Results for “attention-game”

51 skills
More results
dracounion
life-game-optimization
当感到生活混乱、压力大、注意力分散,希望系统性地优化心智资源分配以提升创造力和生活体验时
11 · bundle
qcmuu
optimizing-attention-flash
Optimizes transformer attention with Flash Attention for 2-4x speedup and 10-20x memory reduction. Use when training/running transformers with long sequences (>512 tokens), encountering GPU memory issues with attention, or need faster inference. Supports PyTorch native SDPA, flash-attn library, H100 FP8, and sliding window attention.
0 · bundle
orchestra-research
optimizing-attention-flash
Optimizes transformer attention with Flash Attention for 2-4x speedup and 10-20x memory reduction. Supports PyTorch native SDPA, flash-attn library, H100 FP8, and sliding window attention.
10.4k · bundle
michaelschecht
game-balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
dracounion
focused-work-gameframe
当需要进入高效、创造性的深度工作状态,并将工作体验从“压力”转化为“有挑战的游戏”时
11 · bundle
tianhao909
optimizing-attention-flash
Optimizes transformer attention with Flash Attention for 2-4x speedup and 10-20x memory reduction. Use when training/running transformers with long sequences (>512 tokens), encountering GPU memory issues with attention, or need faster inference. Supports PyTorch native SDPA, flash-attn library, H100 FP8, and sliding window attention.
1 · bundle
michaelschecht
game-analytics
Design telemetry systems, define KPIs, analyze player behavior data, and set up dashboards for data-driven game design decisions. Use when instrumenting a game for analytics or interpreting player data. Also trigger for "game telemetry", "player analytics", "game metrics", "KPIs", "player retention", "funnel analysis", or "player behavior".
0
omer-metin
viral-hooks
Expert in creating opening lines, thumbnails, and hooks that stop the scroll. Covers curiosity gaps, pattern interrupts, emotional triggers, and platform-specific hooks. Knows how to earn attention in the first 3 seconds without resorting to clickbait. Use when "hook, opening line, scroll stopper, headline, first line, attention grab, thumbnail, clickable, " mentioned.
128 · bundle
michaelschecht
game-concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
georgeqle
game-core-loop
Use only for video game projects; analyze moment-to-moment, session, progression, and retention loops
1 · bundle
georgeqle
game-audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
dracounion
focus-framework
当需要将分散的注意力系统性地引导至个人成长方向,并为好奇心提供明确指引时
11 · bundle
dracounion
creator-mindset-shift
当个体在数字环境中困惑于自身角色(消费vs创造),或认为吸引注意力不道德时
11 · bundle
vvieira010-pixel
metacognitive-prompt-library
Build a library of metacognitive prompts targeting planning, monitoring, or evaluation for a specific task. Use when developing students' thinking-about-thinking during independent work.
0
owl-listener
von-restorff-effect
Apply the Von Restorff Effect to make the most important element visually distinct from its surroundings, improving attention and recall.
1.7k
dracounion
attention-under-time
当规划内容创作策略或评估不同内容形式的长期价值时
11 · bundle
dracounion
lagging-area-focus
当感到生活失控、注意力分散,需要系统性重获专注力时
11 · bundle
dracounion
focused-work-system
当希望提升个人工作效率,实现深度工作,并追求工作与生活的更好平衡时
11 · bundle
vvieira010-pixel
ladder-of-inference-reflection
Slow down interpretation from observation to action. Use when students or adults need to examine assumptions in conflict, dialogue, or inquiry.
0
drnabeelkhan
maxim-banner-design
Creates digital banners for social, display, hero, and email formats, applying behavioral science principles to maximize attention and conversion.
2 · bundle
sinhoneyy
grants
NIH grant research skill for clinical researchers. Grill-me intake (research idea + career stage + preliminary data + environment + submission posture + known institute targets) locks down the funding strategy before any search runs. Runs a 5-facet Consensus positioning analysis (with draft Significance/Innovation language), maps the research to the right NIH institutes and study sections via RePORTER, finds NOSIs and funded overlap, and produces an editable Word document (.docx) with budget/scope-aware mechanism recommendations, submission timelines, and a mandatory program officer recommendation. Use when the user asks about research funding or makes any grant-related request (e.g., 'grants for [topic]', 'find grants for my research idea', 'what grants match my research', 'help me find NIH funding', 'grant opportunities for my research'). NIH-only scope — non-NIH funders (PCORI, DOD CDMRP, VA, foundations) are out of scope and flagged at intake.
11 · bundle
omer-metin
level-design
World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.
128 · bundle
dracounion
flow-state-entry
当需要进入高度专注、高效且愉悦的心流状态以完成创造性或学习性任务时
11 · bundle
michaelschecht
ui-ux-design
Design game user interfaces and user experience flows including HUD, menus, inventory screens, accessibility, and player feedback systems. Use when designing how the player interacts with game systems visually. Also trigger for "game UI", "game UX", "HUD design", "menu design", "inventory UI", "game accessibility", or "game interface".
0
lionelsimai
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
dvy1987
memory-recall
Retrieve task-relevant project and global memory without loading everything. Load when the user asks what we decided, recall prior context, find memory about a feature, explain past rationale, resume a task, or check deferred ideas.
3 · bundle
dracounion
flow-state-activation
当需要进入高度专注、高效且愉悦的工作或学习状态时
11 · bundle
dracounion
tactical-pressure
当个人或团队因拖延、分心或动力不足,导致重要目标长期停滞不前,需要一种强制机制来激发高度专注和行动力时
11 · bundle
heath-gtm
abm-play
Turn a target account list into a real account-based play, not a spray. It tiers the accounts, sets the research angle per tier, builds the multi-thread across marketing and sales, and orchestrates the touches so the account feels one coordinated motion instead of a rep and a marketer working past each other. Built for B2B revenue teams, customizable to your CRM and your channels. Trigger on "build an ABM play", "account-based plan for this list", "how do I run ABM on these accounts", "tier my target list", "coordinate marketing and sales on these accounts", or any account-based planning request.
0 · bundle
dracounion
pure-focus-state
当需要进入高效学习、创作或问题解决的心流状态时,调用此模型作为环境与心理准备框架
11 · bundle
dracounion
combat-mode-strategy
当需要在2-3个月内集中精力攻克一个重大、有挑战性的个人或职业目标时,使用此模型
11 · bundle
dracounion
life-as-game-design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
dvcrn
game
Turns a one-sentence game concept into a complete, playable design with rules, components, and variations, and also designs gamification systems for real-world goals.
32
haongo232
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
3
dracounion
life-as-game-framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle