Productivity
Productivity agent skills automate everyday work: task management, email drafting, calendars, note-taking systems, and personal workflows. Each is a small SKILL.md file your AI agent applies automatically when your request matches what the skill does.
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kinginyellows Skill Gt Sync 2Pull latest trunk, restack all tracked branches, and untrack branches whose PRs merged. Use when user says "sync with main", "rebase my stack", or "pull latest", after PRs merge, or when gt reports "needs restack". Not for deleting stale local-only branches — use the gt-cleanup skill.
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kinginyellows Skill CI Status 2Show recent CI workflow run status. Use when the user asks for CI status, recent builds, what is running, or needs to find a run ID for diagnosis.
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kinginyellows Skill Gt Merge 2Merge the current stack's pull requests, from trunk up to the current branch, via Graphite. Use when the user says "merge my stack" or "land these PRs" and the stack is fully reviewed and ready.
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kinginyellows Bundle Gt Cleanup 2Scan local branches for staleness and divergence, then delete or reconcile them with safeguards. Use when user says "clean up my branches" or "which branches are stale". For deleting branches whose PRs merged — and for pulling trunk or restacking — use the gt-sync skill.
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kinginyellows Skill Gt Stack Plan 2Decompose a feature into stacked PRs, ordered by dependency (plan-only). Use when breaking a feature into reviewable stacked PRs.
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kinginyellows Skill Stack Plan Style 2Display guidance for presenting a stacked-PR plan — ordered branch tree with intent, commit type, and dependency notes. Use when gt-stack-plan presents a stack plan for user confirmation.
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kinginyellows Skill Stack Decomposition Format 2Structured format contract for "## Stack Decomposition" sections in plan documents, shared by gt-stack-plan (producer) and flow:work (consumer). Use when writing or parsing a Stack Decomposition section.
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grandamenium Skill Evening Review 2End-of-day review workflow. Triggered by evening cron. Summarizes the day across all agents, evaluates orchestrator performance, prepares tomorrow, proposes overnight work for approval.
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kirchberg Bundle Docs Feature CollectUse when the user wants to document a finished, shipped, or merged feature from a tracker item, task, project, change request, or pull request. Collects read-only evidence from tracker and source control, normalizes it, then hands off to docs-feature-write. Do not use for writing code or mutating tracker state.
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jaume-68 Skill Gmail AutomationInteract with Gmail - search emails, read messages, send emails, create drafts, and manage labels. Use when user asks to: search email, read email, send email, create email draft, mark as read, archive email, star email, or manage Gmail labels. Lightweight alternative...
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jaume-68 Skill Google Calendar AutomationInteract with Google Calendar - list calendars, view events, create/update/delete events, and find free time. Use when user asks to: check calendar, schedule a meeting, create an event, find available time, list upcoming events, delete or update a calendar event, or...
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chapmanjw Skill WorkerExecutes a detailed Minecraft build plan step by step — placing, filling, cloning blocks and stamping structures exactly as specified, with no redesign or improvisation. Use to carry out a plan.toon produced by the planner once it is detailed enough to follow mechanically. Part of the minecraft-builder workflow.
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chapmanjw Bundle EngineerDesigns, plans, and verifies complex redstone and mechanical contraptions in a live Minecraft Bedrock world — item sorters, hidden and piston doors, automatic farms, mob-spawner collectors, minecart networks and roller coasters, water and bubble elevators, note-block music, traps, and decorative machines. Bedrock-correct: Java-only mechanics are excluded. Designs ship with functional in-world verification and automated correction. Use when the user wants a redstone build, an automatic farm, a contraption, or any working machine. Part of the minecraft-builder workflow.
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chapmanjw Skill SurveyorInvestigates the current state of a Minecraft Bedrock world — terrain, biomes, existing structures and builds, player surroundings, and anything else needed to ground a build plan. Use before planning a build, or whenever the user asks what is in the world, what is around them, or where there is room to build. Part of the minecraft-builder workflow.
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chapmanjw Bundle InspectorVerifies a Minecraft Bedrock build in-world after each phase — checks the plan was carried out as specified, that the result fits the world cleanly (no dangling edges, blocked paths, or unintended overrides), and proposes concrete course corrections. Use after every major phase of executing a build plan, as the build's self-correction checkpoint. Part of the minecraft-builder workflow.
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chapmanjw Skill ResearcherResearches real-world buildings, cities, landmarks, vehicles, and mechanisms so they can be represented faithfully as Minecraft structures. Use when a build request references a real or historical thing and the planner or blueprinter needs accurate proportions, layouts, materials, or details. Part of the minecraft-builder workflow.
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chapmanjw Bundle BlueprinterTurns a Minecraft build plan into named, reusable structure definitions saved inside the world, so build elements can be placed, copied, and iterated later without any external state. Use after planning, to create or update the structure library for a build. Part of the minecraft-builder workflow.
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chapmanjw Skill PhilosopherReviews a completed Minecraft build — the plan, the execution, what worked and what did not — and records reusable process lessons in Claude's project memory so future builds go better. Use after a build is finished or a build session wraps up. Part of the minecraft-builder workflow.
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chapmanjw Bundle City PlannerDesigns and blueprints whole cities and city districts in a live Minecraft Bedrock world — real-world replicas (modern and historical), pop-culture replicas, and original cities. Plans the urban fabric — district zoning, street hierarchy, transit, walls, and reused vernacular building modules — and defers every named landmark to the building-architect skill. Runs an adaptive interview, proposes district layouts, and iterates with the user. Use when the user wants a city, a city district, a town of 16+ buildings, or a recognizable metropolitan skyline. Part of the minecraft-builder workflow.
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chapmanjw Bundle TerraformingDesigns and builds natural-looking terrain and environments in a live Minecraft Bedrock world — mountains, valleys, rivers, lakes, coastlines, caves, biomes, and weathering — using vetted landscaping techniques. Use whenever a build involves shaping land, water, or natural scenery, rather than (or alongside) buildings and structures. Part of the minecraft-builder workflow.
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chapmanjw Bundle Village PlannerDesigns functional, customized villages and settlements in a live Minecraft Bedrock world — hamlets of a few buildings up to standard villages of 5–15 — by reusing standard Minecraft village building types adapted to the biome and the user's request. Runs an adaptive interview, proposes layout options, iterates with the user, and respects Bedrock village mechanics (iron golems, beds, workstations, bells, raids). Use when the user wants a village, hamlet, town, settlement, or trading hub. Part of the minecraft-builder workflow.
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chapmanjw Bundle Natural LandmarksComposes recognizable real-world natural wonders and landmarks — canyons, mesas, monoliths, volcanoes, waterfalls, karst towers, glaciers, sea stacks, salt flats — in a live Minecraft Bedrock world from a library of reusable formation primitives. Use when a build recreates a named natural wonder (Grand Canyon, Niagara, Uluru, Halong Bay, Giant's Causeway, …) or a recognizable landmark type. Part of the minecraft-builder workflow.
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chapmanjw Bundle Transit ArchitectDesigns and blueprints world-spanning transit and infrastructure networks in a live Minecraft Bedrock world — rail lines, roads and highways, nether-hub transit, bridges, tunnels, elevators, docks, and airports — the connective network between separate builds. Chooses the network topology and routes the links. Use when the user wants to connect two or more sites, build a transit network, a nether hub, a highway, a bridge, a tunnel, or a rail line between places. Part of the minecraft-builder workflow.
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chapmanjw Bundle Landscape ArchitectDesigns and blueprints intentionally designed outdoor space in a live Minecraft Bedrock world — formal gardens, parks, plazas, courtyards, hedge mazes, fountains, parterres, topiary, cloister gardens, estate grounds. Covers French formal, Italian, English landscape, Mughal, Japanese, Chinese, modernist, and other traditions. Geometric and intentional — the deliberate counterpart to the naturalistic terraforming skill. Use when the user wants a garden, park, plaza, courtyard, hedge maze, fountain, or designed grounds. Part of the minecraft-builder workflow.
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dikamilo Skill Dx DomainActively sharpen the ubiquitous language in foundation/glossary.md. Fire the instant a domain term clashes with an existing definition, is vague or overloaded (an "account" that might be a Customer or a User), or finally gets pinned down — mid-task, not only when asked. Capture or correct the term, then hand back to the interrupted work.
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tiangong-lca Bundle Process Dedup ReviewReview grouped TianGong process duplicate candidates from JSON snapshots, recommend which duplicate rows to keep or delete, and write reproducible evidence outputs plus follow-up notes. Use when identical exchange fingerprints suggest duplicate process drafts and you need a repeatable process dedup review workflow.
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tiangong-lca Bundle Foundry Tidas AuthoringProduce evidence-backed TIDAS decisions or patches for a concrete semantic work item generated by TianGong Foundry. Use only after the current task supplies its authoring package and contract context; return data files to the invoking workflow for validation and submission.
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tiangong-lca Bundle Process Automated BuilderExecute the supported `process_from_flow` CLI workflow. Use `node scripts/run-process-automated-builder.mjs auto-build|resume-build|publish-build|batch-build` when you need the unified `tiangong-lca process ...` surface from a skill wrapper.
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tiangong-lca Bundle Lifecyclemodel Automated BuilderAssemble native TianGong TIDAS lifecyclemodel `json_ordered` artifacts from existing local process-build runs through the unified TianGong CLI. Use when you already have `process-automated-builder` outputs and need the supported lifecyclemodel auto-build workflow.
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koach08 Skill Email DraftDraft university-related emails in Japanese. Automatically adjusts politeness level based on the recipient (faculty, staff, students, external). Use when drafting university-related emails in Japanese.
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koach08 Skill Session HandoffGenerate a handoff note at the end of a work session. Captures current state, completed work, remaining tasks, file paths, and known bugs in a structured format. Use at the end of a work session to create a handoff note for the next session.
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zenithjuno Bundle PlaywrightUse when the task requires automating a real browser from the terminal (navigation, form filling, snapshots, screenshots, data extraction, UI-flow debugging) via `playwright-cli` or the bundled wrapper script.
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zenithjuno Bundle Task ScopingUse before non-trivial coding work to turn the request into a compact task contract and choose the lightest safe workflow: S for a clear local change, M for a short direction-and-verification plan, or L for a substantial, high-risk, ambiguous, multi-system, or multi-session build routed to grill-to-build. Trigger on coding features, fixes, refactors, migrations, or requests that need direction before editing but may not justify a full design process. Skip genuinely obvious one-line changes.
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kirchberg Bundle Swift ConcurrencyUse when designing, implementing, reviewing, debugging, profiling, testing, or migrating Swift concurrency code for Swift 6.2+ and Swift 6.3, including async/await, tasks and task groups, cancellation, actors and reentrancy, Sendable and sending, global actors and MainActor, continuations, AsyncSequence, SwiftUI concurrency, bounded parallelism, data-race diagnostics, strict concurrency, or staged Swift 6 language-mode adoption in Xcode, Tuist, XcodeGen, or SwiftPM projects. Trigger for requests to fix concurrency diagnostics, remove races, reason about task lifetime or actor isolation, modernize GCD or callbacks, improve concurrent performance or memory use, review concurrency safety, or migrate targets to Swift 6.
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postman-devrel Bundle Luma StatsPull event statistics from the Postman Dev Events Luma calendar — registrations, waitlist, attendee count, and engagement score per event. Supports filtering by MMM-YY (e.g. Apr-26), YYYY (e.g. 2026), or blank for all time. Shows sum totals across all matching events.
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postman-devrel Bundle Blog Wordpress SchedulerManage the blog.postman.com editorial calendar — list, reschedule, view monthly counts, or get a YTD summary. Enforces Tue/Thu-first scheduling with no conflicts or US public holidays.
Frequently asked questions
What are Productivity agent skills?
Productivity agent skills automate everyday work: task management, email drafting, calendars, note-taking systems, and personal workflows. Each is a small SKILL.md file your AI agent applies automatically when your request matches what the skill does.
Which Productivity skills are most installed?
Popular Productivity skills on SkillMD right now include gt-sync, ci-status, gt-merge. Rankings shift as installs change; sort this page by "Most installs" for the live list.
Do Productivity skills work with Claude Code and Cursor?
Yes. Every skill here ships as a SKILL.md file, an open format that works in Claude Code, Claude.ai, Cursor, Codex, Windsurf, and 60+ other agents. Install one with npx skillmds@latest add <owner>/<name>, or copy the file into your agent's skills directory.