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Owl Listener

@owl-listener source repo

272 published skills · page 1 of 3

  1. ▌
    Heuristic Evaluation 2 · owl-listener
    Use after a build to evaluate usability against Nielsen's 10 heuristics and run cognitive walkthroughs of every key task. Dispatches the heuristic-evaluator agent in parallel with design-critic and accessibility-reviewer, then feeds findings into the reconciliation protocol. This is the usability lens — "will people actually be able to use this?" — distinct from craft critique and accessibility audit
    1.7k repo stars
  2. ▌
    Jakobs Law · owl-listener
    Apply Jakob's Law — users expect your product to work like the others they already use. Use when deciding whether to innovate on a familiar pattern. For OS-mandated conventions specifically, use `platform-conventions` (ui-design).
    1.7k repo stars
  3. ▌
    Teslers Law · owl-listener
    Apply Tesler's Law — every process has irreducible complexity that someone must absorb. Use when deciding whether the product or the user carries it. For reducing apparent choice, use `hicks-law`.
    1.7k repo stars
  4. ▌
    Law Of Figure Ground · owl-listener
    Apply the Law of Figure-Ground — establish which layer is foreground and actionable versus background. Use when designing modals, overlays, and depth. For emphasising one element among peers, use `von-restorff-effect`.
    1.7k repo stars
  5. ▌
    Platform Conventions · owl-listener
    Design to iOS and Android conventions — what each OS mandates, where they diverge, and when to unify. Use when shipping native apps. For breakpoint adaptation use `responsive-design`; for matching competitor patterns use `jakobs-law` (interaction-design).
    1.7k repo stars
  6. ▌
    Peak End Rule · owl-listener
    Apply the Peak-End Rule — a flow is remembered by its most intense moment and its last. Use when designing completion, celebration, or cancellation moments. For sustaining engagement mid-flow, use `zeigarnik-effect`.
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  7. ▌
    Zeigarnik Effect · owl-listener
    Apply the Zeigarnik Effect — incomplete tasks stay mentally active. Use when designing progress indicators, saved drafts, and return hooks. For the emotional shape of the ending, use `peak-end-rule`.
    1.7k repo stars
  8. ▌
    Conversational UX · owl-listener
    Design voice and conversational interfaces — dialog flows, error recovery, and persona. Use when the interface speaks and listens rather than being tapped. For graphical input collection, use `form-design`.
    1.7k repo stars
  9. ▌
    Behavioural Analytics · owl-listener bundle
    Read funnels, retention curves, and event data as a designer — separating a design problem from a tracking artefact. Use when handed product data you did not design and asked why people drop off. For choosing what to measure, use `metrics-definition` (ux-strategy); for running a controlled test, use `a-b-test-design` (prototyping-testing).
    1.7k repo stars
  10. ▌
    Concept Selection · owl-listener
    Choose between competing concepts against criteria fixed in advance, and record what each rejected concept was testing. Use when several directions are alive and one has to win. For picking which problem to work on, use `opportunity-framework` (ux-strategy); for deciding by production traffic, use `a-b-test-design`.
    1.7k repo stars
  11. ▌
    Parallel Concepts · owl-listener
    Build several genuinely different solutions to the same problem at once, spread across what the user does rather than how it looks. Use when one direction is on the table and the team is about to refine it by default. For choosing between the concepts afterwards, use `concept-selection`.
    1.7k repo stars
  12. ▌
    Qual Quant Triangulation · owl-listener bundle
    Reconcile what the numbers say with what users say, and design the study that settles it rather than restates it. Use when behavioural data and research findings point different ways. For reading the data on its own, use `behavioural-analytics`; for synthesising interviews on their own, use `affinity-diagram`.
    1.7k repo stars
  13. ▌
    Serial Position Effect · owl-listener
    Apply the Serial Position Effect — first and last items in a sequence are recalled best. Use when ordering menus, lists, and steps. For emphasising one item regardless of its position, use `von-restorff-effect` (ui-design).
    1.7k repo stars
  14. ▌
    Law Of Closure · owl-listener
    Apply the Law of Closure — the eye completes implied shapes from partial forms. Use when reducing visual weight by dropping borders or letting negative space suggest structure. For explicit containers, use `law-of-common-region`.
    1.7k repo stars
  15. ▌
    Law Of Continuity · owl-listener
    Apply the Law of Continuity — the eye follows alignment and unbroken paths. Use when sequencing steps, aligning content, or designing carousels and timelines. For grouping rather than sequencing, use `law-of-proximity`.
    1.7k repo stars
  16. ▌
    Law Of Similarity · owl-listener
    Apply the Law of Similarity — shared colour, shape, or size signals that elements belong to one category. Use when signalling relationships across distance. For grouping by position, use `law-of-proximity`.
    1.7k repo stars
  17. ▌
    Contextual Help Design 2 · owl-listener
    Design help systems and support patterns that work for people with cognitive disabilities. Use when designing help content, tooltips, onboarding, FAQs, support flows, documentation, or any context where users need guidance. Triggers on: help, support, FAQ, tooltip, onboarding, tutorial, guidance, stuck, confused, documentation, instructions.
    1.7k repo stars
  18. ▌
    Review 2 · owl-listener
    Review and surface undocumented accessibility assumptions in an existing feature or product. Chains: decision-documentation, tradeoff-analysis, compliance-mapping, accessibility-debt-tracking. Use when inheriting a product, joining a team, or auditing a feature where accessibility decisions were never formally captured.
    1.7k repo stars
  19. ▌
    Review 3 · owl-listener
    Run a full cognitive accessibility review of a flow, screen, or interface. Chains: cognitive-load-assessment, plain-language-design, wayfinding-navigation, error-prevention-recovery, focus-attention-design, memory-load-reduction.
    1.7k repo stars
  20. ▌
    Generative UI · owl-listener
    Designing interfaces where AI generates UI components dynamically.
    1.7k repo stars
  21. ▌
    Context Engineering · owl-listener
    Designing what information goes into the context window and in what order.
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  22. ▌
    State Management · owl-listener
    Managing shared context, memory, and state across multiple agents.
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  23. ▌
    Task Decomposition · owl-listener
    Breaking complex user goals into subtasks that agents can handle.
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  24. ▌
    Program Kpis · owl-listener
    Define program KPIs with leading and lagging indicators.
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  25. ▌
    Ritual Design · owl-listener
    Design effective team rituals and cadences.
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  26. ▌
    Workflow Design · owl-listener
    Design an end-to-end team workflow.
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  27. ▌
    Governance Model · owl-listener
    Define lightweight program governance.
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  28. ▌
    Scaling Playbook · owl-listener
    Create a playbook for scaling a program or practice.
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  29. ▌
    Dependency Map · owl-listener
    Map cross-team dependencies and the critical path for a design program.
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  30. ▌
    Status Report · owl-listener
    Write a clear program status report with RAG status, progress, risks, and asks.
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  31. ▌
    Delivery Plan · owl-listener
    Turn a roadmap into an executable delivery plan with owners and dates.
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  32. ▌
    Retrospective · owl-listener
    Facilitate a program retrospective that produces real change.
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  33. ▌
    Risk Register · owl-listener
    Build and maintain a program risk register.
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  34. ▌
    Health Dashboard · owl-listener
    Design a program health dashboard.
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  35. ▌
    Impact Reporting · owl-listener
    Report program impact to leadership.
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  36. ▌
    Program Roadmap · owl-listener
    Build a UX program roadmap with outcomes, phases, milestones, and dependencies.
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  37. ▌
    Blocker Triage · owl-listener
    Triage and resolve blockers quickly and visibly.
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  38. ▌
    Designops Metrics · owl-listener
    Track design operations efficiency metrics.
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  39. ▌
    Escalation Plan · owl-listener
    Define escalation paths and the triggers that activate them.
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  40. ▌
    Stakeholder Map · owl-listener
    Map stakeholders by influence, interest, and current stance.
    1.7k repo stars
  41. ▌
    Capacity Planning · owl-listener
    Plan design team capacity against committed program work.
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  42. ▌
    Scoping Framework · owl-listener
    Scope a program into phases with explicit in-scope and out-of-scope boundaries.
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  43. ▌
    Executive Update · owl-listener
    Craft a concise executive update tied to business outcomes.
    1.7k repo stars
  44. ▌
    Launch Readiness · owl-listener
    Run a launch or readiness review against exit criteria.
    1.7k repo stars
  45. ▌
    Process Retrospective · owl-listener
    Audit and improve an existing process.
    1.7k repo stars
  46. ▌
    Alignment Workshop · owl-listener
    Design a workshop to align stakeholders on goals, scope, or direction.
    1.7k repo stars
  47. ▌
    Raci Matrix · owl-listener
    Build a RACI matrix to clarify roles on a program.
    1.7k repo stars
  48. ▌
    Decision Log · owl-listener
    Keep a durable decision log: what, why, who, and when.
    1.7k repo stars
  49. ▌
    Okr Alignment · owl-listener
    Link program work to OKRs and measurable outcomes.
    1.7k repo stars
  50. ▌
    Intake Process · owl-listener
    Design a request intake and triage process for a design team.
    1.7k repo stars
  51. ▌
    Research Ops Coordination · owl-listener
    Coordinate research operations across a program.
    1.7k repo stars
  52. ▌
    Prioritisation Framework · owl-listener
    Prioritise competing program requests with a transparent, repeatable model.
    1.7k repo stars
  53. ▌
    Working Agreement · owl-listener
    Establish a cross-functional working agreement.
    1.7k repo stars
  54. ▌
    Responsive Patterns · owl-listener
    Use when designing complex responsive layouts — breakpoint strategy, layout shifts, content reflow, responsive typography, container queries, and ensuring the experience works across the full device spectrum
    1.7k repo stars
  55. ▌
    Design Retrospective · owl-listener
    Use after shipping or completing a design project — structured reflection on what worked, what didn't, and what taste decisions landed. Adds observations to the design record (design-memory) about how the user designs — a descriptive journal, not preferences applied to future projects
    1.7k repo stars
  56. ▌
    Inspiration Scouting · owl-listener
    Use when the team needs aesthetic references, interaction examples, or visual inspiration beyond competitive research — finds design patterns, UI references, and creative approaches that match the brief and taste profile
    1.7k repo stars
  57. ▌
    Writing Design Plans · owl-listener
    Use when you have a design brief or strategy and need to break implementation into reviewable chunks — creates step-by-step plans with verification criteria for each task
    1.7k repo stars
  58. ▌
    Designpowers Critique · owl-listener
    Use when reviewing design work against a plan, design principles, or quality standards — provides structured critique covering design intent, accessibility, consistency, and user impact. This is the Designpowers critique skill — use this instead of the Superpowers design-critique when working within a Designpowers workflow
    1.7k repo stars
  59. ▌
    Synthetic User Testing · owl-listener
    Use after the fix round to validate the design by walking through key tasks as each persona — simulating how Jordan (low-vision), Priya (non-native speaker), Marcus (motor impairment), or any project persona would actually experience the interface. Catches the issues that code review misses because they only surface in the act of using
    1.7k repo stars
  60. ▌
    Cognitive Accessibility · owl-listener
    Use when evaluating mental load, wayfinding, focus management, memory demands, or decision complexity in any interface — ensures designs work for people with cognitive differences, under stress, or managing divided attention
    1.7k repo stars
  61. ▌
    Design System Alignment · owl-listener
    Use when working with or building design systems — tokens, components, naming conventions, theming, or pattern libraries — ensures consistency, accessibility compliance, and systematic thinking
    1.7k repo stars
  62. ▌
    Verification Before Shipping · owl-listener
    Use before declaring any design work complete, fixed, or ready — requires running verification and confirming output before making any success claims. Evidence before assertions, always
    1.7k repo stars
  63. ▌
    Design Md · owl-listener
    DESIGN.md — building faithfully from a design spec
    1.7k repo stars
  64. ▌
    Design State · owl-listener
    Use when any Designpowers agent starts work or completes work — maintains the shared design state file that all agents read from and write to. Invoke to initialise, read, or update the living design state document
    1.7k repo stars
  65. ▌
    Design Taste · owl-listener
    Use when calibrating aesthetic direction — capturing design references, quality benchmarks, and the subjective qualities that make a design feel elevated. Invoked between strategy and design to give agents a shared sense of what "good" looks and feels like for this project
    1.7k repo stars
  66. ▌
    Figma Bridge · owl-listener
    Use to turn Designpowers' markdown specs into something a designer can actually SEE and manipulate, and to pull existing Figma work back in. Bridges in both directions — push design-lead's visual decisions or built code into real Figma frames (code-to-design), and pull a Figma file in for review or as a design-system source (design-to-code). Falls back to a clickable HTML prototype when Figma isn't available. Invoke at the screenshot checkpoint, at handoff, when reviewing a Figma link, or whenever the user says "show me", "put this in Figma", or "make it real"
    1.7k repo stars
  67. ▌
    Taste Report · owl-listener
    Taste Report
    1.7k repo stars
  68. ▌
    Design Debate · owl-listener
    Use when a design direction is uncertain, when the team could go multiple ways, or when the user wants to see competing approaches argued before committing — orchestrates structured debate between agents who advocate for different directions
    1.7k repo stars
  69. ▌
    Design Memory · owl-listener
    Use at project start and completion to OBSERVE and record how the user designs — the decisions they make, the styles they reach for, their habits and inclinations across projects. This is a descriptive record (a mirror), NOT a controller — it is never fed back to steer the work. Per-project direction comes from design-taste and a DESIGN.md; design-memory only watches and reflects, surfaced to the user as a report out of curiosity
    1.7k repo stars
  70. ▌
    Design Review · owl-listener
    Use when the user wants to evaluate something that ALREADY EXISTS rather than build something new — "review this", "audit this screen", "what's wrong with this page", "is this accessible?", or when they share a screenshot, URL, or existing code/markup. Runs the existing reviewers (design-critic, accessibility-reviewer, heuristic-evaluator) in parallel against the artefact and reconciles their findings into one prioritised report — WITHOUT running discovery, strategy, or the full build pipeline
    1.7k repo stars
  71. ▌
    Design Express · owl-listener
    Use as a lightweight on-ramp for first-time or hesitant users who want a quick win before committing to the full pipeline — "can you just take a quick look", "make me a quick X", or a designer new to the terminal who freezes at the full process. Two tiny loops — express critique (one screen, one fast read) and express build (one component, shown immediately) — in plain language, finishing in about two minutes. Always a GATEWAY into the full workflow, never a replacement for it. Offered to first-time users only; returning users go straight to the Build and Review lanes
    1.7k repo stars
  72. ▌
    Design Handoff · owl-listener
    Use when design work is complete and needs to be communicated to engineering — creates specifications, documents rationale, accessibility requirements, and interaction details in a format engineers can implement directly
    1.7k repo stars
  73. ▌
    Design Library · owl-listener bundle
    Use when the user wants to start from a known brand's design language — "use the same design language as Stripe", "make it feel like Linear", "start from Notion's DESIGN.md", "what brands can I borrow from?". Pulls a ready-made DESIGN.md from the open VoltAgent/awesome-design-md library (73+ brand design systems in the standard format), loads it as a STARTING POINT for the project's design layer, then adapts it to the real client. Inspired references, not official brand assets — adapt, don't impersonate
    1.7k repo stars
  74. ▌
    Taste Feedback · owl-listener
    Use during the build phase to show the user intermediate visual output and ask for taste direction before the full build completes — enables mid-flight course correction so taste mismatches are caught early, not in review
    1.7k repo stars
  75. ▌
    UI Composition · owl-listener
    Use when building layouts, choosing colours, setting typography, establishing visual hierarchy, designing responsive behaviour, or making any visual design decision — ensures every visual choice serves both aesthetics and accessibility
    1.7k repo stars
  76. ▌
    Voice And Tone · owl-listener
    Use when establishing or applying brand voice — defining voice attributes, tone adaptation across contexts, vocabulary lists, writing examples, and ensuring consistent personality across the interface
    1.7k repo stars
  77. ▌
    Design Strategy · owl-listener
    Use when setting design direction — establishing principles, competitive positioning, experience mapping, or aligning stakeholders on what the design should achieve and why
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  78. ▌
    Design Discovery · owl-listener
    You MUST use this before any creative or design work — building features, creating components, designing interfaces, modifying user-facing behaviour. Explores intent, constraints, users, and context before any design decisions are made
    1.7k repo stars
  79. ▌
    Research Planning · owl-listener
    Use when user needs are unclear, assumptions need validation, or the design brief identifies gaps in understanding — plans what to learn, which methods to use, and from whom
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  80. ▌
    Usability Testing · owl-listener
    Use when planning or conducting usability tests — writing test scripts, defining tasks, selecting participants, analysing findings, and turning observations into design actions
    1.7k repo stars
  81. ▌
    Accessible Content · owl-listener
    Use when writing or structuring any user-facing content — interface copy, labels, error messages, help text, headings, alt text, link text, or form instructions — ensures content is readable, navigable, and meaningful for everyone
    1.7k repo stars
  82. ▌
    Inclusive Personas · owl-listener
    Use when defining who a design serves — creating personas, user stories, or scenarios — ensures the full ability spectrum and situational contexts are represented from the start, not retrofitted
    1.7k repo stars
  83. ▌
    Interaction Design · owl-listener
    Use when designing states, transitions, animations, error handling, loading patterns, feedback, or any behaviour that responds to user action — ensures interactions are perceivable, operable, and inclusive
    1.7k repo stars
  84. ▌
    Token Architecture · owl-listener
    Use when building or restructuring design token systems — global tokens, semantic tokens, component tokens, naming conventions, theming, and multi-platform token distribution
    1.7k repo stars
  85. ▌
    Using Designpowers · owl-listener
    MUST run before any other Designpowers skill — shows welcome, checks taste profile, and routes to the correct first skill. Triggers on ANY design-related message. No other Designpowers skill may run until the welcome sequence has completed
    1.7k repo stars
  86. ▌
    Adaptive Interfaces · owl-listener
    Use when designing for user preferences — motion sensitivity, contrast needs, colour schemes, text sizing, information density, or any interface behaviour that should adapt to individual needs
    1.7k repo stars
  87. ▌
    Design Debt Tracker · owl-listener
    Use when critique or review produces deferred findings, when checking accumulated design compromises, or when deciding what to address in the next iteration. Maintains a living register of design debt — the minor issues, future-iteration notes, and conscious compromises that accumulate across a project
    1.7k repo stars
  88. ▌
    Motion Choreography · owl-listener
    Use when designing animation sequences, page transitions, micro-interactions, loading states, or any motion that communicates meaning — ensures motion is purposeful, performant, and safe for motion-sensitive users
    1.7k repo stars
  89. ▌
    Job Spec · owl-listener
    Write a compelling, inclusive design job specification.
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  90. ▌
    Managing Up · owl-listener
    Manage up effectively to your own leadership.
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  91. ▌
    Hiring Loop · owl-listener
    Design a fair, signal-rich interview loop.
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  92. ▌
    Mentorship · owl-listener
    Mentor designers and emerging leaders.
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  93. ▌
    Influence Map · owl-listener
    Map and plan influence across the organisation.
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  94. ▌
    Team Topology · owl-listener
    Structure a design team to match the shape of the work.
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  95. ▌
    One On One · owl-listener
    Run effective, recurring 1:1s that build trust and surface problems early.
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  96. ▌
    Design Vision · owl-listener
    Articulate a compelling design vision for a product or org.
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  97. ▌
    Design Advocacy · owl-listener
    Advocate for design's role and value across the org.
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  98. ▌
    Growth Plan · owl-listener
    Co-create an individual growth plan with a designer.
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  99. ▌
    Onboarding Plan · owl-listener
    Build a 30/60/90 onboarding plan for a new hire.
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  100. ▌
    Portfolio Review · owl-listener
    Evaluate a design portfolio against a clear rubric.
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