cYz26
- 56 skills
- 0 followers
- 10 hours ago last updated
- ▌ Godot Core · cyz26 bundlePlan-first core workflows for Godot 4 feature implementation, bug fixing, architecture refactor, and performance diagnosis with strict validation gates. Use when Codex edits common Godot project files (.godot, .tscn, .tres, .gd, .cs) and needs repeatable quality checks, decoupling conventions, testing flow, or evidence-based debugging.
- ▌ Agent Reach · cyz26 bundleDeprecated and not recommended for new use. Legacy guidance for installing, updating, diagnosing, configuring, and operating Agent Reach only when the user explicitly asks for that local toolchain.
- ▌ Spec Workflow · cyz26 bundleUse when Codex should drive non-trivial features, refactors, integrations, or bug fixes through a reusable spec workflow with staged clarification, implementation planning, and tracked execution artifacts.
- ▌ Pixi Game Core · cyz26 bundleBuild, refactor, or review PixiJS v8 games using TypeScript, pnpm, and Vite. Use when Codex needs to start a new PixiJS game, standardize an existing Pixi project, define scene and system architecture, organize asset loading, normalize input handling, or enforce rendering and quality gates for AI coding workflows.
- ▌
- ▌ Godot Web Export · cyz26 bundleGodot Web export and deployment workflow with thread compatibility decision gates, server header and MIME checks, cache/version policy, and browser runtime incident diagnosis. Use when Codex works on HTML5 export, CDN or object-storage deployment, WebView adaptation, or Web black-screen and startup failures.
- ▌ Playwright Codex · cyz26 bundleConfigure and use Playwright in Codex with a CLI-first workflow and MCP fallback.
- ▌
- ▌ Crawl4ai · cyz26 bundleUse when web pages or HTTP(S) URLs should be crawled, browser-rendered, or converted into Markdown with Crawl4AI for research, source intake, summarization, review, or downstream knowledge-base workflows; use MarkItDown instead for local PDFs, Office files, archives, downloaded documents, and attachments.
- ▌ Kb Import · cyz26Use when local files, PDFs, office documents, URLs, Feishu/Lark docs, or Drive folders should enter AgentKB source intake.
- ▌
- ▌
- ▌
- ▌
- ▌ Kb Promote · cyz26Use when repeated AgentKB lessons should become playbooks, ADRs, skills, or context packs.
- ▌ Kb Reflect · cyz26Use when failures, corrections, or review findings should become AgentKB knowledge.
- ▌
- ▌ Self Improving Codex · cyz26 bundleCapture task-time learnings in Codex repositories, keep `learning-log.md` and `status.md` aligned, and safely triage promotions into durable knowledge or skill candidates.
- ▌ Execute Task · cyz26Use when executing one approved OpenSpec task or configured lightweight ledger item.
- ▌ Godot Core 2 · cyz26 bundlePlan-first Godot engineering for feature implementation, bug fixing, architecture review, and performance diagnosis with official-doc routing and explicit validation. Use for day-to-day Godot project work when the task is not primarily a scene-interface refactor, preset-driven release/export task, Web deployment incident, or Web CJK font failure.
- ▌ Uninstall Claude Code · cyz26 bundleComplete uninstallation of Claude Code including npm package removal and cleanup of all configuration, cache, router, and plugin files. Use when the user wants to uninstall, remove, delete, or clean up Claude Code (also known as @anthropic-ai/claude-code) and related tooling (such as @musistudio/claude-code-router) from their system. Handles removal of npm packages, .claude configuration files, claude-code-router files/plugins, cache directories, and VSCode extensions.
- ▌ Codex Updater · cyz26Use when checking, previewing, synchronizing, upgrading, verifying, or rolling back Codex Plugins, packaged Skills, marketplaces, installed caches, declarative Fleet profiles, adopted projects, or legacy workstation updaters.
- ▌ Project Setup · cyz26Use when initializing DevFlow workflow files or restoring a missing project control plane.
- ▌ Godot Web Cjk Font Fix · cyz26 bundle解决 Godot 4 Web 导出中文方块/乱码问题,并沉淀“随包字体 + 子集化 + 包体优化 + 回归验证”的可复用流程。适用于编辑器正常但 Web 显示异常、符号缺字、字体体积过大场景。
- ▌ Feature Intake · cyz26Use when triaging features, bugs, refactors, migrations, tooling, or workflow requests.
- ▌ Workflow Doctor · cyz26Use when workflow state, specs, tasks, evidence, dependencies, or generated guidance drift.
- ▌ Pixi Mini Game Readiness · cyz26 bundlePrepare or review a PixiJS project for future WeChat or Douyin mini-game adaptation without implementing runtime adapters yet. Use when Codex needs to audit browser-only coupling, define platform boundaries, set mini-game-safe rules before implementation, or produce a readiness gap checklist before mini-game migration.
- ▌ Pixi Wechat Black Screen · cyz26 bundleDiagnose and fix PixiJS WeChat mini-game black screens caused by startup/runtime adapter issues, unstable screen-canvas ownership, DevTools DOM quirks, or canvas/display mismatches. Use when a PixiJS mini-game boots in WeChat DevTools or on device but stays black, when logs reach app init or first frame without visible output, or when adapting browser-oriented Pixi boot code to the WeChat single-screen-canvas contract.
- ▌ Dev Flow Refresh · cyz26 bundleUse when DevFlow has upgraded, when refreshing the local/global DevFlow plugin installation or installed cache, or when refreshing DevFlow project-local workflow configuration across active projects.
- ▌ Agents Md Context Manager · cyz26 bundleGenerate or update project-level AGENTS.md and its companion context-management workspace (docs/work task linkage + knowledge base). Use when users ask to initialize AGENTS.md, improve AGENTS.md, add task-state persistence, or build reusable domain knowledge workflows with local snapshots of online sources.
- ▌ Game Image Asset Pipeline · cyz26 bundleConvert text-to-image outputs into game-ready transparent assets by removing plain backgrounds, removing corner watermarks/logos, trimming to subject bounds, and exporting fixed-size PNGs. Use when Codex needs to transform AI-generated artwork into icons, avatars, or sprite-ready assets with strict size and padding requirements (for example 256x256 UI icons).
- ▌ Skill Candidate Harvester · cyz26 bundleAggregate repeated durable workflows across Codex repositories, maintain candidate records in global durable-knowledge memory, and promote mature candidates into skill drafts when the evidence threshold is met.
- ▌ Kb Enable Project · cyz26Use when a repository should be configured for AgentKB project problem capture.
- ▌
- ▌
- ▌ Verify And Archive · cyz26Use when verifying completed work, preparing a completion claim, or gating OpenSpec archive.
- ▌ Godot Bug Triage · cyz26 bundleDiagnose Godot runtime, scene-loading, editor, or export failures and drive toward the smallest defensible fix. Use when the task is driven by an error, regression, crash, null instance, missing node path, failed load, or export failure, including breakage caused by an earlier rename or move. Do not use for ordinary feature requests or planned refactors.
- ▌ Godot Web Export 2 · cyz26 bundleHandle Godot Web export, deployment, and runtime diagnosis with explicit thread, header, cache, and smoke-check gates. Use for HTML5 export, CDN or object-storage deployment, custom shell issues, WebView adaptation, or browser black-screen and startup failures. Do not use for generic desktop/mobile export or non-Web feature work.
- ▌ Pixi Web Wechat Dual Target · cyz26 bundleDevelop, refactor, or review a PixiJS project that must keep both Web and WeChat mini-game outputs healthy. Use when Codex needs ongoing dual-target guardrails, validation gates, regression review, or smoke checklists after readiness work is already in place.
- ▌ AI Native Tech Plan · cyz26 bundleUse when writing technical plans with Target State, Completion Contract, Execution Ledger, and Validation Commands.
- ▌ Capability Research · cyz26Use when researching current, external, platform, plugin, API, hook, or local tool capabilities before planning or implementation.
- ▌ Durable Knowledge Maintainer · cyz26Close out tasks or run periodic durable-knowledge reviews in any Codex repo that uses AGENTS.md + docs/work + knowledge/, keeping task metadata, long-term docs, verification state, and emerging skill candidates in sync.
- ▌ Pixi Wechat Minigame Adapter · cyz26 bundleCanonical PixiJS v8 + TypeScript + Vite solution for adding or standardizing a WeChat mini-game target with reusable starter templates, install scripts, validation gates, and maintenance rules.
- ▌ Context Fixer · cyz26Use only when explicitly asked to inspect the pending Context Fixer prototype or legacy reports; prefer DevFlow context-health for new Codex context checks.
- ▌ Claude Code Delegate · cyz26 bundleUse when Codex should delegate a complete bounded planning, review, or explicitly approved execution task to Claude Code through the DevFlow wrapper, then independently verify the result.
- ▌ Context Health Check · cyz26 bundleUse when context rot, stale goals, retries, diff spread, or subagent risk appears.
- ▌ Project Orchestrator · cyz26Use when routing Codex setup, planning, execution, verification, or workflow repair.
- ▌ Godot Feature Impl · cyz26 bundleImplement ordinary Godot gameplay, UI, or systems work inside an existing project while respecting project constraints and validation commands. Use for normal feature delivery, behavior changes, and scoped extensions. Do not use for primarily structural scene refactors or export-and-release tasks.
- ▌ Godot Export Release · cyz26 bundleExecute or diagnose a Godot preset-driven export and release workflow. Use only when the task explicitly asks to export, prepare a release, or debug an export-specific failure. Do not use for ordinary feature work or scene refactors.
- ▌ Godot Scene Refactor · cyz26 bundleSafely refactor a Godot scene tree or scene path while preserving references. Use only when the user explicitly asks to rename, move, reparent, or reconnect scene structure. Do not use for ordinary gameplay code changes or for regressions that should start as bug triage.
- ▌ Lark Feishu Ops · cyz26 bundleUse when Feishu/Lark platform work needs one fail-closed entry point backed by lark-cli and compact FeishuOps delegation: docs, IM, contacts, calendar, meetings, Sheets, Base, Wiki, Drive, whiteboard, approvals, attendance, mail, OKR, slides, tasks, apps, events, notes, live VC agents, workflows, auth/profile operations, or explicit OpenAPI fallback.
- ▌ Godot Douyin Minigame · cyz26 bundleImplement, validate, or debug the Godot 4.6 Douyin mini-game route built on the vendored official exporter, repo-owned overlay sync, clean export assembly, and platform-specific runtime validation. Use when Codex needs Douyin export setup, Douyin Developer Tools or device evidence, or Douyin-specific triage for launcher startup, subpackages, runtime probes, or exporter compatibility patches.
- ▌ Godot Wechat Minigame · cyz26 bundleImplement, validate, or debug the Godot 4.6 WeChat mini-game route built on Web export, a repo-owned shell, JS bridges, and engine-subpackage assembly. Use when Codex needs the WeChat export flow, WeChat DevTools or device validation, or WeChat-specific runtime triage such as input, wasm startup, packaged assets, or editor-only addon stripping.
- ▌ Plugin Project Migration · cyz26Use when plugin or skill runtime updates may require project-local configuration sync or migration.
- ▌ Godot Web Cjk Font Fix 2 · cyz26 bundleFix Godot 4 Web Chinese, Japanese, and Korean glyph failures with packaged fonts, subsetting, payload optimization, and explicit Web regression checks. Use when editor text is correct but Web output shows tofu boxes, missing glyphs, garbled symbols, or oversized bundled fonts.
- ▌ Godot Minigame Solution · cyz26 bundleRoute Godot WeChat and Douyin mini-game work through a shared solution workflow covering adoption, refresh, validation, upstream monitoring, and platform-specific triage. Use when a Godot project needs the reusable mini-game package installed or updated, when a repo should keep thin wrappers around `addons/minigame_solution/`, when Codex must check latest official or external solution drift and dependency updates, or when Codex must decide whether to load the WeChat or Douyin mini-game workflow for validation and debugging.