AirMile
- 46 skills
- 0 followers
- 9 hours ago last updated
- ▌
- ▌
- ▌ Dev Learn · airmile bundleLearn coding topics with guided comprehension methods. Use with /dev-learn.
- ▌ Dev Tweak · airmile bundleUse when a change fits 1-3 files, no pipeline needed. Use with /dev-tweak.
- ▌ Game Ship · airmile bundleRun define→build→GUT-verify→playtest→refactor in one auto-mode flow. /game-ship.
- ▌ Core Audit · airmile bundleUse with /core-audit to analyze and refine a skill from this conversation.
- ▌ Core Setup · airmile bundleUse when a project needs initializing or onboarding. Use with /core-setup.
- ▌ Dev Manual · airmile bundleUse when a /dev-ship run parked after auto-verify. Use with /dev-manual.
- ▌
- ▌ Game Tweak · airmile bundleUse when a Godot change fits 1-3 files, no pipeline. Use with /game-tweak.
- ▌ Core Commit · airmile bundleGenerate conventional commit messages from staged diffs. Use with /core-commit.
- ▌ Core Update · airmilePull latest claude-config and rebuild ~/.claude/ files. Use with /core-update.
- ▌ Design Ship · airmile bundleUse when a PAGE/COMPONENT spec is ready to build+ship. Use with /design-ship.
- ▌ Dev Inspect · airmile bundleEdit a pasted inspect-overlay ref and screenshot-verify. Use with /dev-inspect.
- ▌ Project Add · airmile bundleAdd or clone a project into the multi-project setup. Use with /project-add.
- ▌ Project App · airmile bundleInstall/control the backlog board's background app; stop with the stop argument. Use with /project-app.
- ▌ Team Issues · airmileImport GitHub/Jira/Linear issues into the local backlog. Use with /team-issues.
- ▌
- ▌ Team Verify · airmile bundleVerify teammate code delivery against task brief. Use with /team-verify.
- ▌
- ▌ Dev Optimize · airmile bundleOptimize metrics via parallel worktree experiments. Use with /dev-optimize.
- ▌ Dev Security · airmile bundleUse when a security audit of the codebase is needed. Use with /dev-security.
- ▌ Project Plan · airmile bundleUse when a seed is ready to become a gap-checked, prioritized feature backlog.
- ▌ Project Seed · airmile bundleUse when scoping, expanding or stress-testing an idea. Use with /project-seed.
- ▌ Project Sync · airmile bundleSync durable .project/ state via the state branch. Use with /project-sync.
- ▌ Project Todo · airmile bundleUse with /project-todo to capture an idea or finding as a backlog item.
- ▌
- ▌
- ▌ Design Tokens · airmile bundleDesign tokens + motion packs — color, type, spacing, animation; emits CSS or a Godot Theme. Use with /design-tokens or a THEME backlog task.
- ▌ Game Optimize · airmile bundleOptimize Godot metrics via parallel worktree experiments. Use with /game-optimize.
- ▌ Core Bootstrap · airmile bundleBootstrap ~/.claude/ config, symlinks, and settings. Use with /core-bootstrap.
- ▌ Design Convert · airmile bundleUse with /design-convert — Figma/URL/screenshot→code, design specs, or content fill.
- ▌
- ▌
- ▌
- ▌ Team Outsource · airmileOutsource a feature to a teammate via issue tracker. Use with /team-outsource.
- ▌
- ▌ Core Orchestrate · airmileOrchestrate a task with agent fan-out and research. Use with /core-orchestrate.
- ▌ Project Research · airmile bundleResearch across web, docs, and codebase. Use with /project-research.
- ▌ Marketing Content · airmileGenerate marketing copy variants per format. Use with /marketing-content.
- ▌ Marketing Research · airmileResearch trends and audience signals for marketing. Use with /marketing-research.
- ▌ Marketing Screenshots · airmileGenerate marketing screenshots and GIF demos. Use with /marketing-screenshots.
- ▌
- ▌ Game Define · airmile bundleDefine Godot feature requirements and architecture. Use with /game-define.
- ▌ Game Verify · airmile bundleHuman playtest verification with structured feedback. Use with /game-verify.
- ▌ Game Refactor · airmile bundleBatch refactor Godot code quality after testing. Use with /game-refactor.