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agentik-os

@agentik-os source repo

227 published skills · page 1 of 3

  1. Fitts Law · agentik-os
    Apply Fitts's Law to size and position interactive targets for fast, accurate interaction.
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  2. Hicks Law · agentik-os
    Apply Hick's Law to reduce decision time by limiting the number of simultaneous choices presented to users.
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  3. Search UX · agentik-os
    Design search experiences that help users find what they need, recover from failure, and refine results.
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  4. Case Study · agentik-os
    Craft portfolio-ready case studies that tell the story of a design project.
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  5. UX Writing · agentik-os
    Write effective UI copy including microcopy, error messages, empty states, and CTAs.
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  6. Empathy Map · agentik-os
    Build a 4-quadrant empathy map (Says, Thinks, Does, Feels) to synthesize user research into actionable insights. Use when you need to quickly capture and share user understanding across the team.
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  7. Form Design · agentik-os
    Design forms that minimize friction, prevent errors, and guide users to successful completion.
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  8. Icon System · agentik-os
    Create an icon system specification covering grid, sizing, naming, categories, and implementation guidance.
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  9. Journey Map · agentik-os
    Create an end-to-end user journey map with stages, touchpoints, emotions, pain points, and opportunity areas. Use when mapping the full user experience for a product, feature, or service.
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  10. Layout Grid · agentik-os
    Define responsive layout grid systems with columns, gutters, margins, and breakpoint behavior.
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  11. Millers Law · agentik-os
    Apply Miller's Law — chunk information into groups of ~4 to work within working memory limits.
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  12. Color System · agentik-os
    Build a comprehensive color system with palette generation, semantic mapping, and accessibility compliance.
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  13. Design Brief · agentik-os
    Write a comprehensive design brief that defines the problem space, constraints, audience, and success criteria.
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  14. Handoff Spec · agentik-os
    Create developer handoff specifications with measurements, behaviors, assets, and edge cases.
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  15. User Persona · agentik-os
    Create refined user personas from research data with demographics, goals, frustrations, and behavioral patterns. Use when synthesizing user research into actionable persona profiles for design decisions.
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  16. Generative UI · agentik-os
    Designing interfaces where AI generates UI components dynamically.
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  17. State Machine · agentik-os
    Model complex UI behavior as finite state machines with states, events, and transitions.
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  18. Survey Design · agentik-os
    Design surveys that collect reliable, unbiased quantitative data to validate hypotheses and measure user attitudes at scale.
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  19. Team Workflow · agentik-os
    Design team workflows covering task management, collaboration rituals, and tooling.
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  20. Test Scenario · agentik-os
    Generates structured usability test scenarios with realistic tasks, success criteria, and facilitation notes — ready to run with real participants or in a moderated session.
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  21. Component Spec · agentik-os
    Write a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.
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  22. Critique Color · agentik-os
    Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
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  23. Experience Map · agentik-os
    Create a holistic experience map showing the full ecosystem of user touchpoints, channels, and relationships.
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  24. Loading States · agentik-os
    Design loading, skeleton, and progressive content reveal patterns.
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  25. Spacing System · agentik-os
    Create a consistent spacing system based on a base unit with contextual application rules.
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  26. Wireframe Spec · agentik-os
    Specify wireframe layouts with content priority, component placement, and annotation.
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  27. A B Test Design · agentik-os
    Design rigorous A/B tests with hypotheses, variants, metrics, and sample size calculations.
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  28. Business Design · agentik-os
    A practitioner's toolkit for thinking and communicating as a designer in a business context — reading financials, mapping competitive landscapes, and defending design decisions in the language of value.
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  29. Click Test Plan · agentik-os
    Design click/first-click tests to evaluate navigation and information findability.
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  30. Design Critique · agentik-os
    Facilitate structured design critiques with clear feedback frameworks and actionable outcomes.
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  31. Jobs To Be Done · agentik-os
    Map user Jobs-to-Be-Done with functional, emotional, and social dimensions plus outcome expectations. Use when reframing product decisions around user motivations rather than features.
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  32. Pattern Library · agentik-os
    Structure a pattern library entry with problem context, solution pattern, usage examples, and related patterns.
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  33. Affinity Diagram · agentik-os
    Organize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.
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  34. Dark Mode Design · agentik-os
    Design effective dark mode interfaces with proper color adaptation, contrast, and elevation.
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  35. Design Rationale · agentik-os
    Write clear design rationale connecting decisions to user needs, business goals, and principles.
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  36. Diary Study Plan · agentik-os
    Design a diary study plan with prompts, duration, participant criteria, and analysis framework. Use when you need to understand user behavior over time in natural contexts.
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  37. Gesture Patterns · agentik-os
    Design gesture-based interactions for touch and pointer devices.
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  38. Interview Script · agentik-os
    Create a structured user interview script with warm-up, core exploration, and wrap-up sections. Use when preparing for user research interviews to ensure consistent, insightful conversations.
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  39. Law Of Proximity · agentik-os
    Apply the Law of Proximity to group related elements through spatial relationships.
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  40. Readable Measure · agentik-os
    Set optimal line lengths for readability across typography scales and responsive layouts.
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  41. State Management · agentik-os
    Managing shared context, memory, and state across multiple agents.
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  42. Typography Scale · agentik-os
    Create a modular typography scale with size, weight, and line-height relationships.
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  43. Visual Hierarchy · agentik-os
    Establish clear visual hierarchy through size, weight, color, spacing, and positioning.
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  44. Design Debt Audit · agentik-os
    Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.
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  45. Design Principles · agentik-os
    Define a set of actionable design principles that guide decision-making and resolve trade-offs.
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  46. Doherty Threshold · agentik-os
    Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.
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  47. Error Handling UX · agentik-os
    Design error prevention, detection, and recovery experiences.
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  48. Feedback Patterns · agentik-os
    Design system feedback for user actions including confirmations, status updates, and notifications.
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  49. Naming Convention · agentik-os
    Establish a naming convention system for design elements, components, and tokens with clear rules and examples.
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  50. North Star Vision · agentik-os
    Articulate a compelling north-star product vision that aligns teams and inspires strategic design decisions.
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  51. Onboarding Design · agentik-os
    Design first-run experiences that get users to value quickly without overwhelming them.
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  52. Presentation Deck · agentik-os
    Structure compelling design presentations for stakeholders, reviews, and showcases.
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  53. Responsive Design · agentik-os
    Design adaptive layouts and interactions that work across all screen sizes and input methods.
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  54. Service Blueprint · agentik-os
    Map the end-to-end service delivery system including frontstage actions, backstage processes, and supporting infrastructure.
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  55. User Flow Diagram · agentik-os
    Create user flow diagrams showing paths, decisions, and branch logic.
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  56. Card Sort Analysis · agentik-os
    Analyze card sorting results to inform information architecture and navigation structure. Use after conducting open or closed card sort studies.
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  57. Design Negotiation · agentik-os
    Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.
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  58. Design Sprint Plan · agentik-os
    Plan and facilitate design sprints from challenge framing through prototype testing.
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  59. Design Token Audit · agentik-os
    Audit design token usage across a product for consistency and coverage.
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  60. Illustration Style · agentik-os
    Define an illustration style guide with visual language, color usage, and application rules.
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  61. Metrics Definition · agentik-os
    Define UX metrics and KPIs that connect design decisions to measurable business and user outcomes.
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  62. Prototype Strategy · agentik-os
    Choose the right prototyping fidelity and method for the design question.
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  63. Task Decomposition · agentik-os
    Breaking complex user goals into subtasks that agents can handle.
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  64. Aesthetic Usability · agentik-os
    Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.
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  65. Context Engineering · agentik-os
    Designing what information goes into the context window and in what order.
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  66. Critique Affordance · agentik-os
    Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
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  67. Critique Typography · agentik-os
    Critique a screen's typography — scale usage, readability, consistency, and token compliance.
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  68. Design QA Checklist · agentik-os
    Create QA checklists for verifying design implementation accuracy.
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  69. Localization Design · agentik-os
    Design interfaces that adapt gracefully to multiple languages, writing directions, and cultural contexts.
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  70. Navigation Patterns · agentik-os
    Select and design navigation patterns that match product structure, user tasks, and platform conventions.
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  71. Research Repository · agentik-os
    Build and maintain a research repository that makes findings findable, reusable, and cumulative across the organization.
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  72. Summarize Interview · agentik-os
    Summarize a user interview transcript into structured insights with key themes, quotes, and action items. Use after conducting user interviews to extract and share findings efficiently.
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  73. Usability Test Plan · agentik-os
    Design a usability test plan with tasks, success metrics, participant criteria, and facilitation guide. Use when planning moderated or unmoderated usability testing sessions.
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  74. Von Restorff Effect · agentik-os
    Apply the Von Restorff Effect to make the most important element distinctly different from its surroundings.
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  75. Competitive Analysis · agentik-os
    Conduct a structured competitive analysis comparing UX patterns, features, strengths, and gaps across rival products.
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  76. Critique Composition · agentik-os
    Critique a screen's composition — balance, whitespace, rhythm, and gestalt principles.
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  77. Heuristic Evaluation · agentik-os
    Conduct expert heuristic evaluations using Nielsen's heuristics and domain-specific criteria.
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  78. Interfaces That Feel · agentik-os
    Apply an emotional resonance lens to any UI. Use when a design is technically correct but flat — to identify what's missing and prescribe specific changes at the copy, motion, and interaction layer.
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  79. Law Of Common Region · agentik-os
    Apply the Law of Common Region to group elements using containers, backgrounds, and boundaries.
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  80. Design Review Process · agentik-os
    Establish design review gates with criteria, checklists, and approval workflows.
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  81. Opportunity Framework · agentik-os
    Identify, evaluate, and prioritize design opportunities using impact-effort frameworks and strategic criteria.
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  82. Stakeholder Alignment · agentik-os
    Create stakeholder alignment artifacts including responsibility matrices, decision frameworks, and communication plans.
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  83. Design System Adoption · agentik-os
    Create adoption strategies and materials to drive design system usage across teams.
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  84. Documentation Template · agentik-os
    Generate structured documentation templates for components, patterns, or guidelines within a design system.
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  85. Micro Interaction Spec · agentik-os
    Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions.
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  86. Accessibility Test Plan · agentik-os
    Create accessibility testing plans covering assistive technologies and WCAG criteria.
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  87. Design Impact Reporting · agentik-os
    Communicate design's contribution to business and user outcomes in terms that resonate with stakeholders.
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  88. Design System Governance · agentik-os
    Define how a design system evolves — contribution models, versioning, change management, and deprecation.
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  89. Information Architecture · agentik-os
    Design the structure, hierarchy, and navigation model for a product's content and features.
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  90. Version Control Strategy · agentik-os
    Define version control strategies for design files, components, and libraries.
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  91. Critique Visual Hierarchy · agentik-os
    Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.
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  92. Critique Brand Consistency · agentik-os
    Critique a screen's brand consistency against mood.md, voice.md, and tokens.md.
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  93. Critique Information Density · agentik-os
    Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.
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  94. AI Logic Os 2 · agentik-os bundle
    Audit, diagnosis and design agent for optimizing workflows and challenging agentic systems with automation and AI, with a default bias of NO. Use it to evaluate an existing process, decide what to automate, arbitrate between deterministic code and AI judgment, spec an automation before building, and to challenge an agentic system (OmegaOS itself, an agent, a skill, an LLM pipeline, a coding tool, an AI use case). It finds where a model does the job of a simple rule, where an unverifiable output has a consequence, where an irreversible action lacks a human gate, where the feedback loop is missing, and what primitive is absent and should exist. Enforces about 80 percent deterministic code and 20 percent AI judgment, no baseline no optimization, a human gate on irreversible actions, and a verifiable output for anything with a consequence. Ends in an argued decision plus an executable spec, never a list of ideas. Use for /ai-logic, /ailogic, AI Logic OS, workflow audit, automation triage, code-vs-AI arbitration,
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  95. Habit Tracker Os 2 · agentik-os bundle
    Operate a conversation-first, LLM-assisted habit system for creating good habits, reducing unwanted habits, running daily check-ins, handling urges and lapses, producing adaptive reviews and visual progress reports, and integrating habits with Mindset {OS} and Context & Memory {OS} (an external "Life OS" life-tracking app, if the user has one, is an out-of-suite dependency, not a member of this suite). Use for habit setup, routine design, accountability, morning/evening check-ins, “I did it/I missed/I’m tempted” messages, weekly or monthly reviews, recovery seasons, behavior experiments, habit analytics, and durable tracking from natural-language conversations.
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  96. Brainstorm Os 2 · agentik-os bundle
    Run a rigorous multi-agent imagination, evolution, and decision council with independent chambers, Founder DNA, frame fission, idea genomes, collisions, counterfactual worlds, structural mutation, incubation, adaptive specialists, adversarial debate, evidence routing, quality gates, concept lineage, experiments, and handoffs. Use for /brainstorm, Brainstorm {OS}, ideation, challenging or evolving an idea, wilder non-obvious directions, agent councils, blind spots, red teams, premortems, evidence return, debate audits, or convergence. Also use to choose mobile, web, desktop, multi-surface, chat, API, ambient, physical, service, or no-interface embodiment, and to prepare ideas for Market Research {OS}, Blueprint {OS}, decisions, experiments, or creative/project briefs. Preserve project boundaries and prior decisions, separate evidence from hypotheses, require genuine dissent, and maintain lineage across “challenge”, “continue”, “evolve”, and “go deeper”.
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  97. Alignment Os 2 · agentik-os bundle
    A personal wisdom, decision and inner-alignment operating system — a rigorous, compassionate, action-oriented second brain for questions about life, decisions, identity, work, relationships, money, purpose, fear, discipline, ambition and meaning. It does not tell you what to believe; it helps you see reality clearly, separate control from non-control, reconnect decisions to chosen values, widen perspective without magical thinking, choose the right level of effort, turn insight into a concrete next action, and learn from the result. Synthesizes Stoicism, Daoism (wu-wei), Jim Rohn, grounded manifestation and accurate quantum guardrails, routing across a council of specialist voices. Use for /coach, /align, Alignment Coach OS, a decision, a belief audit, a morning/evening protocol, a reset, true-north work, virtue check, dichotomy-of-control, reframing, shadow work, fear work, meaning, or personal-philosophy work. NOT the software Blueprint/Stepper/Builder pipeline.
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  98. Blueprint Os 2 · agentik-os bundle
    Compile software, AI, platform, service, marketplace, mobile, web, or internal-tool ideas and existing project context into a complete, coherent, traceable Product + Technical Definition Pack before implementation planning or coding. Trigger on /blueprint, Blueprint {OS}, product blueprint, product-definition audit, recovery, revision, extension, delta, or preparation for Stepper {OS}. Preserve project decisions and stable IDs, separate evidence from assumptions, define product/UX/domain/data/API/AI/security/operations/test contracts, run gates, and continue across outputs without declaring partial work complete.
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  99. Growth Engine · agentik-os bundle
    Growth Engine — a bounded, gated X growth system for @Agentik_os aimed at real follower growth (north star 10k) by being genuinely useful in the right conversations, never by spam automation. A daily Reply Radar finds high-leverage AI-agents/Claude threads via last30days/ScrapeCreators, drafts genuine on-voice replies, passes them through an adversarial anti-spam gate, then (only when ARMED with a valid X session) posts a LOW-CAPPED number of replies + likes via Playwright driving the operator's logged-in session, with human pacing, dedup, and a kill-switch. Use when the user says '/omg-growth-engine', '/growth-engine', 'growth X', 'gagner des followers', 'reply radar', 'engager sur X', 'arm/disarm the growth engine'. NOT a mass like/follow/DM bot (that gets the account suspended and is refused), NOT the content publisher (that is agent-ecosystem-watch): this is the engagement layer, deliberately small-volume and quality-gated.
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  100. Secrets Vault · agentik-os bundle
    Encrypted-in-repo secret vault (SOPS + age) so a lost laptop never means lost keys: every project's secrets are committed to git as age CIPHERTEXT and a fresh `git clone` + ONE master key restores everything (`sops -d`). A repo leak yields only ciphertext. Implements the R-SECRETS-VAULT doctrine. Use when the user says "vault", "encrypt my secrets", "secret backup", "recover my keys", "commit my API keys", "sops", "age", "never lose a key", or in French "coffre-fort", "chiffrer mes secrets", "sauvegarder mes cles", "recuperer mes cles". NOT for live secret INJECTION into a running app (that stays a plaintext .env in ~/.omega); NOT for public repos (they NEVER carry ciphertext).
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