Design, prioritize, and evaluate product experiments with clear hypotheses and defensible decisions, including A/B testing, sample size estimation, and statistical interpretation.
20.4k · bundle
metrics-definition
Define UX metrics and KPIs that connect design decisions to measurable business and user outcomes.
1.7k
monetizing-innovation
Design products and pricing around validated willingness to pay, using the framework from Ramanujam & Tacke's "Monetizing Innovation" to avoid common monetization failures.
1.6k · bundle
jobs-to-be-done
Discover what customers truly need by analyzing the "job" they hire your product to do. Use when the user mentions "customer discovery", "why customers churn", "what job does this solve", "competing against luck", "product-market fit", "switching behavior", "milkshake moment", or "functional vs emotional jobs". Also trigger when investigating why users choose competitors, designing features around real customer needs, or reframing product value propositions. Covers JTBD interviews, competition analysis, and jobs-oriented roadmaps. For product positioning, see obviously-awesome. For rapid validation, see design-sprint.
28 · bundle