cyberagentgameentertainment
- 28 skills
- 0 followers
- 16 hours ago last updated
- ▌ Codex Review · cyberagentgameentertainment現在のブランチの変更差分をOpenAI Codex CLIにレビューさせ、指摘を検証して妥当なものを修正する。実装完了後のセルフレビューや、ユーザーが「Codexにレビューさせて」と依頼したときに使う。
- ▌ Bump Version · cyberagentgameentertainmentResoDynamix パッケージのバージョンをバンプする。バンプ種別(major/minor/patch)をインタラクティブに選択して実行
- ▌ Uloop Hot Reload · cyberagentgameentertainment bundleHot reload applies method-body edits and can add new methods and fields (added members are visible to edited code in the same reload within the same assembly); it can also change signatures: a return-type change applies only when the same reload (or an earlier one) covers the old signature's compiled callers, while a rename or parameter change applies as an added method and warns about compiled callers it leaves on the old signature. New types, or members referenced from other assemblies or from files that are neither passed to the reload nor already hot-reloaded, require 'uloop compile'.
- ▌ Uloop Pause Point · cyberagentgameentertainment bundlePauses Unity playback at any source file:line without editing code or recompiling, and returns a snapshot of the locals, parameters, and instance fields at that exact frame. Use for bug investigation, PlayMode/E2E verification, checking variable values at a specific frame, or confirming that a code path executed.
- ▌ Uloop Set Game View Size · cyberagentgameentertainmentSet or inspect the Unity Game View custom rendering resolution.
- ▌ Ct AI Dlc · cyberagentgameentertainment bundleSIRIUS の AI 駆動開発フロー (AI-DLC) の起点スキル。ユーザーが /ct-ai-dlc と明示的に呼び出した時のみ起動し、Intent → Inception → Construction の各 Phase を厳密に進行する。中間成果物は docs/ai-dlc/<date>-<topic-slug>/ に蓄積される。
- ▌ Uloop Launch · cyberagentgameentertainmentUse when Unity Editor is not running or needs a clean restart.
- ▌ Uloop Compile · cyberagentgameentertainmentCompile the Unity project and report errors/warnings. Use after C# edits or when a full Domain Reload compile is needed.
- ▌ Uloop Get Logs · cyberagentgameentertainmentRead current Unity Console entries from a running Editor. Use during bug investigation after compile, tests, PlayMode, or dynamic code to inspect logs, warnings, errors, and stack traces.
- ▌ Uloop Run Tests · cyberagentgameentertainmentRun Unity Test Runner and report detailed results. Use for EditMode/PlayMode tests, change verification, or failure diagnosis.
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- ▌ Uloop Screenshot · cyberagentgameentertainment bundleCapture Unity Editor windows or Game View rendering as PNG. Use for visual checks, debugging, documentation, or annotated UI element coordinates.
- ▌ Ct Update Pkg Docs · cyberagentgameentertainmentSiriusPackagesのCLAUDE.mdとSKILL.mdを最新のソースコードに基づいて更新する
- ▌ Uloop Focus Window · cyberagentgameentertainmentBring the Unity Editor window to front. Use when Unity must be visible for visual checks or user-facing interaction.
- ▌ Uloop Record Input · cyberagentgameentertainment bundleRecord PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.
- ▌ Uloop Replay Input · cyberagentgameentertainment bundleReplay recorded PlayMode keyboard and mouse input. Use for exact gameplay reproduction, E2E runs, or consistent demos from JSON recordings.
- ▌ Uloop Clear Console · cyberagentgameentertainmentClear Unity Console entries. Use before compile, tests, or debugging when stale logs would hide the current result.
- ▌ Uloop Get Hierarchy · cyberagentgameentertainmentGet the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected.
- ▌ Uloop Control Play Mode · cyberagentgameentertainmentControl Unity Editor Play Mode. Use to start, stop, or pause Play Mode for runtime behavior checks and frame inspection.
- ▌ Uloop Find Game Objects · cyberagentgameentertainmentFind or inspect Unity GameObjects, especially objects the user currently selected in the Hierarchy. Use for details, components, tags, layers, or name/path searches.
- ▌ Uloop Simulate Keyboard · cyberagentgameentertainmentSimulate keyboard input in PlayMode through Unity Input System. Use for key presses, holds, releases, and game controls such as WASD or Space.
- ▌ Uloop Simulate Mouse UI · cyberagentgameentertainmentSimulate PlayMode EventSystem UI mouse actions using screen coordinates. Use for UI clicks, long-presses, or drags from annotated screenshots.
- ▌ Uloop Execute Dynamic Code · cyberagentgameentertainment bundleExecute C# with Unity APIs when existing uloop tools cannot inspect or edit enough. Use for scene, prefab, SerializedObject, AssetDatabase refresh/.meta generation, menu, or PlayMode automation.
- ▌ Uloop Simulate Mouse Input · cyberagentgameentertainmentSimulate Mouse.current input in PlayMode through Unity Input System. Use for gameplay clicks, mouse delta, or scroll; use simulate-mouse-ui for EventSystem UI elements.
- ▌ Workshop Rotation Blur Setup · cyberagentgameentertainmentWorkshop_RotationBlur シーンで RotationBlur を確認できるように、Global Volume Profile への RotationBlurVolume 追加と Renderer Feature の allowRotationBlurPostProcess 有効化を、探索なしの固定レシピで実行する。【注意】/workshop-ai-dlc rotation-blurを実装 の通常フローでは使わない(Phase 4 は Unity 上の手動設定をユーザーに案内する方針)。ユーザーが明示的にこのスキルでの自動配線を依頼した場合のみ使用する。
- ▌ Ct Pkg Sirius Core · cyberagentgameentertainmentSirius.Coreパッケージの設計詳細。Use when: (1) Core機能の修正・拡張, (2) ワークショップのシェーダーが参照する共通hlslの理解, (3) 他パッケージが依存する共通基盤の変更
- ▌ Ct Pkg Sirius Devsupport · cyberagentgameentertainment bundleSirius.DevSupportパッケージの設計詳細。Use when: (1) 開発支援ツールの修正・拡張, (2) GraphicsRegressionTest/ShaderPerformanceAnalysis/GPUProfiler設計の理解
- ▌ Ct Pkg Sirius Postprocessing · cyberagentgameentertainmentSirius.PostProcessingパッケージの設計詳細。Use when: (1) ポストエフェクトの修正・拡張, (2) パス設計・Volume/AllowFlagパターンの理解