Coding & Dev Tools

9,777 skills
rajanthar
Nodejs Keccak256
Prevent Ethereum hashing bugs in JavaScript and TypeScript. Node's sha3-256 is NIST SHA3, not Ethereum Keccak-256, and silently breaks selectors, signatures, storage slots, and address derivation.
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rajanthar
Golang Testing
Go testing patterns including table-driven tests, subtests, benchmarks, fuzzing, and test coverage. Follows TDD methodology with idiomatic Go practices.
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rajanthar
Springboot Tdd
Test-driven development for Spring Boot using JUnit 5, Mockito, MockMvc, Testcontainers, and JaCoCo. Use when adding features, fixing bugs, or refactoring.
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rajanthar
Browser QA Router
Route browser, UI QA, smoke testing, click-path auditing, Webwright, and desktop app automation prompts. Use when prompts mention browser QA, Playwright, smoke tests, app/browser interaction, click paths, screenshots, Webwright, or Windows desktop E2E.
0 · bundle
rajanthar
Nuxt4 Patterns
Nuxt 4 app patterns for hydration safety, performance, route rules, lazy loading, and SSR-safe data fetching with useFetch and useAsyncData.
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rajanthar
Mysql Patterns
MySQL and MariaDB schema, query, indexing, transaction, replication, and connection-pool patterns for production backends.
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rajanthar
Nestjs Patterns
NestJS architecture patterns for modules, controllers, providers, DTO validation, guards, interceptors, config, and production-grade TypeScript backends.
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joannanowakowska
Grill Me
Grill the user relentlessly about a plan or design. Use when the user wants to stress-test a plan before building, or uses any 'grill' trigger phrases.
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joannanowakowska
Openspec Propose
Propose a new change with all artifacts generated in one step. Use when the user wants to quickly describe what they want to build and get a complete proposal with design, specs, and tasks ready for implementation.
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joannanowakowska
Openspec Ff Change
Fast-forward through OpenSpec artifact creation. Use when the user wants to quickly create all artifacts needed for implementation without stepping through each one individually.
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joannanowakowska
Openspec Verify Change
Verify implementation matches change artifacts. Use when the user wants to validate that implementation is complete, correct, and coherent before archiving.
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kevinpbuckley
Foliage
Create foliage types and place/scatter foliage instances on landscapes and meshes (FoliageService). Use when the user asks to add trees/grass/bushes/rocks as foliage, create a foliage type from a mesh, scatter or paint foliage instances, or query/remove foliage on a surface.
605 · bundle
kevinpbuckley
Landscape
Create and edit landscape terrain — heightmaps, sculpting, paint layers, terrain analysis, mesh projection, and procedural features like mountains/valleys/craters (LandscapeService). Use when the user asks to create a landscape, sculpt/raise/lower terrain, import or export a heightmap, paint terrain layers, or add procedural terrain features. For terrain materials load landscape-materials; for real-world heightmaps load terrain-data.
605 · bundle
kevinpbuckley
Materials
Create and edit materials and material instances — graph nodes, parameters, functions, custom HLSL, and instance overrides (MaterialService + MaterialNodeService). Use when the user asks to create or edit a material/material instance, wire material nodes, add material parameters, set blend/shading modes, or recreate a material graph. For landscape materials load landscape-materials.
605 · bundle
kevinpbuckley
Profiling
Diagnose frame-rate bottlenecks (CPU vs GPU bound FIRST), control Unreal Insights traces, sample live frame times, and annotate performance captures. Use when FPS is low/bad, the game is slow, or you need to find what is limiting the frame rate.
605
kevinpbuckley
Metasounds
Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.
605 · bundle
kevinpbuckley
Sound Cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
605 · bundle
kevinpbuckley
Uv Mapping
Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV health/islands, or export a UV layout image.
605 · bundle
kevinpbuckley
Umg Widgets
Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM ViewModels. Use when the user asks to create a UI/HUD/menu, add or arrange widgets (Button, TextBlock, Image, panels), style or animate a widget, or set up data bindings in a Widget Blueprint (WBP).
605 · bundle
kevinpbuckley
Animsequence
Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data. For constraint-aware bone posing, also load animation-editing.
605 · bundle
kevinpbuckley
Terrain Data
Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terrain_data tool). Use when the user asks to build terrain from a real location/coordinates, download a real-world heightmap, or add rivers/lakes/oceans from map data. Downloads Mapbox tiles server-side and produces UE5-compatible heightmaps + landscape splines.
605
kevinpbuckley
Gameplay Tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
kevinpbuckley
Behavior Trees
Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and validation (BehaviorTreeService + BlackboardService). Use when the user asks to build a Behavior Tree, add BT nodes or decorators, bind blackboard keys, author a blackboard, or validate/repair a BT asset.
605
kevinpbuckley
Niagara Systems
Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets. Use when the user asks to tune emitter rapid-iteration params, compare/diagnose systems, or build scratch-pad/Custom HLSL modules. For emitter color/module work, load niagara-emitters.
605 · bundle
kevinpbuckley
Asset Management
Import/export textures crash-safely, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate, and delete assets are handled by Unreal's native AssetTools toolset or EditorAssetLibrary. Use when the user asks to import an image from disk, export a texture, query the Content Browser selection, or check whether an asset is open in an editor.
605 · bundle
kevinpbuckley
Animation Editing
Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose, mirror or copy a pose, set joint limits, or learn bone constraints. Load together with animsequence (keyframes) and skeleton (structure).
605 · bundle
kevinpbuckley
Animation Montage
Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.
605 · bundle
kevinpbuckley
Animation Blueprint
Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph structure.
605 · bundle
lionelsimai
Your Skill Name
Brief description of what this skill does and when to trigger it. TRIGGERS - Use this skill when: - Trigger condition 1 - Trigger condition 2 - Trigger condition 3
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lionelsimai
Care Plan
Create care plans with assessments and interventions. TRIGGERS - Use when user needs help with care-plan related tasks.
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lionelsimai
Crop Plan
Plan crop rotations with soil management and yields. TRIGGERS - Use when user needs help with crop-plan related tasks.
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lionelsimai
Test Plan
Create comprehensive test plans with coverage and strategy. TRIGGERS - Use when user needs help with test-plan related tasks.
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lionelsimai
Tour Plan
Plan tours with routing, logistics, and promotion. TRIGGERS - Use when user needs help with tour-plan related tasks.
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lionelsimai
Case Brief
Write case briefs with facts, issues, and holdings. TRIGGERS - Use when user needs help with case-brief related tasks.
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lionelsimai
Event Plan
Create comprehensive event plans with logistics. TRIGGERS - Use when user needs help with event-plan related tasks.
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lionelsimai
Faq Writer
Write FAQ pages with comprehensive answers. TRIGGERS - Use when user needs help with faq-writer related tasks.
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