Latest Agent Skills
25788 skills
Time Study
Conduct time studies for process efficiency analysis. TRIGGERS - Use when user needs help with time-study related tasks.
22
Team Norms
Establish team norms for collaboration and communication. TRIGGERS - Use when user needs help with team-norms related tasks.
22
Stage Plot
Create stage plots for live performances. TRIGGERS - Use when user needs help with stage-plot related tasks.
22
Soc Design
Design Security Operations Centers with processes. TRIGGERS - Use when user needs help with soc-design related tasks.
22
Size Guide
Create size guides with measurements and fit advice. TRIGGERS - Use when user needs help with size-guide related tasks.
22
Show Bible
Create show bibles with concept, characters, and world. TRIGGERS - Use when user needs help with show-bible related tasks.
22
Rfp Writer
Write RFPs with requirements, evaluation, and timeline. TRIGGERS - Use when user needs help with rfp-writer related tasks.
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Punch List
Create punch lists for construction completion inspection. TRIGGERS - Use when user needs help with punch-list related tasks.
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Mou Writer
Create structured memoranda of understanding for partnerships, including context, key components, action plans, and success metrics.
22
Legal Memo
Write legal memoranda with analysis and conclusions. TRIGGERS - Use when user needs help with legal-memo related tasks.
22
Lean Audit
Conduct lean audits to identify waste reduction opportunities. TRIGGERS - Use when user needs help with lean-audit related tasks.
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Fmea Guide
Conduct failure mode and effects analyses. TRIGGERS - Use when user needs help with fmea-guide related tasks.
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Faq Writer
Write FAQ pages with comprehensive answers. TRIGGERS - Use when user needs help with faq-writer related tasks.
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Event Plan
Create comprehensive event plans with logistics. TRIGGERS - Use when user needs help with event-plan related tasks.
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Esg Report
Write ESG reports with metrics and disclosure. TRIGGERS - Use when user needs help with esg-report related tasks.
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Dex Design
Design decentralized exchanges. TRIGGERS - Use when user needs help with dex-design related tasks.
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Comedy Set
Write comedy sets with jokes, callbacks, and timing. TRIGGERS - Use when user needs help with comedy-set related tasks.
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Code Audit
Perform code audits for quality, security, and maintainability. TRIGGERS - Use when user needs help with code-audit related tasks.
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Cma Report
Create comparative market analysis reports. TRIGGERS - Use when user needs help with cma-report related tasks.
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Case Brief
Write case briefs with facts, issues, and holdings. TRIGGERS - Use when user needs help with case-brief related tasks.
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Call Sheet
Create production call sheets with logistics. TRIGGERS - Use when user needs help with call-sheet related tasks.
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API Design
Design APIs with endpoints, methods, and documentation. TRIGGERS - Use when user needs help with api-design related tasks.
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Tour Plan
Plan tours with routing, logistics, and promotion. TRIGGERS - Use when user needs help with tour-plan related tasks.
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Test Plan
Create comprehensive test plans with coverage and strategy. TRIGGERS - Use when user needs help with test-plan related tasks.
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SEO Audit
Perform comprehensive SEO audits with technical, content, and link analysis. TRIGGERS - Use when user needs help with seo-audit related tasks.
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Game Plan
Create game plans with strategy and tactics. TRIGGERS - Use when user needs help with game-plan related tasks.
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Gala Plan
Plan gala events with programming and fundraising. TRIGGERS - Use when user needs help with gala-plan related tasks.
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Dcf Model
Build discounted cash flow models for company valuation. TRIGGERS - Use when user needs help with dcf-model related tasks.
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Crop Plan
Plan crop rotations with soil management and yields. TRIGGERS - Use when user needs help with crop-plan related tasks.
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Care Plan
Create care plans with assessments and interventions. TRIGGERS - Use when user needs help with care-plan related tasks.
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Apqp Plan
Design APQP plans for product quality. TRIGGERS - Use when user needs help with apqp-plan related tasks.
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Apm Setup
Set up application performance monitoring tools. TRIGGERS - Use when user needs help with apm-setup related tasks.
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AI Audit
Audit existing business processes to identify AI automation opportunities. TRIGGERS - Use when user wants to find AI opportunities, audit processes for automation, or assess AI readiness.
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Your Skill Name
Brief description of what this skill does and when to trigger it. TRIGGERS - Use this skill when: - Trigger condition 1 - Trigger condition 2 - Trigger condition 3
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Ableton Lom
Ableton Live Object Model (LOM) API reference for Python Remote Scripts and control surface development.
13 · bundle
Landscape Auto Material
Create production-quality landscape materials with the master-material + material-function + material-instance paradigm, RVT, and auto-layering. Use when the user asks for an auto/procedural landscape material, slope/altitude/distance-based layer blending, Runtime Virtual Textures, biome configuration via instances, or layer material functions. For basic layer-blend materials load landscape-materials.
605 · bundle
Landscape Materials
Create landscape materials with layer blending, texture setup, and layer info objects (LandscapeMaterialService). Use when the user asks to build a landscape/terrain material, set up paint layers (grass/rock/dirt), create layer info objects, add a grass output, or assign a material to a landscape. For production master-material+RVT systems, load landscape-auto-material.
605 · bundle
Animation Blueprint
Navigate, inspect, and author Animation Blueprints — state machines, states, transitions, and transition rules (AnimGraphService). Use when the user asks to create or edit an Animation Blueprint/AnimBP, add a state machine or states, wire transitions between states, set a state's animation, or inspect AnimGraph structure.
605 · bundle
Animation Montage
Create and manipulate Animation Montages — sections, slots, segments, branching points, notifies, and blend settings (AnimMontageService). Use when the user asks to create a montage (from an animation or empty), add or link montage sections, set up slots/segments, add branching points, or adjust montage blend timing.
605 · bundle
Animation Editing
Preview, validate, and bake bone-rotation edits on AnimSequences with constraint awareness and retarget safety. Use when the user asks to edit/pose/adjust an animation's bones, raise an arm, create a swing/wave/dance/pose, mirror or copy a pose, set joint limits, or learn bone constraints. Load together with animsequence (keyframes) and skeleton (structure).
605 · bundle
Project Settings
Configure Unreal Engine project settings and editor preferences — UI appearance, toolbar icons, scale, colors, and any UDeveloperSettings subclass (ProjectSettingsService). Use when the user asks to change a project setting or editor preference, configure a UDeveloperSettings category, or read/write project config values.
605 · bundle
Niagara Emitters
Niagara emitter color/curve authoring (tint, hue-shift, ColorFromCurve keys), rapid-iteration parameter tuning, and Custom-HLSL scratch-pad authoring (NiagaraEmitterService + NiagaraScratchPadService). Module/renderer CRUD is owned by the engine NiagaraToolsets. Use when the user asks to recolor or hue-shift particles, edit color curves, tune emitter params, or build a scratch-pad/Custom HLSL module. For system-level lifecycle, load niagara-systems.
605 · bundle
Blueprint Graphs
Add, connect, and configure nodes in Blueprint event graphs and function graphs — function-call/event/branch/timer/custom-event/delegate nodes, Standard Macro nodes (ForEachLoop/ForLoop/WhileLoop/DoOnce/Gate/IsValid/FlipFlop via add_macro_instance_node), macro-graph creation, pin wiring, node layout, arrays, comment boxes, and the batch build_graph API. Use when the user asks to wire up Blueprint logic, add or connect nodes, add a loop/macro node, build an event graph, set up a timer/delay, broadcast a delegate, or lay out an existing graph.
605 · bundle
Asset Management
Import/export textures crash-safely, query the Content Browser selection, and check if an asset is open (AssetDiscoveryService). Search, load, save, move, rename, duplicate, and delete assets are handled by Unreal's native AssetTools toolset or EditorAssetLibrary. Use when the user asks to import an image from disk, export a texture, query the Content Browser selection, or check whether an asset is open in an editor.
605 · bundle
Niagara Systems
Rapid-iteration parameter tuning, diagnostics, and Custom-HLSL scratch-pad authoring for Niagara systems (VibeUE NiagaraService + NiagaraScratchPadService). System/emitter/parameter CRUD is owned by the engine NiagaraToolsets. Use when the user asks to tune emitter rapid-iteration params, compare/diagnose systems, or build scratch-pad/Custom HLSL modules. For emitter color/module work, load niagara-emitters.
605 · bundle
Engine Settings
Configure Unreal Engine core settings — rendering, physics, audio, garbage collection, console variables (cvars), and scalability levels (EngineSettingsService). Use when the user asks to change engine/rendering settings, set a console variable (r.*, etc.), adjust scalability/quality levels, or read engine config categories.
605 · bundle
Enhanced Input
Create and configure Enhanced Input — Input Actions, Mapping Contexts, key mappings, triggers, and modifiers (InputService). Use when the user asks to set up player input, create an Input Action (IA_) or Input Mapping Context (IMC_), bind keys to actions, or configure input triggers/modifiers.
605 · bundle
Behavior Trees
Create, inspect, and edit Behavior Tree and Blackboard assets — composites, tasks, decorators, services, node properties, blackboard key bindings, key CRUD and metadata, tree round-trips and validation (BehaviorTreeService + BlackboardService). Use when the user asks to build a Behavior Tree, add BT nodes or decorators, bind blackboard keys, author a blackboard, or validate/repair a BT asset.
605
Gameplay Tags
Create, list, remove, and rename Gameplay Tags with runtime registration (GameplayTagService). Use when the user asks to add or register gameplay tags, list/query existing tags, or rename/remove tags (e.g. Ability.Attack.Melee, State.Stunned).
605 · bundle
Terrain Data
Generate heightmaps, map reference images, and water feature splines (rivers, lakes, oceans) from real-world geographic data (terrain_data tool). Use when the user asks to build terrain from a real location/coordinates, download a real-world heightmap, or add rivers/lakes/oceans from map data. Downloads Mapbox tiles server-side and produces UE5-compatible heightmaps + landscape splines.
605
Map Blockout
Procedurally design an AAA-style open-world FPS map blockout (roads, POIs, fields, forests/treelines, railway/bridges) from a landscape, validate it through gated checks, and materialize it into engine geometry. Use when the user asks to block out or lay out an open-world/FPS map, place roads/POIs/forests/railways procedurally, or turn a blockout plan into splines, paint layers, foliage, and actors.
605 · bundle
Level Actors
List, find, place, move, rotate, and modify actors in the current level (ActorService + editor subsystems). Use when the user asks to find/list actors in the level, move or rotate an actor, set an actor's properties/folder/transform, or spawn/delete level actors.
605 · bundle
Animsequence
Create and edit AnimSequence keyframes and tracks — add/remove keyframes, set bone tracks, query sequence info, and bake edits (AnimSequenceService). Use when the user asks to create a new animation sequence, add keyframes/tracks, or edit raw animation data. For constraint-aware bone posing, also load animation-editing.
605 · bundle
Umg Widgets
Create and modify UMG Widget Blueprints (UI) — build the widget hierarchy, set properties, style fonts/brushes, author widget animations, bind events, capture previews, run PIE checks, and wire MVVM ViewModels. Use when the user asks to create a UI/HUD/menu, add or arrange widgets (Button, TextBlock, Image, panels), style or animate a widget, or set up data bindings in a Widget Blueprint (WBP).
605 · bundle
State Trees
Create, inspect, and edit StateTree assets — states, tasks, transitions, conditions, considerations, and property bindings for AI behavior and game logic (StateTreeService). Use when the user asks to build a StateTree, add states/tasks/transitions, bind task properties, set up Utility AI considerations, or wire StateTree delegate transitions.
605 · bundle
Pie Testing
Start, stop, and query Play-In-Editor (PIE) sessions for runtime testing of Blueprints, gameplay logic, widgets, AI, and any in-game behavior. Use when the user asks you to "play", "test", "run", "PIE", "start/stop the game", or otherwise needs a live game world to validate changes.
605 · bundle
Enum Struct
Create, modify, and introspect UserDefinedEnums and UserDefinedStructs (EnumStructService). Use when the user asks to create a Blueprint enum or struct, add enum values or struct members, or inspect an enum/struct's fields. Useful for defining a DataTable row struct.
605 · bundle
Uv Mapping
Inspect, generate, transform, and visualize UV channels on StaticMesh assets (UVMappingService). Use when the user asks to check/add/remove UV channels, auto-unwrap UVs, transform (tile/offset/rotate) UVs, check UV health/islands, or export a UV layout image.
605 · bundle
Sound Cues
Create and modify SoundCue assets — add/connect nodes (mixer, random, delay, attenuation, modulator, etc.) and set audio properties (SoundCueService). Use when the user asks to create a Sound Cue, build a SoundCue node graph, or wire audio playback logic.
605 · bundle
Metasounds
Create and modify MetaSound Source assets — add/connect nodes, wire pins, set input defaults, and play procedurally (MetaSoundService). Use when the user asks to create a MetaSound, build or edit a MetaSound graph, add operator/input/output nodes, or generate procedural audio.
605 · bundle