Stride Shader Asset Workflow

Use when adding, renaming, or debugging Stride SDSL shader files (`*.sdsl`) in a Stride project. Enforces the correct shader registration workflow across `.sdpkg` asset folders, `.csproj` linked shader items, generated shader key files (`*.sdsl.cs`), and forced Stride asset rebuild targets before runtime shader debugging, so agents do not misdiagnose stale asset database/module errors as shader code errors.

tebjan c2ed5e3 2 files · 10.3 KB Updated

File contents

tebjan/stride-skills/tree/main/skills/stride-shader-asset-workflow commit c2ed5e33e0

Frequently asked questions

npx skillmds@latest add tebjan/stride-shader-asset-workflow