gabrielmoreira
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- ▌ Higgsfield Prompt · gabrielmoreiraUse when building, writing, refining, or structuring a Higgsfield AI prompt. Covers the MCSLA formula, prompt structure, narrative vs. timestamped formats, and how to write for both text-to-video and image-to-video workflows.
- ▌ Higgsfield Recall · gabrielmoreiraUse this skill AUTOMATICALLY before writing any Higgsfield prompt. Query the memory databases for relevant past failures and pre-apply known fixes before the user even hits generate. Triggers include: any request to write a Higgsfield prompt, any use of the higgsfield-prompt skill, any mention of generating a video or image on Higgsfield, any MCSLA prompt construction. This skill should run SILENTLY in the background — don't announce it, just apply what's known. If the databases are empty, skip silently and proceed with normal prompt generation.
- ▌ Icon System · gabrielmoreiraSpecify an icon system — grid, sizing, stroke weight, naming, categories, and implementation. Use when standardising iconography. For broader illustration, use `illustration-style` (ui-design).
- ▌ Dark Mode Design · gabrielmoreiraAdapt an existing palette to dark mode — surface elevation, contrast rebalancing, and desaturation rules. Use when you already have a light palette to translate. For building the base palette first, use `color-system`.
- ▌ Law Of Proximity · gabrielmoreiraApply the Law of Proximity — spatial closeness groups elements more strongly than any other cue. Use when spacing alone must carry grouping. For grouping via containers use `law-of-common-region`; via shared appearance use `law-of-similarity`.
- ▌ Readable Measure · gabrielmoreiraSet line length and measure for comfortable reading across type sizes and breakpoints. Use when tuning body text. Covers measure only — for the full size and weight scale, use `typography-scale`.
- ▌ Visual Hierarchy · gabrielmoreiraEstablish hierarchy through size, weight, colour, spacing, and position so the eye lands in the intended order. Use when composing new work. For judging an existing screen, use `critique-visual-hierarchy` (visual-critique).
- ▌ Experience Map · gabrielmoreiraMap the full ecosystem of touchpoints, channels, and relationships across a service. Use when the experience spans more than one product. For one persona's linear journey use `journey-map` (design-research); for backstage operations use `service-blueprint`.
- ▌ Ng22 Ssr Hydration · gabrielmoreiraEnforces Angular 22 SSR, hydration safety, event replay readiness, and browser-only boundary discipline.
- ▌ Analyzing Insights Across Teams · gabrielmoreiraAnalyze PostHog insights, dashboards, or teams beyond the current project by querying the prod Postgres replicas synced into the dogfood data warehouse (US project 2, "PostHog App + Website"). Use when asked to analyze insights across all teams or projects, another team's insights, or fleet-wide insight/dashboard usage — cases where `system.insights` only returns the current project's rows and the agent would otherwise report the data as inaccessible. Covers the synced table names for US and EU and the column-verification workflow.
- ▌ Debugging Local Task Agent Runs · gabrielmoreiraDebug the output of local PostHog task runs — the wizard cloud-run path that executes inside a Docker sandbox under the local Temporal `process-task` workflow (the wizard that integrates PostHog, then the coding agent that commits and opens the PR). Use when a local run looks stuck, failed, or silent, or when you need to read the wizard or agent logs. Covers the `.env.local` keys + `ai_features` intent required for cloud runs locally, finding the task UUID (docker ps, temporal CLI, Temporal UI at localhost:8081), tailing live logs inside the sandbox container (`/tmp/posthog-wizard.log`, `/tmp/agent-server.log`), and reading the durable per-run console log from object storage after the sandbox is torn down. Trigger terms: task-sandbox, run_wizard, agent-server, process-task, SANDBOX_PROVIDER, LLM_GATEWAY, cloud_run, posthog-wizard.log.
- ▌ Managing Github Actions Secrets · gabrielmoreiraCreates and updates GitHub Actions secrets for PostHog workflows. Use when adding a new CI secret, rotating an existing secret, wiring a workflow to an API token, package registry credential, deploy key, or any value referenced via `${{ secrets.* }}` in `.github/workflows/`.
- ▌ Triaging Warehouse Sync Tickets · gabrielmoreira bundleDebug a customer's data warehouse source, schema, or table from a support ticket, using PostHog's own production data. Use when a ticket says a warehouse table is stale, empty, stuck, duplicated, missing rows, or failing to sync, and you need the real state of the sync rather than the customer's description. The customer is on a team your MCP session cannot reach, so every answer comes from execute-sql with a connectionId set to a direct-connect source over PostHog's live production databases, which hold all customers' data. Covers region detection (US vs EU), the Production Postgres connection (externaldatasource / externaldataschema / externaldatajob / datawarehousetable), the Production ClickHouse connection (log_entries, app_metrics2), cross-region access through posthog-connection-call, why the external-data-* product tools silently answer from your own project instead, and how to end with one recommended action plus who can run it. Internal only: every query returns another customer's data.
- ▌ Composing Grid Canvases · gabrielmoreiraCompose PostHog grid canvases — widget grids (including the user's home canvas) built from reusable component canvases. Use when a task asks to add, fill, move, resize, or remove a widget on a grid or home canvas, to compose a whole canvas of widgets from one ask, to build a reusable widget/component, or when a placement id or grid canvas id is the target. Covers the component store search → configure → fork → build ladder, the component placement contract (size, configSchema), the placement lifecycle (pending/generating/live/failed), the guarded layout patch loop, and reading the canvas's comment threads.
- ▌ Creating An Endpoint · gabrielmoreiraCreate a PostHog endpoint with the right shape on the first try — covers query kind choice, name conventions, what to expose as variables (HogQL code_name vs insight breakdown), data_freshness_seconds, and whether to materialise on day one. Use when the user says "create an endpoint", "expose this query as an API", "turn this insight into an endpoint", or asks for help structuring a new endpoint. Steers away from common mistakes: materialising a query with cohort breakdowns or compare mode, inline-only variables on a materialised endpoint, unbounded date ranges, ambiguous names.
- ▌ Check Posthog Loading · gabrielmoreiraInspect how the PostHog JavaScript SDK is loaded across a list of URLs. Use to confirm consistent installation across pages, find pages missing the snippet, detect mismatched API keys or hosts between pages, and verify the load method (head snippet vs deferred vs array.js).
- ▌ Logfire Infrastructure · gabrielmoreiraMonitor hosts, Docker containers, Kubernetes clusters, database/queue/cache servers, and cloud-provider metrics with Pydantic Logfire — no application code required. Use this skill whenever the user asks to "monitor my host/server/VM", "monitor my Docker containers", "monitor my Kubernetes cluster", "send infrastructure metrics to Logfire", "watch my database/Postgres/Redis/MongoDB/Kafka", "collect cloud metrics" (AWS/GCP), or mentions the OpenTelemetry Collector in the context of Logfire. This is infrastructure only — for instrumenting APPLICATION CODE (traces, logs, AI/agent spans) use the logfire-instrumentation skill instead.
- ▌ Seedance Faceless Channel · gabrielmoreiraGenerate faceless content video prompts for Seedance 2.0 on Higgsfield. Use for faceless YouTube channels, TikTok content without showing face, anonymous creator content, narration-driven videos, stock-footage-style AI content, or any video where the creator doesn't appear on camera. Triggers on faceless, no face, anonymous, narration, stock footage, b-roll, background video, voiceover video.
- ▌ Seedance Luxury Aesthetic · gabrielmoreiraGenerate luxury and premium aesthetic video prompts for Seedance 2.0 on Higgsfield. Use for luxury brand content, premium product showcases, high-end lifestyle, minimalist aesthetic, elegant brand videos, or any content requiring sophisticated visual treatment. Triggers on luxury, premium, high-end, elegant, minimalist, sophisticated, exclusive, refined, designer, couture, bespoke.
- ▌ Coding Agent Standards · gabrielmoreiraDefines practical standards for implementation-focused coding agents. Use when creating or editing code, especially when reliability, clarity, and low-risk delivery are required.
- ▌ API Tester · gabrielmoreiraAPI testing expert for curl, REST, GraphQL, authentication, and debugging
- ▌ Compliance · gabrielmoreiraCompliance expert for SOC 2, GDPR, HIPAA, PCI-DSS, and security frameworks
- ▌ Confluence · gabrielmoreiraConfluence wiki expert for page structure, spaces, macros, and content organization
- ▌ CSS Expert · gabrielmoreiraCSS expert for flexbox, grid, animations, responsive design, and modern layout techniques
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- ▌ Kubernetes · gabrielmoreiraKubernetes operations expert for kubectl, pods, deployments, and debugging
- ▌ Prometheus · gabrielmoreiraPrometheus monitoring expert for PromQL, alerting rules, Grafana dashboards, and observability
- ▌ Learn Agent Skills · gabrielmoreiraFocused interactive tutor for the Agent Skills Engineering path in AI Engineering from Scratch. Start or resume this route when a learner wants to create, discover, invoke, secure, evaluate, package, or port Agent Skills. Teaches one lesson per invocation and records evidence in AGENT-SKILLS-LEARNING.md.
- ▌ Resolving Merge Conflicts · gabrielmoreiraUse when a git merge or rebase reports conflicts and the operation is in progress.
- ▌ Asc Build Lifecycle · gabrielmoreiraTrack build processing, find latest builds, and clean up old builds with asc. Use when managing build retention or waiting on processing.
- ▌ Cost Federation · gabrielmoreiraConsumer-side wiring for ADR-097 Phase 3 federation_spend events — per-peer rolling windows + suspension-threshold check
- ▌ Cost Projection · gabrielmoreiraForward-looking spend extrapolation. Computes a USD-per-day rate from the recent measurement window, projects to 7d/30d/90d/365d horizons, and surfaces "days until budget exhausted" when a budget is configured. Predictive counterpart to `cost-budget-check` (reactive).
- ▌ Harness MCP Scan · gabrielmoreiraStatic security scan of a harness's declared MCP surface via `harness mcp-scan <path>`. Reads `.mcp/servers.json` + `.harness/claims.json`. Pure-read, no dispatch. Exits 1 on findings at or above `--fail-on` severity.
- ▌ Trader Explain · gabrielmoreiraRegulator-grade feature attribution for any LSTM/Transformer signal — single-entry PageRank ranks the top-K features that drove the prediction (ADR-126 Phase 6, ADR-123 single-entry PR)
- ▌ Swarm Advanced · gabrielmoreiraAdvanced swarm orchestration patterns for research, development, testing, and complex distributed workflows
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- ▌ Nextjs App Router · gabrielmoreiraScaffold a new Next.js App Router route segment (page, layout, loading, error states, and optional Server Action) following this repo's conventions. Use when asked to "add a page", "create a route", "add a new screen", or "scaffold a feature route".
- ▌ Frontend Tailwind Best Practices · gabrielmoreira bundleTailwind CSS patterns and conventions for frontend apps. Use when writing component styles, layouts, or working with CSS classes.
- ▌ Recipe Fullstack Implement · gabrielmoreiraOrchestrate full-cycle implementation across backend and frontend layers
- ▌ Migrate State Management · gabrielmoreira bundleMigrate Redux or React Context to the correct state option (React Query for server state, nuqs for URL/shareable state, Zustand for global client state). Use when refactoring away from Redux/Context, moving state to the right store, or when the user asks to migrate state management.
- ▌ Frontend Module Standards · gabrielmoreira bundleEnforce this repository's React and TypeScript frontend module architecture standards. Use whenever creating, modifying, refactoring, or reviewing frontend code under `src/`, including feature modules, components, hooks, contexts, shared UI, API access, state, utilities, and frontend tests. Do not apply these rules to backend code under `server/` or non-frontend scaffolding.
- ▌ Biosample Genomics · gabrielmoreiraBioSample & Genome Cross-Reference - Cross-reference biosample and genome data: NCBI biosample, genome report, sequence reports, and taxonomy. Use this skill for genomics tasks involving get biosample report get genome dataset report by accession get genome sequence reports get taxonomy. Combines 4 tools from 1 SCP server(s).
- ▌ Drugsda Data Valid · gabrielmoreiraCheck if the input protein sequence or molecule SMILES string is valid.
- ▌ Enzyme Engineering · gabrielmoreiraEnzyme Active Site Engineering - Engineer enzyme: identify active site residues, predict pocket, analyze binding site, and predict mutations. Use this skill for enzymology tasks involving predict functional residue run fpocket get binding site by id pred mutant sequence. Combines 4 tools from 3 SCP server(s).
- ▌ Length Measurement · gabrielmoreiraLength & Dimension Measurement - Precision length measurement: convert mm to m, calculate length plus width, area, and error. Use this skill for metrology tasks involving convert length mm to m calculate length plus width calculate area calculate absolute error. Combines 4 tools from 3 SCP server(s).
- ▌ Precision Oncology · gabrielmoreiraPrecision Oncology Workflow - Precision oncology: tumor expression profiling, variant analysis, targeted therapy lookup, and clinical trials. Use this skill for precision oncology tasks involving get gene expression across cancers get vep hgvs get associated drugs by target name get clinical studies info by drug name pubmed search. Combines 5 tools from 5 SCP server(s).
- ▌ Feature Walkthrough · gabrielmoreiraExplain the full logic and process of the current branch end-to-end so someone with no prior knowledge of the task can understand, review, and reproduce it. Scopes the change from the branch diff, traces the flow across every layer it touches (frontend tool/hook/component, Java controller/service/endpoint, Python engine, config, i18n, tests), and produces a self-contained walkthrough document with Mermaid diagrams (sequence/flow/architecture), annotated file map with clickable references, before/after behavior, screenshots where a UI is involved, a "try it locally" section, and edge cases/risks. Use when asked for a feature or branch walkthrough, "explain what this branch does", a design/logic writeup, PR reviewer onboarding, or a hand-off doc. Pass --html to also emit a rendered HTML version; --no-screens to skip screenshots.
- ▌ Rebuild Restart Storybook · gabrielmoreiraRebuild and restart the internal Storybook UI after changes to internal Storybook code (core, addons, frameworks, renderers, libs, etc.), then optionally display a UI review. Use after editing any package in the Storybook monorepo's code/ directory, or when the user asks to rebuild and/or restart Storybook.
- ▌ Codex Session Manager · gabrielmoreira bundleManage local Codex session transcripts, including listing candidate sessions, exporting full or selected sessions to organized Markdown, inspecting archived sessions, and summarizing tool-call history. Use when the user asks to scan, parse, archive, inspect, recover, summarize, manage, or convert Codex sessions, `~/.codex/sessions` data, `~/.codex/archived_sessions` data, `.jsonl` transcripts, tool-call history, or hard-to-read Codex conversation logs.
- ▌ Mining Session Skills · gabrielmoreira bundleReview one completed Claude Code session and propose a skill to create, update, or reuse so similar work goes faster next time. Use when the user asks to "mine a session for skills", "what skill can be created or updated from the session where I…", "extract a skill from this chat", or to review a past session for reusable workflows. Operates on exported session markdown from claude-session-manager. Not for exporting/converting sessions (use claude-session-manager) and not for writing blogs or TODOs from sessions.
- ▌ Azure Devops Connect · gabrielmoreiraSet up and verify Azure DevOps integration. Use when the user says 'connect to Azure DevOps', 'set up ADO', or 'configure Azure DevOps'.
- ▌ Github Create Branch · gabrielmoreiraCreate a feature branch for a story, checking for conflicts first. Use when the user says 'create a branch', 'start a branch for story X', or 'create feature branch'.
- ▌ Gitlab Create Branch · gabrielmoreiraCreate a GitLab feature branch for a story. Use when the user says 'create a branch', 'start a branch for story X', or 'create feature branch' in a GitLab project.
- ▌ Jira Conflict Detect · gabrielmoreiraCheck if a story is already being worked on by another team member. Use before starting any story implementation.
- ▌ Business Kickoff Workshop · gabrielmoreiraUse this skill when a designer needs to prepare for a business kickoff workshop with a new customer, or needs to fill a Business Model Canvas after the call. Triggers when someone mentions a kickoff call, BMC workshop, business model canvas, or needs to prepare questions for a new customer discovery session.
- ▌ Godot Composition Apps · gabrielmoreira bundleExpert architectural standards for scalable Godot Apps, Tools, EditorPlugins, and Control-heavy UIs using Composition (Has-A Orchestrator + components). Use when building dashboards, tool windows, forms, settings panels, or EditorPlugin UIs. Do NOT use for gameplay entities (Player/Enemy/Weapon/Hitbox) — route those to godot-composition. Trigger keywords: Control, EditorPlugin, tool UI, Orchestrator, VLS, rock test, AuthComponent, ThemeManager, Saveable component, dependency injection.
- ▌ Godot Genre Action Rpg · gabrielmoreira bundleComprehensive blueprint for Action RPGs including real-time combat (hitbox/hurtbox, stat-based damage), character progression (RPG stats, leveling, skill trees), loot systems (procedural item generation, affixes, rarity tiers), equipment systems (gear slots, stat modifiers), and ability systems (cooldowns, mana cost, AOE). Based on expert ARPG design from Diablo, Path of Exile, Souls-like developers. Trigger keywords: action_rpg, loot_generator, rpg_stats, skill_tree, hitbox_combat, item_affixes, equipment_slots, ability_cooldown, stat_scaling.
- ▌ Godot Genre Open World · gabrielmoreira bundleExpert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.
- ▌ Godot Genre Platformer · gabrielmoreira bundleExpert blueprint for platformer games including precision movement (coyote time, jump buffering, variable jump height), game feel polish (squash/stretch, particle trails, camera shake), level design principles (difficulty curves, checkpoint placement), collectible systems (progression rewards), and accessibility options (assist mode, remappable controls). Based on Celeste/Hollow Knight design research. Trigger keywords: platformer, coyote_time, jump_buffer, game_feel, level_design, precision_movement.
- ▌ Godot Genre Simulation · gabrielmoreira bundleExpert blueprint for simulation and tycoon games (SimCity, RollerCoaster Tycoon, Factorio, Two Point Hospital) covering economy management, time progression, interconnected systems, NPC simulation, and feedback loops. Use when building management sims, tycoon games, city builders, or resource optimization games. Keywords tycoon, economy system, resource management, time scale, feedback loop, progression unlock, simulation tick.
- ▌ Godot Mechanic Revival · gabrielmoreira bundleExpert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.
- ▌ Godot Mechanic Secrets · gabrielmoreira bundleImplement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout anti-brute-force, or gallery flags that must survive slot deletes. Keywords: Konami, sequence buffer, meta secrets.cfg, visibility detector, lockout, glimmer, spam threshold, progress unlock.
- ▌ Godot Platform Console · gabrielmoreira bundleExpert blueprint for console platforms (PlayStation, Xbox, Nintendo Switch) covering controller-first UI, certification requirements (TRCs/TCRs), platform services (achievements, cloud saves), and performance compliance. Use when targeting console releases or implementing gamepad-only interfaces. Keywords console, PlayStation, Xbox, Switch, TRC, TCR, certification, controller, gamepad, achievements.
- ▌ Godot Platform Desktop · gabrielmoreira bundleExpert blueprint for desktop platforms (Windows/Linux/macOS) covering keyboard/mouse controls, settings menus, window management (fullscreen, resolution), keybind remapping, and Steam integration. Use when targeting PC platforms or implementing desktop-specific features. Keywords desktop, Windows, Linux, macOS, settings, keybinds, ConfigFile, DisplayServer, Steam, fullscreen.
- ▌ Godot Scene Management · gabrielmoreira bundleExpert blueprint for scene loading, transitions, async (background) loading, instance management, and caching. Covers fade transitions, loading screens, dynamic spawning, and scene persistence. Use when implementing level changes OR dynamic content loading. Keywords scene, loading, transition, async, ResourceLoader, change_scene, preload, PackedScene, fade.
- ▌ Statistical Analysis · gabrielmoreira bundleGuided statistical analysis for research data - test selection, assumption checking, effect sizes, power analysis, Bayesian alternatives, and APA-formatted reporting. Use whenever a user wants to compare groups, test a hypothesis, analyze experimental or survey data, check statistical assumptions, compute required sample sizes, or write up results - even if they never name a specific test. Covers t-tests, ANOVA, chi-square, correlation, regression, non-parametric and Bayesian methods. For low-level model APIs, see the statsmodels and pymc skills.
- ▌ AI Answer Gap · gabrielmoreira bundleWhen the user wants to find the prompts where their brand should be cited in AI answers but isn't — and who owns the answer instead — prioritized by AI search volume so content can attack the biggest gaps first. Also use on "AI answer gap," "AI content gap," "where am I missing from AI answers," "what prompts am I losing in AI," "GEO content gaps," "prompts I should own but don't," or "find my AI visibility gaps." For the full diagnostic audit, see ai-visibility-audit. For ongoing tracking, see llm-mention-tracking.
- ▌ Generate Editor Search Query · gabrielmoreira bundleGenerates Unity Search / Quick Search queries and opens the Unity Search window for read-only Unity Editor asset or scene-object lookup requests. Always use when the user asks to find, search, show, locate, filter, look up, query, or list concrete assets or scene objects in the current project or scene, even if Unity Search is not named. Covers materials, textures, prefabs, scenes, scripts, shaders, GameObjects, components, Lights, Cameras, UI objects, labels, paths, references, selected or named assets, and asset types. Also use when the user explicitly mentions Unity Search, Quick Search, Search window, open Search, or asks what Unity Search query to use. Do not use for general project overview, project structure, folder-purpose summaries, gameplay/system explanations, how-to programming questions, web search, repository text search, build logs, package installation, menu or settings search, modifying results, or non-Unity filesystem search unless the user explicitly asks to use Unity Search.
- ▌ Tilemap Ruletile Createempty · gabrielmoreira bundleCreates an empty RuleTile asset without Sprite or Spritesheet inputs. Use ONLY when the user wants a blank RuleTile, HexagonalRuleTile, or IsometricRuleTile for custom rule configuration AND has not provided or referenced any sprites. If the user mentions existing sprites, terrain art, edge tiles, or a tiles folder, use tilemap-ruletile-createfromsegment instead, never this skill.
- ▌ Alphaxiv · gabrielmoreiraQuick single-paper lookup via AlphaXiv LLM-optimized summaries with tiered source fallback. Use when user says "explain this paper", "summarize paper", pastes an arXiv/AlphaXiv URL, or provides a bare arXiv ID for quick understanding - not for broad literature search.
- ▌ Dse Loop · gabrielmoreiraAutonomous design space exploration loop for computer architecture and EDA. Runs a program, analyzes results, tunes parameters, and iterates until objective is met or timeout. Use when user says "DSE", "design space exploration", "sweep parameters", "optimize", "find best config", or wants iterative parameter tuning.
- ▌ Openalex · gabrielmoreiraSearch academic papers via OpenAlex API for open citation data, institutional affiliations, and funding information. Use when user says "openalex search", "search openalex", "open citation graph", or wants comprehensive academic metadata beyond arXiv/Semantic Scholar.
- ▌ Rebuttal · gabrielmoreiraWorkflow 4: Submission rebuttal pipeline. Parses external reviews, enforces coverage and grounding, drafts a safe text-only rebuttal under venue limits, and manages follow-up rounds. Use when user says "rebuttal", "reply to reviewers", "ICML rebuttal", "OpenReview response", or wants to answer external reviews safely.
- ▌ Vast Gpu · gabrielmoreiraRent, manage, and destroy GPU instances on vast.ai. Use when user says "rent gpu", "vast.ai", "rent a server", "cloud gpu", or needs on-demand GPU without owning hardware.
- ▌ Webiny Event Handler Pattern · gabrielmoreiraEventHandler implementation pattern — handle method, event payloads, filtering, DI, domain event definition, publishing events from UseCases, and reacting to external events. Use this skill to implement any Webiny EventHandler (before/after hooks) or to define and publish your own domain events.
- ▌ Webiny Infrastructure Extensions · gabrielmoreiraModifying AWS infrastructure using Pulumi handlers and declarative Infra components. Use this skill when the developer wants to customize AWS infrastructure, add Pulumi handlers, configure OpenSearch, VPC, resource tags, regions, custom domains, blue-green deployments, environment-conditional config, or manage production vs development infrastructure modes. Covers CorePulumi.Interface, all <Infra.*> declarative components, and <Infra.Env.Is>.
- ▌ Onboard Dev Agent · gabrielmoreira bundleUse when a dev is new to the project, asks for an overview, or wants to get oriented quickly. Fills graph gaps then runs a guided codebase interview.
- ▌ SEO Keyword Research · gabrielmoreiraDeep competitive keyword research and SEO strategy. Takes a primary keyword and researches supporting keywords, competitor analysis, search intent, and per-page keyword mapping. Triggers on 'keyword research', 'SEO research', 'SEO strategy', 'competitive analysis', 'rank for keyword', 'keyword analysis', 'search volume', 'keyword difficulty', 'content gap analysis', 'SERP analysis'.
- ▌ Computer Health Check · gabrielmoreira bundleRun a comprehensive, read-only health check on the user's computer and return a scored chat summary with prioritized, plain-English recommendations and safe cleanup suggestions. Use this whenever the user wants to check their computer's health, speed it up, free up / reclaim disk space, find what's eating CPU / memory / storage, check battery health and wear, audit login & startup items, see pending updates, or asks for a "tune-up", "checkup", "system report", "health check", or "is my Mac/PC/laptop healthy". Trigger even on casual phrasing like "my laptop feels slow", "why is my fan so loud", "my computer is laggy", "running out of space", or "clean up my machine". Works on macOS, Windows, and Linux. This is a Desktop Commander skill: it relies on a real local shell (start_process / interact_with_process) and is strictly read-only by default — it never needs sudo and only performs cleanups the user explicitly approves.
- ▌ Tooluniverse Gwas Snp Interpretation · gabrielmoreiraInterpret genetic variants (SNPs) from GWAS studies by aggregating evidence from multiple databases (GWAS Catalog, Open Targets Genetics, ClinVar). Retrieves variant annotations, GWAS trait associations, fine-mapping evidence, locus-to-gene predictions, and clinical significance. Use when asked to interpret a SNP by rsID, find disease associations for a variant, assess clinical significance, or answer questions like "What diseases is rs429358 associated with?" or "Interpret rs7903146".
- ▌ Tooluniverse Multi Omics Integration · gabrielmoreiraIntegrate and analyze multiple omics datasets (transcriptomics, proteomics, epigenomics, genomics, metabolomics) for systems biology and precision medicine. Performs cross-omics correlation, multi-omics clustering (MOFA+, NMF), pathway-level integration, and sample matching. Coordinates ToolUniverse skills for expression data (RNA-seq), epigenomics (methylation, ChIP-seq), variants (SNVs, CNVs), protein interactions, and pathway enrichment. Use when analyzing multi-omics datasets, performing integrative analysis, discovering multi-omics biomarkers, studying disease mechanisms across molecular layers, or conducting systems biology research that requires coordinated analysis of transcriptome, genome, epigenome, proteome, and metabolome data.
- ▌ Tooluniverse Spatial Transcriptomics · gabrielmoreiraAnalyze spatial transcriptomics data to map gene expression in tissue architecture. Supports 10x Visium, MERFISH, seqFISH, Slide-seq, and imaging-based platforms. Performs spatial clustering, domain identification, cell-cell proximity analysis, spatial gene expression patterns, tissue architecture mapping, and integration with single-cell data. Use when analyzing spatial transcriptomics datasets, studying tissue organization, identifying spatial expression patterns, mapping cell-cell interactions in tissue context, characterizing tumor microenvironment spatial structure, or integrating spatial and single-cell RNA-seq data for comprehensive tissue analysis.
- ▌ Tooluniverse Clinical Trial Matching · gabrielmoreiraAI-driven patient-to-trial matching for precision medicine and oncology. Given a patient profile (disease, molecular alterations, stage, prior treatments), discovers and ranks clinical trials from ClinicalTrials.gov using multi-dimensional matching across molecular eligibility, clinical criteria, drug-biomarker alignment, evidence strength, and geographic feasibility. Produces a quantitative Trial Match Score (0-100) per trial with tiered recommendations and a comprehensive markdown report. Use when oncologists, molecular tumor boards, or patients ask about clinical trial options for specific cancer types, biomarker profiles, or post-progression scenarios.
- ▌ Tooluniverse Antibody Engineering · gabrielmoreiraComprehensive antibody engineering and optimization for therapeutic development. Covers humanization, affinity maturation, developability assessment, and immunogenicity prediction. Use when asked to optimize antibodies, humanize sequences, or engineer therapeutic antibodies from lead to clinical candidate.
- ▌ Tooluniverse Network Pharmacology · gabrielmoreiraConstruct and analyze compound-target-disease networks for drug repurposing, polypharmacology discovery, and systems pharmacology. Builds multi-layer networks from ChEMBL, OpenTargets, STRING, DrugBank, Reactome, FAERS, and 60+ other ToolUniverse tools. Calculates Network Pharmacology Scores (0-100), identifies repurposing candidates, predicts mechanisms, and analyzes polypharmacology. Use when users ask about drug repurposing via network analysis, multi-target drug effects, compound-target-disease networks, systems pharmacology, or polypharmacology.
- ▌ Continuous Learning · gabrielmoreira bundleAutomatically extract reusable patterns from Claude Code sessions and save them as learned skills for future use.
- ▌ Database Migrations · gabrielmoreira跨 PostgreSQL、MySQL 及常用 ORM(Prisma、Drizzle、Django、TypeORM、golang-migrate)的模式变更(schema changes)、数据迁移、回滚及零停机部署(zero-downtime deployments)的数据库迁移最佳实践。
- ▌ Deployment Patterns · gabrielmoreiraDeployment workflows, CI/CD pipeline patterns, Docker containerization, health checks, rollback strategies, and production readiness checklists for web applications.
- ▌ Django Verification · gabrielmoreira针对 Django 项目的验证循环:包含数据库迁移、代码检查、带覆盖率的测试、安全扫描,以及在发布或 PR 前的部署就绪检查。
- ▌ Liquid Glass Design · gabrielmoreiraiOS 26 灵动玻璃(Liquid Glass)设计系统 — 适用于 SwiftUI、UIKit 和 WidgetKit 的具有模糊、反射和交互式变形效果的动态玻璃材质。
- ▌ Springboot Patterns · gabrielmoreiraSpring Boot 架构模式、REST API 设计、分层服务、数据访问、缓存、异步处理和日志记录。适用于 Java Spring Boot 后端开发。
- ▌ Springboot Security · gabrielmoreiraSpring Boot 服务的身份验证/授权、校验、CSRF、机密管理、响应头、速率限制及依赖安全的 Spring Security 最佳实践。
- ▌ Ecommerce Product Montage · gabrielmoreiraAssemble product footage, UGC, and b-roll into a conversion-oriented montage with a hook → pain → demo → proof → CTA rhythm. Use for 带货混剪, 产品混剪, 商品短视频, 种草视频, ecommerce montage, product reel, UGC cutdown, or when the user wants selling footage cut into a short that converts.
- ▌ Openchatcut Plugin Basics · gabrielmoreiraUse for video editing or video creation work that should be editable in OpenChatCut, even when the user does not explicitly mention OpenChatCut. Covers local/attached video editing, captions/subtitles, transcription, trimming, talking-head cleanup, highlights, B-roll, overlays, generation, export, project/editor opening, importing, targeting, verifying, watching, and identifying the active OpenChatCut project/editor URL.
- ▌ Storyboard Shot Breakdown · gabrielmoreiraBreak down each shot and turn the analysis into a storyboard reference. Use when the user wants shot-by-shot film analysis, director logic, cinematography breakdown, or a storyboard-style reference from a video.
- ▌ Video Thumbnail Generator · gabrielmoreiraCreate platform-ready thumbnails from real video frames. Use when the user wants a thumbnail, cover image, YouTube cover, Shorts cover, Bilibili cover, Xiaohongshu cover, or other video poster image.
- ▌ Profile Worker Memory · gabrielmoreiraDiagnose a worker that is growing memory or being OOM-killed: separate a JS-heap leak from native growth, take a V8 heap snapshot of a live worker in place (never uploading it), and walk the retainer path back to the code that holds the memory. Use when a self-hoster reports 'memory correlates with pod age', workers restart on their own, or a container sits near its limit.
- ▌ Content Research Brief · gabrielmoreiraResearch trending topics, collect source articles, and generate a structured research brief for content creation. Stop writing from thin air — write from real sources. Use this skill when the user wants to research a topic before writing, collect sources for an article, create a research-backed content brief, or says "research [topic] for me", "find sources about [keyword]", "content brief for [topic]", "what's the latest on [product]", "research before writing", "collect articles about [keyword]", "trending news about [topic]", "gather sources for my article", "brief me on [topic]", "what are people saying about [product]", "news roundup for [keyword]", "research brief", "source collection", "content research", "prep research for writing".
- ▌ Commission Calculator · gabrielmoreira bundleCalculate realistic affiliate earnings projections before committing to a program. Use this skill when the user asks about affiliate earnings, projecting income, calculating commissions, estimating how much they can make, comparing program payouts, or says "how much can I make promoting X", "calculate my affiliate income", "is this commission worth it", "how long to first $1000", "compare earnings between programs", "traffic to income calculator", "what conversion rate should I expect", "earnings estimate for affiliate program", "how many sales do I need".