Debugging Rendering Issues

ALWAYS use when a user porting a game to Metal reports a rendering issue — blank screen, wrong output, or anything that looks incorrect on Metal vs. the source platform. Covers black screen, missing geometry, wrong colors, gamma/sRGB problems, texture artifacts, z-fighting, alpha blending, flickering, visual corruption, and upside-down/mirrored geometry. Works with or without a GPU trace. Do NOT trigger when the user just wants to inspect an existing .gputrace.

apple 85f6c54 4 files · 8.4 KB Updated

File contents

apple/game-porting-toolkit/tree/main/game-porting-skills/skills/debugging-rendering-issues commit 85f6c54cbf

Frequently asked questions

npx skillmds@latest add apple/debugging-rendering-issues