AI & ML
AI & ML agent skills cover the machine-learning workflow itself: writing and evaluating prompts, building RAG pipelines, running evals, and wiring up model APIs. Each one is a SKILL.md file your agent loads on demand, so the know-how travels across Claude Code, Cursor, and 60+ agents.
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clickzetta Bundle Singsight InstallGuide users to connect their AI coding agents (Claude Code, Hermes Agent, OpenClaw, Opencode) to the Singsight AI Agent observability platform. Automatically reports every LLM call, tool execution, token usage, and session via OpenTelemetry. Triggered when the user says "connect Singsight", "install Singsight", "configure Singsight", "Agent observability", "OTel integration", "report token usage", "monitor AI Agent", "singsight install". Keywords: singsight, install, observability, opentelemetry, otel, agent telemetry, claude code, hermes, openclaw, opencode
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clickzetta Bundle Clickzetta OverviewClickZetta Lakehouse product overview: core concepts, object model, architecture, and Studio module introduction. Covers: Account/Instance/Workspace/Schema hierarchy, VCluster types and CRU billing, Dynamic Table, Table Stream CDC, Pipe, Synonym, permission system (RBAC/ACL), storage-compute separation, brand relationships (ClickZetta = Yunqi = Singdata), and Studio six modules. Trigger when user asks: "what is a workspace", "what is a VCluster", "what is CRU", "Lakehouse architecture", "object hierarchy", "permission system", "compare concepts with Snowflake", "what is Studio", "storage-compute separation", "ClickZetta introduction". Keywords: concepts, architecture, workspace, schema, VCluster, Studio, overview, object model
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clickzetta Bundle Clickzetta AI FunctionUse ClickZetta built-in AI functions: AI_COMPLETE (call LLMs) and AI_EMBEDDING (text vectors). Covers CREATE API CONNECTION (TYPE ai_function), AI_COMPLETE, AI_EMBEDDING. Keywords: AI_COMPLETE, AI_EMBEDDING, LLM, text embedding, semantic search, built-in AI function
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wangjian169 Bundle Gis To InpConvert GIS shapefiles (Manholes + Links) to SWMM INP model files with lossless round-trip support
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wangjian169 Bundle Compute Results SkillValidate calibrated SWMM model against independent events and compute NSE
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wangjian169 Bundle Figure Analysis SkillAnalyze generated figures using a Vision-Language Model (VLM)
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clickzetta Bundle Clickzetta Semantic ViewCreate, query, and manage ClickZetta Lakehouse Semantic Views — schema-level logical models that encapsulate multi-table JOINs and aggregations into a business-friendly layer of logical tables, dimensions, metrics, and facts. Query with the semantic_view() function without writing JOINs or GROUP BY manually. Triggered when user says "create semantic view", "semantic view", "semantic layer", "define metrics", "define dimensions", "unified metric definitions", "business semantic model", "semantic_view()", "CREATE OR REPLACE SEMANTIC VIEW", "FACTS", "PRIVATE metric", "conditional metric", "window metric", "SHOW SEMANTIC VIEWS", "GRANT SELECT ON SEMANTIC VIEW". Keywords: semantic view, dimension, metric, fact, logical model, unified metrics, semantic layer, grain, chasm trap, FILTER metric
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cheshirejcat Bundle Create 3d ModelCreate and refine portable 3D models from text prompts, one or more reference images, wireframes, orthographic views, templates, texture atlases, or existing 3D assets. Use whenever the dsh agent must model or reconstruct geometry, match visual references, create materials and UVs, rig or animate a model, validate shape or multiview fidelity, repair a subpar asset, edit an existing Blender scene, or export GLB, glTF, FBX, OBJ, USD, STL, or another requested 3D format. Uses the dsh-blender tools and Blender as the production backend while treating the transferable 3D model as the normal deliverable.
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cheshirejcat Bundle Blender ExportExport Blender scenes to glTF/GLB (web/AR), FBX (game engines), OBJ (universal), USD (VFX pipelines), STL (3D printing). Includes per-format settings, embed/unpack textures, axis conversion, polygon optimization (Decimate), and target-platform validation. Use whenever the user asks to "export this", "save as glTF / FBX / OBJ / STL / USD", "package for Unity / Unreal / Three.js / web / AR / 3D print", or any output format conversion. Make sure to use this skill even if the user does not say "export" — also covers "package this for the web", "make it work in Unity", "send to Unreal", "save for 3D printing".
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cheshirejcat Bundle Blender CamerasSet up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".
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cheshirejcat Bundle Wireframe To 3dConvert 2D orthographic wireframe PNG drawings to 3D Blender models exported as glTF/GLB. Use this skill whenever the user provides wireframe images (technical drawings, line drawings, orthographic views, side/front/back panels) and wants to generate a 3D model, mesh, or .glb file. Triggers on phrases like "convert this wireframe to 3D", "make a 3D model from these drawings", "build a model from this wireframe", "generate GLB from these views", or any image-to-3D-mesh request involving line drawings. Make sure to use this skill even if the user does not explicitly say "wireframe" — also covers "orthographic views", "technical drawings", "line drawings of objects", "front and side views". Requires the dsh Blender tools and Python with opencv-python, numpy, scipy installed.
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cheshirejcat Bundle Blender LightingLight Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).
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cheshirejcat Bundle Blender ModelingCreate and edit 3D meshes in Blender — primitives, hard-surface modeling, mesh operators, modifier stacks (Bevel, Subdivision, Boolean, Mirror, Array, Solidify), bmesh-level edits, retopology basics. Use whenever the user asks to "make/model/create/build a 3D object", "shape/sculpt this", "add a cube/sphere/cylinder/etc.", "extrude/inset/bevel this face", "add a modifier", or any geometry-creation request that isn't a wireframe trace. Make sure to use this skill even if the user does not say "model" — also covers "make a sword", "build a chair", "add a door", "carve out a hole". Pairs with blender-materials for look-dev and blender-pro-workflow for full pipelines.
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cheshirejcat Bundle Blender AnimationAnimate objects, cameras, lights, and properties in Blender — keyframes, F-curves, easing (Bezier, Linear, Sine, Bounce, Elastic), shape keys (morph targets / blendshapes / visemes), drivers (Python expressions on properties), NLA actions for reuse and layering. Use whenever the user asks to "animate this", "make it move / rotate / scale over time", "add keyframes", "loop / oscillate", "shape key / morph / blendshape", "visemes for lip sync", or any time-based property change. Make sure to use this skill even if the user does not say "animate" — also covers "spin it slowly", "make it wave", "fade in / out", "pulse", "facial expression".
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cheshirejcat Bundle Blender MaterialsCreate and assign PBR materials in Blender via Principled BSDF — metals, glass, plastic, fabric, skin, organics. Covers physically-based material recipes with real-world values, Coat layer (varnish/car paint), Sheen (cloth), Subsurface scattering (skin/wax), Transmission (glass), and procedural patterns (wood grain, marble, fabric weave). Use whenever the user asks to "make it look like X material", "give it a metallic finish", "apply a wood texture", "make this glass / plastic / brushed steel / leather / skin", or any look-development request. Make sure to use this skill even if the user does not say "material" — also covers "make it shiny", "matte finish", "looks like copper", "rough surface". Works with any geometry; pairs with blender-lighting (materials only look right under proper lighting).
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cheshirejcat Bundle Blender RenderingRender Blender scenes with the right engine and settings — Cycles for photoreal, EEVEE for speed/stylized, sample counts, denoising (OptiX/OIDN), light path tuning, color management (AgX/Filmic), file output (PNG/EXR/MP4), animation rendering. Use whenever the user asks to "render this", "produce an image", "render a frame / animation", "make a final image", "save the render", or any output-generation request. Make sure to use this skill even if the user does not say "render" — also covers "make a picture", "save the result", "produce a final image", "export as image".
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cheshirejcat Bundle Multiview Fit LoopClosed-loop compare-adjust-repeat workflow for fitting Blender models to supplied front/side/back/top templates and originals. Use when the user asks to compare the product to templates/originals and adjust until it fits across all dimensions, or when all views must pass measurable bbox/centroid/silhouette/edge validation before export.
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cheshirejcat Bundle Landmark Fit RepairValidate and repair source-locked Blender models using named landmarks such as leaf tips, shell corners, eyes, smile, rim thickness, aura center/radius, and view-specific depth markers. Use when bbox/IoU is insufficient and the model must align to templates at designed feature points.
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cheshirejcat Bundle Blender Uv TexturingUV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.
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cheshirejcat Bundle Fit Repair OptimizerTurn multiview fit reports into a sequential or parallel repair queue for aligning Blender products to source-of-truth templates. Use after validation shows disalignment, when the agent must iteratively fix wireframe, texture, lighting, or projection mismatches, and when skill gaps should trigger self-refinement before another rebuild.
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cheshirejcat Bundle Animation Quality GateValidate Blender animation attempts before accepting them by rendering contact sheets, checking silhouette stability, flicker, framing, subject dominance, layer separation, export compatibility, and motion-design coherence. Use after animation renders or when the user says motion/morph/outside elements look bad.
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cheshirejcat Bundle Orthographic RegistrationRegister front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.
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cheshirejcat Bundle Closed Surface Uv CoverageEnsure textures and decals cover all visible surfaces of a closed or extruded Blender asset, especially front/back caps and sidewalls, instead of relying on partial projected planes, curves, or linework overlays. Use when back textures do not fill the model, side textures are missing, spin/turntable views expose plain sidewalls, or a model needs separate UV treatment for caps and side surfaces.
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cheshirejcat Bundle Reference Look CalibrationCalibrate Blender materials, lighting, camera crop, emission/glow, color management, and aura/HUD styling against supplied original/reference images using measurable color, brightness, saturation, bbox, and mask statistics. Use when a product must match the lighting/look of a source image or when audits say the product is too bright, desaturated, wrong hue, wrong glow, or wrong silhouette extent.
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cheshirejcat Bundle Quality Refinement AutoloopRun a self-refinement loop when a Blender result is subpar, user expectations are not met, validation fails, or repeated issues reveal missing skill depth. The loop diagnoses the gap, decides whether to repair the artifact or acquire/refine a generic skill, sanitizes lessons for reusable publication, updates docs/versioning, validates, and prepares stage/commit/push when explicitly requested.
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jimmywangjimmy Skill Sara Tool AuthorizationUse this when designing, reviewing, or hardening a tool-using / MCP / browser / email agent so untrusted tool Observations cannot silently become execution authority — based on SARA (arXiv:2608.27146).
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jimmywangjimmy Skill Openai Agents Sdk SandboxUse this when building or reviewing multi-agent workflows with the OpenAI Agents SDK — especially SandboxAgent workspace work, MCP tools, guardrails, handoffs, Realtime voice, or choosing vs LangGraph / Microsoft Agent Framework.
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sunset377 Bundle Brand Content DirectorRoute a brand self-media request into a content brief, director-ready generation prompt, organic-metrics review, or one next-topic recommendation. Use for public portfolio demonstrations and adapt the profile before production use.
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cheshirejcat Bundle Texture Driven Mesh FittingReshape source-locked mesh boundaries so the geometry fits texture-atlas or decal contours 1:1 before final UV/material work. Use when textures look off because the model behind them does not match the source texture region, or when the mesh must adapt to the texture instead of stretching the texture onto an approximate mesh.
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vincent-tvincent Bundle Abralia 2Enable this task in Abralia when the user explicitly asks to use the agent keyboard, then report progress, attention and optional keymap guides.
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jahangirhussen Skill Karpathy GuidelinesBehavioral guidelines to reduce common LLM coding mistakes. Use when writing, reviewing, or refactoring code to avoid overcomplication, make surgical changes, surface assumptions, and define verifiable success criteria.
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jahangirhussen Bundle Research MethodologyGuides the full academic research workflow for CS/AI/ML/NLP work — finding and organizing related literature, designing a sound study or experiment (datasets, baselines, evaluation metrics, ablations), writing and structuring an academic paper or thesis, and picking the right tools (reference managers, Overleaf, experiment tracking, Git). Use this skill whenever the user is starting or working on a research project, dataset paper, Kaggle/ML experiment meant for publication, thesis, or academic writing — even if they just say "help me with my research" or "how do I write this up" without naming a specific step.
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nana7536 Bundle Jdy Shipping TrackMonitors KOL shipment tracking numbers from Jiandaoyun 发货管理 and syncs them to Feishu Base. Maintains a watchlist of active POs, checks JDY daily until all tracking is filled, escalates stuck orders via 催发货 work orders, and drafts/sends tracking emails to KOLs once shipped. Since v4.7.0, Mode B also pulls tracking numbers straight from 执行工单 (new_track / 跟踪号) into Base when 发货管理's trackingno is blank (JDY doesn't auto-refresh it), so Base doesn't wait on manual refreshes. Since v4.8.0, Mode 0 (incremental sync) does the same for every shipment, not just watchlist POs. Since v5.0.0, the skill is department-shared: the Base is a single department-wide table keyed by Owner (提出人), Mode 0 runs centrally for all roster members, and each member's own agent instance runs Mode B for their own POs only (identity auto-resolved from the 部门成员 roster table). Trigger when the user says "add [PO] to watchlist", "加入watchlist", "check tracking", "check open POs", "check watchlist", "查询追踪号", "查物流", "update tracking from JDY", "初始
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foxcueva Bundle API Balance查询 LLM API 服务商(DeepSeek / Kimi(Moonshot) / SiliconFlow / OpenRouter)的账户余额。当用户问「API 还剩多少余额/额度」「查一下 XX 的账户余额」「我的 key 还有钱吗」等问题时使用。自动识别 key 属于哪家厂商;OpenAI、Anthropic、智谱、Google 等未公开余额接口的厂商会明确告知并指引到网页后台。
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jimmywangjimmy Skill State Path Tool MenusUse this when an agent faces a large tool/MCP library and relevance retrieval keeps surfacing the final action without prerequisite producers — design the tool menu as an execution prior (state path, producer-before-consumer).
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zhaolong666520 Bundle Skill Sync ManagerSafely discover, cache, compare, audit, install, update, deduplicate, and roll back agent Skills from GitHub with strict request budgets. Use when the user asks to find GitHub Skills, make a current or weekly stars ranking, install or refresh downloaded Skills, check whether local Skills are outdated, consolidate duplicates, or reduce repeated GitHub failures and token usage during Skill maintenance.
Frequently asked questions
What are AI & ML agent skills?
AI & ML agent skills cover the machine-learning workflow itself: writing and evaluating prompts, building RAG pipelines, running evals, and wiring up model APIs. Each one is a SKILL.md file your agent loads on demand, so the know-how travels across Claude Code, Cursor, and 60+ agents.
Which AI & ML skills are most installed?
Popular AI & ML skills on SkillMD right now include singsight-install, clickzetta-overview, clickzetta-ai-function. Rankings shift as installs change; sort this page by "Most installs" for the live list.
Do AI & ML skills work with Claude Code and Cursor?
Yes. Every skill here ships as a SKILL.md file, an open format that works in Claude Code, Claude.ai, Cursor, Codex, Windsurf, and 60+ other agents. Install one with npx skillmds@latest add <owner>/<name>, or copy the file into your agent's skills directory.