Results for “attention-game”

30 skills
dracounion
life-game-optimization
当感到生活混乱、压力大、注意力分散,希望系统性地优化心智资源分配以提升创造力和生活体验时
11 · bundle
michaelschecht
game-balancing
Balance game systems including difficulty curves, stat tuning, economy rates, matchmaking fairness, and player power progression. Use when tuning numbers and systems for fair, engaging gameplay. Also trigger for "game balance", "difficulty tuning", "stat balancing", "nerf", "buff", "power curve", or "difficulty curve".
0
dracounion
focused-work-gameframe
当需要进入高效、创造性的深度工作状态,并将工作体验从“压力”转化为“有挑战的游戏”时
11 · bundle
omer-metin
viral-hooks
Expert in creating opening lines, thumbnails, and hooks that stop the scroll. Covers curiosity gaps, pattern interrupts, emotional triggers, and platform-specific hooks. Knows how to earn attention in the first 3 seconds without resorting to clickbait. Use when "hook, opening line, scroll stopper, headline, first line, attention grab, thumbnail, clickable, " mentioned.
128 · bundle
michaelschecht
game-concept
Brainstorm and develop game concepts, exploring genres, themes, target audiences, and unique selling points. Use when starting a new game project from scratch or pivoting an existing idea. Also trigger for "game idea", "what kind of game", "I want to make a game", "game pitch", or "explore game concepts".
0
georgeqle
game-core-loop
Use only for video game projects; analyze moment-to-moment, session, progression, and retention loops
1 · bundle
georgeqle
game-audience
Use only for video game projects; identify player segments by taste, behavior, platform, genre affinity, and motivation
1 · bundle
dracounion
focus-framework
当需要将分散的注意力系统性地引导至个人成长方向,并为好奇心提供明确指引时
11 · bundle
dracounion
creator-mindset-shift
当个体在数字环境中困惑于自身角色(消费vs创造),或认为吸引注意力不道德时
11 · bundle
owl-listener
von-restorff-effect
Apply the Von Restorff Effect to make the most important element visually distinct from its surroundings, improving attention and recall.
1.7k
dracounion
attention-under-time
当规划内容创作策略或评估不同内容形式的长期价值时
11 · bundle
dracounion
lagging-area-focus
当感到生活失控、注意力分散,需要系统性重获专注力时
11 · bundle
dracounion
focused-work-system
当希望提升个人工作效率,实现深度工作,并追求工作与生活的更好平衡时
11 · bundle
omer-metin
level-design
World-class level design expertise - spatial storytelling, player flow, blockout methodology, and the invisible hand that guides players without them knowingUse when "level design, blockout, graybox, whitebox, player flow, level layout, combat arena, exploration space, map design, multiplayer map, pacing, weenie, landmark, gating, metroidvania, open world design, linear level, environmental storytelling, teaching through design, playtesting, heatmap, metrics, sightlines, level-design, game-development, spatial-design, blockout, graybox, player-flow, pacing, environmental-storytelling, combat-design, multiplayer-maps, open-world, linear-design, metroidvania" mentioned.
128 · bundle
dracounion
flow-state-entry
当需要进入高度专注、高效且愉悦的心流状态以完成创造性或学习性任务时
11 · bundle
lionelsimai
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
22
dracounion
flow-state-activation
当需要进入高度专注、高效且愉悦的工作或学习状态时
11 · bundle
dracounion
tactical-pressure
当个人或团队因拖延、分心或动力不足,导致重要目标长期停滞不前,需要一种强制机制来激发高度专注和行动力时
11 · bundle
dracounion
pure-focus-state
当需要进入高效学习、创作或问题解决的心流状态时,调用此模型作为环境与心理准备框架
11 · bundle
dracounion
combat-mode-strategy
当需要在2-3个月内集中精力攻克一个重大、有挑战性的个人或职业目标时,使用此模型
11 · bundle
dracounion
life-as-game-design
当需要将个人目标或生活挑战转化为结构化、可执行的游戏化系统时
11 · bundle
haongo232
game-design
Game design principles. GDD structure, balancing, player psychology, progression.
3
dracounion
life-as-game-framework
当需要将生活或工作中的复杂情境转化为可管理、可执行的系统时,或当感到迷茫、缺乏动力、陷入社会比较时,调用此模型来重新构建认知和行动框架
11 · bundle
winbda
game-plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
3
dracounion
career-game-design
当需要主动设计和构建个人职业生涯,而非被动接受传统就业时
11 · bundle
georgeqle
game-fantasy
Use only for video game projects; define the emotional promise, player fantasy, vibe references, and hook
1 · bundle
dracounion
flow-state-balancing
当需要进入并维持高效、专注的心流状态,以提升学习、工作或技能获取效率时
11 · bundle
theycallmeholla
connotation-cop
Police the project's vocabulary — bust vague terms, keep the CONTEXT.md glossary sharp, and lock in decisions worth remembering as ADRs. Use when the user debates naming, says "what should we call this", asks to pin down terminology, wants a decision recorded, or when another skill (hot-seat, whiteboard) surfaces a decision that clears the ADR bar. Just reading the glossary for vocabulary is NOT this skill — trigger only when the words or decisions are being changed.
0 · bundle
michaelschecht
economy-design
Design in-game economies including currencies, progression systems, loot tables, monetization, and resource flow. Use when building the economic backbone of a game. Also trigger for "game economy", "loot table", "drop rates", "currency system", "progression design", "monetization strategy", or "reward system".
0
dracounion
focus-formula
当需要系统性地规划个人生活、职业发展或特定项目,以摆脱外部干扰、聚焦核心目标时
11 · bundle